Player Matchup

Baron Samedi
Baron Samedi
BSD Dressy
Baron Samedi
Level 160
God Stats
11W - 7L
1,670 SR
Queue Stats
309W - 289L
1,642 Elo+
Solo
Mulan
Mulan
L0wResolution
Mulan
Level 106
God Stats
8W - 3L
1,697 SR
Queue Stats
108W - 63L
1,679 Elo+
Party 1
Terra
Terra
RoaringNidhogg
Terra
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 13L
1,763 Elo+
Party 1
Xbalanque
Xbalanque
Vexatiοn
Xbalanque
Level 160
God Stats
5W - 1L
1,888 SR
Queue Stats
239W - 115L
1,692 Elo+
Party 1
Bakasura
Bakasura
hj87
Bakasura
Level 126
God Stats
21W - 6L
1,765 SR
Queue Stats
136W - 49L
1,718 Elo+
Party 1
Team Averages
Level 134
1,704 SR
1,699 Elo+

VS

Team Averages
Level 136
1,553 SR
1,600 Elo+
Achilles
Achilles
 
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
FreakOPsychO
Merlin
Level 86
God Stats
11W - 8L
1,617 SR
Queue Stats
103W - 84L
1,633 Elo+
Solo
Serqet
Serqet
MrFlamingo
Serqet
Level 143
God Stats
0W - 2L
1,558 SR
Queue Stats
124W - 136L
1,584 Elo+
Solo
Neith
Neith
Qintar
Neith
Level 159
God Stats
13W - 12L
1,591 SR
Queue Stats
303W - 283L
1,584 Elo+
Solo
Ares
Ares
Sunshyne Baer
Ares
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
335W - 308L
1,701 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BSD Dressy
Baron Samedi
16
5 / 0 / 5
8,749
795
11,383
8,582
5,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 1 / 9
7,677
698
5,603
12,451
7,633
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
0 / 1 / 12
8,598
782
6,273
15,111
17,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xbalanque
Vexatiοn
Xbalanque
15
2 / 0 / 8
8,308
755
12,579
10,506
5,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
hj87
Bakasura
17
6 / 0 / 2
9,622
875
6,003
9,688
6,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
0 / 4 / 2
7,293
663
5,367
11,262
11,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
14
2 / 2 / 0
7,867
715
12,291
7,666
3,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Serqet
MrFlamingo
Serqet
13
0 / 1 / 2
7,207
655
5,510
6,922
4,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
Qintar
Neith
14
0 / 2 / 2
7,402
673
11,224
8,666
4,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 4 / 0
7,703
700
5,397
14,320
14,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
8
13
Kills
2
2
Deaths
13
36
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
4
2
0.25
W
Baron Samedi
BSD Dressy
Baron Samedi
5
0
5
7.5
L
Merlin
2
2
0
1
W
0
1
9
4.5
L
Serqet
MrFlamingo
Serqet
0
1
2
1
L
Neith
Qintar
Neith
0
2
2
0.5
W
0
1
12
6
L
0
4
0
0
W
Xbalanque
Vexatiοn
Xbalanque
2
0
8
6
W
Bakasura
hj87
Bakasura
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,841
Damage
39,789
56,338
Taken
48,836
42,178
Mitigated
38,602
23,616
Healing
8,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,367
809
0
2,746
11,262
11,603
0
2,890
8,033
0
12,263
W
Baron Samedi
BSD Dressy
Baron Samedi
11,383
770
3,322
2,867
8,582
5,190
607
3,231
5,226
36,601
0
L
Merlin
12,291
245
0
1,162
7,666
3,671
0
2,637
4,549
43,679
0
W
5,603
642
0
1,988
12,451
7,633
0
4,141
7,441
0
16,065
L
Serqet
MrFlamingo
Serqet
5,510
1,106
0
849
6,922
4,039
0
2,551
4,227
0
16,876
L
Neith
Qintar
Neith
11,224
4,158
0
2,080
8,666
4,486
0
3,234
4,999
0
41,587
W
6,273
989
3,360
4,847
15,111
17,643
203
4,177
10,666
12,319
0
L
5,397
151
0
1,525
14,320
14,803
0
6,344
7,976
12,372
0
W
Xbalanque
Vexatiοn
Xbalanque
12,579
5,045
0
2,884
10,506
5,030
3,773
3,539
6,605
0
39,647
W
Bakasura
hj87
Bakasura
6,003
3,414
0
4,348
9,688
6,682
1,601
1,600
7,916
0
31,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,954
Gold Earned
37,472
236
Minions Killed
208
0
Camps Cleared
0
1,208,187
Distance Traveled
1,049,802
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,293
663
10
1
0
167,807
2
W
Baron Samedi
8,749
795
47
4
0
217,666
3
L
Merlin
7,867
715
89
8
0
225,627
3
W
Mulan
7,677
698
25
2
0
240,342
1
L
Serqet
7,207
655
26
2
0
233,666
1
L
Neith
7,402
673
75
7
0
207,560
3
W
Terra
8,598
782
10
1
0
254,518
2
L
Ares
7,703
700
8
1
0
215,142
1
W
Xbalanque
8,308
755
64
6
0
222,314
2
W
Bakasura
9,622
875
90
8
0
273,347
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role