Player Matchup

Ymir
Ymir
Gold IV
DUDDEL DUTIN
Ymir
Gold IV
Level 129
God Stats
2W - 0L
1,429 SR
Queue Stats
45W - 58L
1,589 MMR
Solo
Baron Samedi
Baron Samedi
Diamond V
G4ZM2N
Baron Samedi
Diamond V
Level 99
God Stats
14W - 12L
1,619 SR
Queue Stats
242W - 277L
2,098 MMR
Solo
Guan Yu
Guan Yu
Platinum V
osley34
Guan Yu
Platinum V
Level 147
God Stats
111W - 108L
1,607 SR
Queue Stats
529W - 695L
1,765 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 125
1,552 SR
1,817 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 111
1,537 SR
1,477 MMR
Odin
Odin
Gold II
Griefing Nation
Odin
Gold II
Level 107
God Stats
2W - 3L
1,540 SR
Queue Stats
87W - 100L
1,563 MMR
Party 1
Bacchus
Bacchus
Gold V
Teishan
Bacchus
Gold V
Level 120
God Stats
14W - 16L
1,533 SR
Queue Stats
36W - 48L
1,291 MMR
Party 1
Olorun
Olorun
Gold II
Veixtch
Olorun
Gold II
Level 107
God Stats
0W - 2L
1,536 SR
Queue Stats
35W - 36L
1,577 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 9
14,253
713
14,331
24,001
34,617
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
G4ZM2N
Baron Samedi
19
7 / 4 / 3
13,755
688
29,251
16,473
10,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
osley34
Guan Yu
17
2 / 3 / 5
13,380
669
13,139
28,335
34,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ThothAh Muzen CabAtlasZeusFenrir

VS

Bans
PersephoneXing TianMedusaKumbhakarnaDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 3 / 3
14,217
711
17,437
24,839
22,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bacchus
Teishan
Bacchus
16
1 / 2 / 6
13,132
657
14,446
26,385
37,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Olorun
Veixtch
Olorun
15
2 / 6 / 5
11,895
595
15,125
18,434
8,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
22
11
Kills
8
8
Deaths
11
17
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
1
9
6.5
W
Baron Samedi
G4ZM2N
Baron Samedi
7
4
3
2.13
L
5
3
3
2.17
L
Bacchus
Teishan
Bacchus
1
2
6
2
L
Olorun
Veixtch
Olorun
2
6
5
0.75
W
Guan Yu
osley34
Guan Yu
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,721
Damage
47,008
68,809
Taken
69,658
79,438
Mitigated
68,797
33,102
Healing
18,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,331
3,506
580
5,456
24,001
34,617
865
10,191
13,810
39,539
0
W
Baron Samedi
G4ZM2N
Baron Samedi
29,251
2,022
8,154
5,733
16,473
10,242
1,320
8,819
7,654
72,616
0
L
17,437
4,058
882
5,483
24,839
22,274
253
14,363
10,476
0
53,456
L
Bacchus
Teishan
Bacchus
14,446
1,209
839
5,880
26,385
37,827
360
18,010
8,375
33,306
0
L
Olorun
Veixtch
Olorun
15,125
7,027
765
4,763
18,434
8,696
1,086
11,669
6,765
52,817
4,655
W
Guan Yu
osley34
Guan Yu
13,139
1,681
3,899
9,280
28,335
34,579
941
9,464
18,871
0
42,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,388
Gold Earned
39,244
202
Minions Killed
170
7
Camps Cleared
4
1,064,844
Distance Traveled
955,121
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
14,253
713
48
2
1
354,642
5
W
Baron Samedi
13,755
688
101
5
2
336,327
1
L
Odin
14,217
711
67
3
0
326,998
1
L
Bacchus
13,132
657
24
1
2
360,973
5
L
Olorun
11,895
595
79
4
2
267,150
3
W
Guan Yu
13,380
669
53
3
4
373,875
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role