Player Matchup

Anhur
Anhur
Diamond IV
HlopchikTaras
Anhur
Diamond IV
Level 78
God Stats
14W - 0L
2,031 SR
Queue Stats
31W - 1L
2,575 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 78
2,031 SR
2,575 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 35
1,433 SR
1,393 MMR
Loki
Loki
Silver II
GoodGuyOfTheMist
Loki
Silver II
Level 35
God Stats
17W - 18L
1,433 SR
Queue Stats
55W - 62L
1,393 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 0
5,990
1,198
5,094
4,289
2,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
KaliUllrBakasuraPoseidonChronos

VS

Bans
FreyaBellonaHe BoOlorunHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,177
835
3,094
6,490
1,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,094
Damage
3,094
4,289
Taken
6,490
2,075
Mitigated
1,406
2,047
Healing
1,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,094
977
0
1,142
6,490
1,406
0
237
6,253
0
13,501
W
5,094
2,982
0
2,047
4,289
2,075
557
149
4,140
0
30,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,990
Gold Earned
4,177
61
Minions Killed
25
5
Camps Cleared
1
95,471
Distance Traveled
116,874
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,177
835
25
5
1
116,874
2
W
Anhur
5,990
1,198
61
12
5
95,471
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role