Player Matchup

Cabrakan
Cabrakan
Platinum I
 
Cabrakan
Platinum I
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Diamond II
DrDaNky900123
Hercules
Diamond II
Level 120
God Stats
4W - 4L
1,642 SR
Queue Stats
142W - 100L
2,374 MMR
Party 1
Scylla
Scylla
Platinum II
LuciRX_
Scylla
Platinum II
Level 149
God Stats
25W - 29L
1,614 SR
Queue Stats
977W - 1,127L
1,947 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 118
1,585 SR
1,940 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 140
1,633 SR
2,026 MMR
Mulan
Mulan
Platinum I
MathieuVibe
Mulan
Platinum I
Level 107
God Stats
4W - 3L
1,679 SR
Queue Stats
78W - 97L
2,064 MMR
Solo
Nox
Nox
Platinum I
o SenorLeche
Nox
Platinum I
Level 157
God Stats
6W - 14L
1,606 SR
Queue Stats
407W - 465L
1,978 MMR
Solo
Neith
Neith
Platinum I
ray916
Neith
Platinum I
Level 157
God Stats
8W - 9L
1,616 SR
Queue Stats
93W - 90L
2,035 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
17
3 / 6 / 9
12,875
715
9,061
20,827
32,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hercules
DrDaNky900123
Hercules
18
3 / 1 / 10
12,041
669
13,745
32,110
26,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
LuciRX_
Scylla
18
7 / 1 / 6
12,664
704
19,223
12,826
5,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
AtlasAh Muzen CabLancelotBastetBaba Yaga

VS

Bans
Baron SamediThothMorgan Le FayPersephoneYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 3
10,535
585
21,275
21,833
22,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
3 / 4 / 2
11,197
622
11,150
11,764
8,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
ray916
Neith
15
0 / 4 / 5
10,514
584
16,492
12,325
5,448
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
13
Kills
5
8
Deaths
13
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
3
6
9
1.25
W
Hercules
DrDaNky900123
Hercules
3
1
10
8
W
Scylla
LuciRX_
Scylla
7
1
6
10
L
2
5
3
0.7
L
3
4
2
1
L
Neith
ray916
Neith
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,029
Damage
48,917
65,763
Taken
45,922
64,644
Mitigated
36,136
25,638
Healing
8,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
9,061
1,029
0
4,320
20,827
32,598
90
4,373
15,898
22,527
0
W
Hercules
DrDaNky900123
Hercules
13,745
5,227
1,524
16,308
32,110
26,216
1,032
5,828
25,682
0
43,009
W
Scylla
LuciRX_
Scylla
19,223
2,123
262
3,224
12,826
5,830
1,458
1,198
11,380
74,451
0
L
21,275
2,314
0
4,771
21,833
22,539
0
12,621
8,089
0
35,210
L
11,150
1,103
0
1,408
11,764
8,149
0
7,387
3,854
47,500
0
L
Neith
ray916
Neith
16,492
7,400
0
1,988
12,325
5,448
0
7,566
4,331
0
58,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,580
Gold Earned
32,246
208
Minions Killed
199
12
Camps Cleared
4
948,222
Distance Traveled
897,873
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
12,875
715
24
1
3
289,450
3
W
Hercules
12,041
669
68
4
1
334,316
8
W
Scylla
12,664
704
116
6
8
324,456
2
L
Mulan
10,535
585
29
2
0
325,857
5
L
Nox
11,197
622
104
6
3
296,929
2
L
Neith
10,514
584
66
4
1
275,087
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role