Player Matchup

Da Ji
Da Ji
Silver I
Firacide
Da Ji
Silver I
Level 128
God Stats
0W - 1L
1,447 SR
Queue Stats
25W - 33L
1,421 MMR
Solo
Geb
Geb
Bronze III
JORGENSTEIN3D
Geb
Bronze III
Level 47
God Stats
0W - 6L
1,179 SR
Queue Stats
43W - 67L
1,131 MMR
Party 1
Neith
Neith
Bronze III
MrBeginning
Neith
Bronze III
Level 40
God Stats
0W - 2L
1,357 SR
Queue Stats
4W - 6L
1,513 MMR
Party 1
Hercules
Hercules
Gold IV
nagasawahdk
Hercules
Gold IV
Level 145
God Stats
2W - 2L
1,339 SR
Queue Stats
203W - 203L
1,216 MMR
Party 2
Poseidon
Poseidon
Silver III
zhejiugangale
Poseidon
Silver III
Level 146
God Stats
16W - 16L
1,643 SR
Queue Stats
41W - 48L
1,359 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 101
1,393 SR
1,328 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,558 SR
1,371 MMR
Hachiman
Hachiman
Gold V
 
Hachiman
Gold V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Gold V
LeGobiBleu
Ah Puch
Gold V
Level 108
God Stats
4W - 0L
1,689 SR
Queue Stats
46W - 55L
1,344 MMR
Solo
Nemesis
Nemesis
Gold IV
Wodiana
Nemesis
Gold IV
Level 146
God Stats
11W - 3L
1,621 SR
Queue Stats
238W - 243L
1,282 MMR
Solo
Guan Yu
Guan Yu
Gold II
mrooteiin
Guan Yu
Gold II
Level 107
God Stats
12W - 11L
1,518 SR
Queue Stats
437W - 429L
1,409 MMR
Solo
Atlas
Atlas
Gold IV
ttvappletinidl
Atlas
Gold IV
Level 160
God Stats
14W - 22L
1,460 SR
Queue Stats
115W - 113L
1,320 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Firacide
Da Ji
18
2 / 5 / 5
11,355
473
13,833
25,262
11,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 6 / 4
9,780
408
8,852
25,569
23,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
0 / 2 / 3
9,590
400
10,953
12,452
6,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hercules
nagasawahdk
Hercules
20
7 / 2 / 4
13,466
561
22,480
27,238
36,024
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Poseidon
zhejiugangale
Poseidon
18
3 / 5 / 2
11,622
484
13,351
17,035
7,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
KaliAnubisBakasuraArachne

VS

Bans
CabrakanThorMulanLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
18
2 / 2 / 5
11,790
491
12,927
20,372
10,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
LeGobiBleu
Ah Puch
19
2 / 4 / 5
12,366
515
11,550
16,825
9,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Wodiana
Nemesis
19
7 / 3 / 7
12,804
534
22,305
22,849
12,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
mrooteiin
Guan Yu
18
4 / 4 / 3
12,086
504
15,582
24,067
22,552
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
5 / 0 / 5
11,135
464
14,917
21,774
28,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
45
13
Kills
20
20
Deaths
13
18
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
2
5
2.25
L
Da Ji
Firacide
Da Ji
2
5
5
0.9
L
1
6
4
0.5
W
Ah Puch
LeGobiBleu
Ah Puch
2
4
5
1.13
L
0
2
3
0.75
W
Nemesis
Wodiana
Nemesis
7
3
7
3.5
W
Guan Yu
mrooteiin
Guan Yu
4
4
3
1.38
L
Hercules
nagasawahdk
Hercules
7
2
4
4.5
W
5
0
5
7.5
L
Poseidon
zhejiugangale
Poseidon
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,469
Damage
77,281
107,556
Taken
105,887
84,532
Mitigated
83,375
37,010
Healing
33,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
12,927
8,303
0
8,454
20,372
10,423
1,900
4,236
16,136
0
113,047
L
Da Ji
Firacide
Da Ji
13,833
3,555
0
9,692
25,262
11,683
0
3,624
21,638
0
108,015
L
8,852
853
0
4,910
25,569
23,499
0
8,442
16,361
26,250
0
W
Ah Puch
LeGobiBleu
Ah Puch
11,550
573
0
5,563
16,825
9,737
556
3,089
13,736
130,144
0
L
10,953
4,401
0
4,776
12,452
6,214
0
3,727
8,725
0
75,815
W
Nemesis
Wodiana
Nemesis
22,305
10,997
0
3,375
22,849
12,472
0
3,100
19,749
0
130,844
W
Guan Yu
mrooteiin
Guan Yu
15,582
2,518
1,779
6,627
24,067
22,552
0
5,150
18,917
0
88,404
L
Hercules
nagasawahdk
Hercules
22,480
6,785
0
13,415
27,238
36,024
0
5,065
22,173
0
105,322
W
14,917
4,730
0
8,149
21,774
28,191
0
8,163
13,329
36,695
0
L
Poseidon
zhejiugangale
Poseidon
13,351
1,367
0
4,217
17,035
7,112
0
6,310
10,725
105,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,813
Gold Earned
60,181
626
Minions Killed
706
0
Camps Cleared
0
2,356,104
Distance Traveled
2,403,116
36
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,790
491
162
7
0
423,797
4
L
Da Ji
11,355
473
125
5
0
471,648
3
L
Geb
9,780
408
24
1
0
498,017
26
W
Ah Puch
12,366
515
204
9
0
432,643
9
L
Neith
9,590
400
116
5
0
434,919
3
W
Nemesis
12,804
534
159
7
0
556,587
15
W
Guan Yu
12,086
504
147
6
0
494,447
3
L
Hercules
13,466
561
171
7
0
496,290
1
W
Atlas
11,135
464
34
1
0
495,642
6
L
Poseidon
11,622
484
190
8
0
455,230
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role