Player Matchup

Bellona
Bellona
 
Bellona
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
LilZae2Wavvyy
Nike
Level 60
God Stats
6W - 3L
1,687 SR
Queue Stats
205W - 244L
1,461 Elo+
Solo
Chiron
Chiron
TheInSaneGuy
Chiron
Level 69
God Stats
11W - 6L
1,519 SR
Queue Stats
40W - 41L
1,314 Elo+
Solo
Ah Puch
Ah Puch
deadlypineapple2
Ah Puch
Level 56
God Stats
4W - 3L
1,501 SR
Queue Stats
129W - 142L
1,492 Elo+
Solo
Team Averages
Level 100
1,541 SR
1,453 Elo+

VS

Team Averages
Level 83
1,498 SR
1,467 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Deadlistwarri0r
Ravana
Level 51
God Stats
8W - 5L
1,634 SR
Queue Stats
97W - 112L
1,422 Elo+
Solo
Chronos
Chronos
Hex2082
Chronos
Level 60
God Stats
15W - 20L
1,408 SR
Queue Stats
202W - 224L
1,415 Elo+
Solo
Sylvanus
Sylvanus
Jewzinmahjoint
Sylvanus
Level 79
God Stats
31W - 40L
1,449 SR
Queue Stats
294W - 301L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
2 / 2 / 2
6,245
625
7,210
11,999
8,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
 
Bakasura
11
4 / 1 / 1
6,174
617
4,399
8,236
3,187
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
1 / 0 / 3
5,344
534
2,816
6,454
3,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
9
6 / 1 / 2
6,295
630
7,321
8,675
3,123
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 0 / 0
5,541
554
2,665
4,943
1,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
0 / 0 / 0
5,364
536
3,120
3,727
1,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
 
Sun Wukong
9
0 / 1 / 1
5,015
502
3,058
8,678
4,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 3 / 0
5,705
571
6,430
9,002
5,905
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
Hex2082
Chronos
6
0 / 6 / 0
4,248
425
2,013
7,262
1,231
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sylvanus
8
1 / 3 / 0
4,970
497
4,715
8,575
4,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
13
Kills
4
4
Deaths
13
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
2
2
1.5
W
Bakasura
 
Bakasura
4
1
1
4.5
L
Kukulkan
 
Kukulkan
0
0
0
0
L
Sun Wukong
 
Sun Wukong
0
1
1
0.5
L
3
3
0
1
L
Chronos
Hex2082
Chronos
0
6
0
0
L
Sylvanus
1
3
0
0.33
W
1
0
3
2.5
W
Chiron
6
1
2
7
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,411
Damage
19,336
40,307
Taken
37,244
19,441
Mitigated
18,101
17,459
Healing
10,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,210
4,210
0
6,448
11,999
8,038
615
0
11,999
0
42,797
W
Bakasura
 
Bakasura
4,399
2,712
0
2,708
8,236
3,187
46
540
7,696
0
38,627
L
Kukulkan
 
Kukulkan
3,120
427
0
472
3,727
1,461
0
2,056
1,593
35,655
0
L
Sun Wukong
 
Sun Wukong
3,058
922
0
3,634
8,678
4,708
0
609
7,789
0
28,956
L
6,430
2,011
0
2,891
9,002
5,905
0
0
8,837
0
41,262
L
Chronos
Hex2082
Chronos
2,013
711
54
1,892
7,262
1,231
0
0
6,952
19,396
0
L
Sylvanus
4,715
1,988
0
1,409
8,575
4,796
0
0
8,330
18,823
5,765
W
2,816
482
478
2,031
6,454
3,108
0
1,496
4,958
0
19,897
W
Chiron
7,321
3,653
323
2,776
8,675
3,123
0
4,021
4,654
0
36,842
W
2,665
457
0
2,695
4,943
1,985
0
2,733
2,210
37,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,599
Gold Earned
25,302
324
Minions Killed
280
0
Camps Cleared
0
986,180
Distance Traveled
919,485
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,245
625
70
7
0
177,997
1
W
Bakasura
6,174
617
79
8
0
213,528
0
L
Kukulkan
5,364
536
84
8
0
206,294
3
L
Sun Wukong
5,015
502
54
5
0
213,222
1
L
Ravana
5,705
571
68
7
0
183,137
3
L
Chronos
4,248
425
36
4
0
167,402
6
L
Sylvanus
4,970
497
38
4
0
149,430
1
W
Nike
5,344
534
39
4
0
220,266
0
W
Chiron
6,295
630
61
6
0
183,927
1
W
Ah Puch
5,541
554
75
8
0
190,462
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role