Player Matchup

Scylla
Scylla
 
Scylla
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Ds Venius
Bellona
Level 107
God Stats
3W - 1L
1,669 SR
Queue Stats
299W - 293L
1,529 Elo+
Party 2
Izanami
Izanami
ShameGuG
Izanami
Level 109
God Stats
4W - 1L
1,718 SR
Queue Stats
113W - 108L
1,544 Elo+
Party 2
Loki
Loki
gingersnаp
Loki
Level 56
God Stats
62W - 53L
1,610 SR
Queue Stats
93W - 87L
1,515 Elo+
Solo
Team Averages
Level 105
1,599 SR
1,518 Elo+

VS

Team Averages
Level 124
1,554 SR
1,493 Elo+
Danzaburou
Danzaburou
AsKetchum
Danzaburou
Level 157
God Stats
1W - 1L
1,660 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Bellona
Bellona
JonasioValentino
Bellona
Level 109
God Stats
10W - 3L
1,695 SR
Queue Stats
121W - 115L
1,553 Elo+
Solo
Bacchus
Bacchus
JuAnBaZaN
Bacchus
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 57L
1,398 Elo+
Solo
Camazotz
Camazotz
LowIQDegenerate
Camazotz
Level 87
God Stats
7W - 8L
1,538 SR
Queue Stats
65W - 63L
1,522 Elo+
Solo
Atlas
Atlas
VsNEclipse
Atlas
Level 109
God Stats
9W - 9L
1,380 SR
Queue Stats
215W - 223L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
9
1 / 0 / 0
4,943
618
1,613
3,485
1,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
 
Cthulhu
8
0 / 0 / 2
4,198
525
1,966
5,008
2,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
Ds Venius
Bellona
8
0 / 2 / 1
4,536
567
6,823
8,537
5,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
ShameGuG
Izanami
7
0 / 1 / 0
4,141
518
1,069
3,720
1,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
3 / 1 / 1
5,157
645
2,112
5,725
1,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AsKetchum
Danzaburou
8
1 / 0 / 0
4,746
593
2,565
2,771
822
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
1 / 1 / 2
4,985
623
7,296
7,785
6,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
JuAnBaZaN
Bacchus
8
2 / 1 / 2
4,957
620
3,080
5,969
4,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Camazotz
6
0 / 1 / 2
4,007
501
1,419
4,636
1,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
8
0 / 1 / 0
4,567
571
2,587
3,189
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
10
4
Kills
4
4
Deaths
4
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
1
0
0
1
W
Cthulhu
 
Cthulhu
0
0
2
1
L
Danzaburou
AsKetchum
Danzaburou
1
0
0
1
W
Bellona
Ds Venius
Bellona
0
2
1
0.25
L
1
1
2
2
L
Bacchus
JuAnBaZaN
Bacchus
2
1
2
3
L
Camazotz
0
1
2
1
W
Izanami
ShameGuG
Izanami
0
1
0
0
L
Atlas
0
1
0
0
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,583
Damage
16,947
26,475
Taken
24,350
11,705
Mitigated
14,325
8,591
Healing
9,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
1,613
571
0
500
3,485
1,149
0
1,664
1,535
32,925
0
W
Cthulhu
 
Cthulhu
1,966
95
0
445
5,008
2,175
0
1,409
3,543
13,266
0
L
Danzaburou
AsKetchum
Danzaburou
2,565
1,516
0
787
2,771
822
0
369
2,324
0
33,046
W
Bellona
Ds Venius
Bellona
6,823
2,834
0
3,862
8,537
5,381
190
790
7,747
0
33,298
L
7,296
3,654
0
3,310
7,785
6,681
0
270
7,494
0
35,015
L
Bacchus
JuAnBaZaN
Bacchus
3,080
379
0
1,732
5,969
4,186
0
908
4,848
10,482
0
L
Camazotz
1,419
744
0
2,461
4,636
1,278
0
268
4,368
0
12,512
W
Izanami
ShameGuG
Izanami
1,069
1,069
0
1,413
3,720
1,121
0
993
2,727
0
24,409
L
Atlas
2,587
555
0
1,280
3,189
1,358
0
1,412
1,737
25,890
0
W
2,112
545
0
2,371
5,725
1,879
0
435
5,256
0
23,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,975
Gold Earned
23,262
258
Minions Killed
221
0
Camps Cleared
0
804,476
Distance Traveled
760,103
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
4,943
618
71
9
0
132,050
1
W
Cthulhu
4,198
525
29
4
0
179,674
4
L
Danzaburou
4,746
593
57
7
0
147,098
2
W
Bellona
4,536
567
56
7
0
170,266
1
L
Bellona
4,985
623
61
8
0
166,850
0
L
Bacchus
4,957
620
13
2
0
157,802
2
L
Camazotz
4,007
501
34
4
0
130,521
0
W
Izanami
4,141
518
47
6
0
150,645
2
L
Atlas
4,567
571
56
7
0
157,832
2
W
Loki
5,157
645
55
7
0
171,841
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role