Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
VersceWade
Cthulhu
Level 60
God Stats
2W - 1L
1,367 SR
Queue Stats
12W - 7L
1,311 Elo+
Party 1
Susano
Susano
hyjinxt
Susano
Level 137
God Stats
6W - 4L
1,629 SR
Queue Stats
41W - 36L
1,551 Elo+
Party 1
Team Averages
Level 106
1,499 SR
1,454 Elo+

VS

Team Averages
Level 92
1,582 SR
1,510 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
HazyDabs
Bastet
Level 34
God Stats
6W - 5L
1,624 SR
Queue Stats
88W - 74L
1,527 Elo+
Solo
Medusa
Medusa
isramacam
Medusa
Level 140
God Stats
2W - 3L
1,623 SR
Queue Stats
38W - 37L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
8 / 1 / 0
7,449
931
7,521
5,610
2,304
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
VersceWade
Cthulhu
10
1 / 0 / 7
6,662
833
3,406
4,844
3,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
hyjinxt
Susano
9
0 / 0 / 7
5,904
738
3,218
6,526
3,161
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
0 / 4 / 0
5,088
636
2,574
9,525
5,689
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
HazyDabs
Bastet
7
1 / 4 / 0
5,486
686
2,722
6,560
3,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Medusa
isramacam
Medusa
5
0 / 1 / 0
4,662
583
487
1,304
379
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
1
9
Kills
1
1
Deaths
9
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
8
1
0
8
L
Cthulhu
 
Cthulhu
0
4
0
0
L
Bastet
HazyDabs
Bastet
1
4
0
0.25
W
Cthulhu
VersceWade
Cthulhu
1
0
7
4.5
W
Susano
hyjinxt
Susano
0
0
7
3.5
L
Medusa
isramacam
Medusa
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,145
Damage
5,783
16,980
Taken
17,389
8,923
Mitigated
9,416
5,309
Healing
1,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,521
3,138
0
1,403
5,610
2,304
1,035
1,007
4,603
0
34,378
L
Cthulhu
 
Cthulhu
2,574
335
87
0
9,525
5,689
0
2,092
7,433
10,341
0
L
Bastet
HazyDabs
Bastet
2,722
665
90
1,296
6,560
3,348
0
1,144
5,416
0
4,571
W
Cthulhu
VersceWade
Cthulhu
3,406
820
138
1,905
4,844
3,458
290
865
3,979
9,445
0
W
Susano
hyjinxt
Susano
3,218
625
0
1,863
6,526
3,161
176
1,588
4,938
0
11,127
L
Medusa
isramacam
Medusa
487
363
0
0
1,304
379
0
170
1,134
0
1,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,015
Gold Earned
15,236
81
Minions Killed
17
5
Camps Cleared
0
455,820
Distance Traveled
228,606
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,449
931
54
7
2
152,364
4
L
Cthulhu
5,088
636
14
2
0
95,742
0
L
Bastet
5,486
686
3
0
0
89,076
2
W
Cthulhu
6,662
833
10
1
0
150,736
0
W
Susano
5,904
738
17
2
3
152,720
1
L
Medusa
4,662
583
0
0
0
43,788
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role