Player Matchup

Medusa
Medusa
Diamond V
Acapnias
Medusa
Diamond V
Level 160
God Stats
3W - 2L
1,900 SR
Queue Stats
31W - 12L
2,364 MMR
Party 1
He Bo
He Bo
Platinum III
vCalculated-
He Bo
Platinum III
Level 159
God Stats
13W - 3L
1,758 SR
Queue Stats
15W - 8L
1,972 MMR
Party 1
Bacchus
Bacchus
Diamond IV
vT Lopes
Bacchus
Diamond IV
Level 114
God Stats
137W - 139L
1,668 SR
Queue Stats
521W - 565L
1,986 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 144
1,775 SR
2,107 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 130
1,607 SR
1,686 MMR
Mulan
Mulan
Diamond V
MathieuVibe
Mulan
Diamond V
Level 107
God Stats
4W - 3L
1,735 SR
Queue Stats
78W - 97L
2,148 MMR
Solo
Heimdallr
Heimdallr
Gold III
eXoTiKKen
Heimdallr
Gold III
Level 125
God Stats
6W - 10L
1,518 SR
Queue Stats
523W - 473L
1,542 MMR
Party 2
Merlin
Merlin
Gold I
lordturnage
Merlin
Gold I
Level 159
God Stats
20W - 27L
1,567 SR
Queue Stats
1,251W - 1,256L
1,368 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Acapnias
Medusa
19
14 / 4 / 8
14,634
813
26,460
16,323
8,807
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
7 / 7 / 10
12,929
718
12,867
17,914
7,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
vT Lopes
Bacchus
17
4 / 3 / 19
13,984
777
13,069
26,087
47,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
CabrakanAchillesAtlasBastetOdin

VS

Bans
ShivaAresChironEsetChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 9 / 5
13,007
723
14,944
22,383
25,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
eXoTiKKen
Heimdallr
18
5 / 8 / 7
13,762
765
11,823
19,580
9,265
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
18
3 / 8 / 8
12,954
720
16,588
19,016
8,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
33
25
Kills
13
14
Deaths
25
37
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Medusa
Acapnias
Medusa
14
4
8
4.5
L
5
9
5
0.83
L
Heimdallr
eXoTiKKen
Heimdallr
5
8
7
1.06
L
Merlin
3
8
8
0.88
W
7
7
10
1.71
W
Bacchus
vT Lopes
Bacchus
4
3
19
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,396
Damage
43,355
60,324
Taken
60,979
63,614
Mitigated
43,067
12,844
Healing
5,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Acapnias
Medusa
26,460
9,933
0
1,430
16,323
8,807
1,828
2,868
13,046
0
70,365
L
14,944
1,475
0
3,276
22,383
25,791
186
10,595
11,788
0
31,340
L
Heimdallr
eXoTiKKen
Heimdallr
11,823
4,199
0
1,276
19,580
9,265
198
6,815
12,765
0
46,468
L
Merlin
16,588
689
0
911
19,016
8,011
630
8,619
10,397
60,332
0
W
12,867
276
225
2,392
17,914
7,662
554
8,048
9,680
46,308
0
W
Bacchus
vT Lopes
Bacchus
13,069
1,557
601
8,196
26,087
47,145
66
5,870
19,740
27,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,547
Gold Earned
39,723
172
Minions Killed
166
9
Camps Cleared
3
1,022,422
Distance Traveled
826,436
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,634
813
89
5
3
354,180
1
L
Mulan
13,007
723
28
2
2
276,964
3
L
Heimdallr
13,762
765
55
3
0
289,674
0
L
Merlin
12,954
720
83
5
1
259,798
1
W
He Bo
12,929
718
56
3
5
295,071
1
W
Bacchus
13,984
777
27
2
1
373,171
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role