Player Matchup

Neith
Neith
Hooliganlink
Neith
Level 29
God Stats
1W - 1L
1,332 SR
Queue Stats
20W - 31L
1,215 Elo+
Party 2
Chaac
Chaac
Smouse-92
Chaac
Level 57
God Stats
4W - 1L
1,325 SR
Queue Stats
5W - 5L
1,237 Elo+
Party 2
Mercury
Mercury
UnknownUchiha48
Mercury
Level 66
God Stats
0W - 2L
1,304 SR
Queue Stats
18W - 29L
1,234 Elo+
Party 2
Medusa
Medusa
chenlezhi
Medusa
Level 160
God Stats
48W - 69L
1,423 SR
Queue Stats
1,388W - 1,496L
1,372 Elo+
Solo
Ares
Ares
hooligantapups
Ares
Level 28
God Stats
7W - 6L
1,489 SR
Queue Stats
9W - 19L
1,126 Elo+
Party 2
Team Averages
Level 68
1,375 SR
1,237 Elo+

VS

Team Averages
Level 87
1,470 SR
1,416 Elo+
Eset
Eset
ASneakyAtheist
Eset
Level 160
God Stats
15W - 20L
1,487 SR
Queue Stats
350W - 306L
1,593 Elo+
Party 1
Thor
Thor
Authentiicc-
Thor
Level 64
God Stats
8W - 6L
1,640 SR
Queue Stats
203W - 183L
1,545 Elo+
Party 1
Jormungandr
Jormungandr
FreakyMushyPeas
Jormungandr
Level 14
God Stats
7W - 7L
1,500 SR
Queue Stats
127W - 141L
1,243 Elo+
Party 3
Hades
Hades
HATR Assist
Hades
Level 69
God Stats
113W - 87L
1,564 SR
Queue Stats
541W - 581L
1,405 Elo+
Solo
Danzaburou
Danzaburou
NinJaPleB
Danzaburou
Level 128
God Stats
4W - 4L
1,160 SR
Queue Stats
266W - 302L
1,292 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,470
365
2,815
6,972
3,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Chaac
Smouse-92
Chaac
12
0 / 2 / 0
6,729
449
5,922
13,013
7,951
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
1 / 4 / 0
6,352
423
3,593
12,809
5,045
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
chenlezhi
Medusa
10
2 / 7 / 1
6,209
414
7,077
12,326
5,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
0 / 5 / 3
6,376
425
4,062
14,593
11,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 6
9,080
605
11,057
8,534
3,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
5 / 0 / 4
8,948
597
6,618
7,347
3,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
FreakyMushyPeas
Jormungandr
12
3 / 1 / 6
7,270
485
4,690
8,545
9,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 0 / 2
8,577
572
7,780
8,655
4,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
NinJaPleB
Danzaburou
14
5 / 2 / 5
8,646
576
10,902
7,351
3,246
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
3
Kills
20
21
Deaths
3
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
6
0
6
9
W
5
0
4
7
W
Jormungandr
FreakyMushyPeas
Jormungandr
3
1
6
6
W
1
0
2
2
L
0
3
0
0
W
Danzaburou
NinJaPleB
Danzaburou
5
2
5
3.75
L
Chaac
Smouse-92
Chaac
0
2
0
0
L
1
4
0
0.25
L
Medusa
chenlezhi
Medusa
2
7
1
0.36
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,469
Damage
41,047
59,713
Taken
40,432
32,676
Mitigated
24,322
13,117
Healing
16,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,057
1,114
1,357
2,804
8,534
3,884
1,062
691
7,843
58,511
0
W
6,618
2,044
0
4,005
7,347
3,252
0
225
7,122
0
61,489
W
Jormungandr
FreakyMushyPeas
Jormungandr
4,690
2,355
0
376
8,545
9,131
576
1,760
6,785
36,246
0
W
7,780
682
71
5,197
8,655
4,809
638
0
8,655
52,859
0
L
2,815
750
0
1,552
6,972
3,104
0
3,662
3,010
0
29,551
W
Danzaburou
NinJaPleB
Danzaburou
10,902
4,892
0
2,226
7,351
3,246
2,234
1,386
5,965
0
59,482
L
Chaac
Smouse-92
Chaac
5,922
1,204
0
5,592
13,013
7,951
171
7,567
5,446
0
48,848
L
3,593
1,625
0
2,061
12,809
5,045
0
4,389
8,202
0
37,424
L
Medusa
chenlezhi
Medusa
7,077
3,267
226
868
12,326
5,313
0
3,413
8,807
0
40,821
L
4,062
275
0
2,818
14,593
11,263
0
3,856
10,721
19,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,136
Gold Earned
42,521
268
Minions Killed
476
0
Camps Cleared
0
1,333,640
Distance Traveled
1,363,584
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
9,080
605
111
7
0
282,850
0
W
Thor
8,948
597
114
8
0
319,841
0
W
Jormungandr
7,270
485
39
3
0
246,462
1
W
Hades
8,577
572
112
7
0
258,036
2
L
Neith
5,470
365
38
3
0
252,279
0
W
Danzaburou
8,646
576
100
7
0
256,395
7
L
Chaac
6,729
449
89
6
0
286,330
1
L
Mercury
6,352
423
56
4
0
305,212
1
L
Medusa
6,209
414
63
4
0
228,539
0
L
Ares
6,376
425
22
1
0
261,280
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role