Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Daraybo
Terra
Level 36
God Stats
1W - 2L
1,255 SR
Queue Stats
4W - 9L
1,404 Elo+
Solo
Discordia
Discordia
Kurushisu
Discordia
Level 160
God Stats
1W - 2L
2,022 SR
Queue Stats
320W - 184L
1,702 Elo+
Party 1
Fenrir
Fenrir
tanakaHS
Fenrir
Level 160
God Stats
4W - 5L
1,637 SR
Queue Stats
360W - 204L
1,707 Elo+
Party 1
Team Averages
Level 112
1,583 SR
1,563 Elo+

VS

Team Averages
Level 53
1,389 SR
1,477 Elo+
Lancelot
Lancelot
ReeceClemo
Lancelot
Level 147
God Stats
15W - 15L
1,525 SR
Queue Stats
184W - 179L
1,576 Elo+
Party 2
Nu Wa
Nu Wa
SmileyMore
Nu Wa
Level 45
God Stats
2W - 6L
1,239 SR
Queue Stats
132W - 150L
1,473 Elo+
Solo
Athena
Athena
UncleSteez
Athena
Level 23
God Stats
4W - 7L
1,573 SR
Queue Stats
16W - 24L
1,468 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
UrMumsLeggings
Morgan Le Fay
Level 43
God Stats
8W - 9L
1,374 SR
Queue Stats
44W - 48L
1,492 Elo+
Party 3
Jing Wei
Jing Wei
WizKauliflower
Jing Wei
Level 8
God Stats
0W - 3L
1,235 SR
Queue Stats
6W - 14L
1,377 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
18
1 / 2 / 2
11,006
579
6,529
19,740
12,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
 
Charybdis
16
4 / 2 / 3
10,344
544
11,602
18,227
7,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Terra
Daraybo
Terra
15
1 / 0 / 4
9,829
517
4,157
13,215
11,371
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
Kurushisu
Discordia
19
6 / 1 / 9
12,341
650
19,653
9,665
4,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fenrir
tanakaHS
Fenrir
20
13 / 1 / 3
12,198
642
19,676
25,321
13,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ReeceClemo
Lancelot
16
3 / 8 / 2
10,064
530
9,352
19,593
7,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
16
0 / 2 / 1
9,615
506
16,690
8,968
3,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
UncleSteez
Athena
12
0 / 4 / 3
8,404
442
3,300
20,772
19,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
UrMumsLeggings
Morgan Le Fay
14
3 / 5 / 0
8,999
474
8,683
17,017
6,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
12
0 / 6 / 2
7,597
400
8,564
13,402
3,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
14
25
Kills
6
6
Deaths
25
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
1
2
2
1
W
Charybdis
 
Charybdis
4
2
3
2.75
W
Terra
Daraybo
Terra
1
0
4
3
W
Discordia
Kurushisu
Discordia
6
1
9
10.5
L
Lancelot
ReeceClemo
Lancelot
3
8
2
0.5
L
Nu Wa
0
2
1
0.25
L
Athena
UncleSteez
Athena
0
4
3
0.38
L
Morgan Le Fay
UrMumsLeggings
Morgan Le Fay
3
5
0
0.6
L
Jing Wei
0
6
2
0.17
W
Fenrir
tanakaHS
Fenrir
13
1
3
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,617
Damage
46,589
86,168
Taken
79,752
49,991
Mitigated
41,630
31,658
Healing
14,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
6,529
788
0
7,681
19,740
12,992
0
10,289
9,451
77,304
0
W
Charybdis
 
Charybdis
11,602
6,112
0
8,739
18,227
7,818
2,859
3,463
14,764
0
106,549
W
Terra
Daraybo
Terra
4,157
1,077
3,138
3,688
13,215
11,371
429
2,469
9,654
29,881
0
W
Discordia
Kurushisu
Discordia
19,653
1,989
0
2,124
9,665
4,690
504
6,281
3,384
107,620
0
L
Lancelot
ReeceClemo
Lancelot
9,352
2,074
0
5,372
19,593
7,789
216
5,673
13,742
0
82,552
L
Nu Wa
16,690
4,817
0
1,692
8,968
3,766
425
5,867
3,101
87,602
0
L
Athena
UncleSteez
Athena
3,300
737
0
2,938
20,772
19,586
0
6,258
14,244
29,744
0
L
Morgan Le Fay
UrMumsLeggings
Morgan Le Fay
8,683
1,002
0
4,400
17,017
6,801
0
7,511
9,009
66,128
0
L
Jing Wei
8,564
7,107
0
392
13,402
3,688
252
4,017
9,317
0
42,118
W
Fenrir
tanakaHS
Fenrir
19,676
7,705
0
6,288
25,321
13,120
0
6,963
18,358
0
130,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,718
Gold Earned
44,679
677
Minions Killed
477
0
Camps Cleared
0
1,907,162
Distance Traveled
1,823,925
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
11,006
579
157
8
0
349,503
4
W
Charybdis
10,344
544
144
8
0
319,254
3
W
Terra
9,829
517
56
3
0
405,803
3
W
Discordia
12,341
650
170
9
0
386,528
6
L
Lancelot
10,064
530
125
7
0
405,788
2
L
Nu Wa
9,615
506
126
7
0
348,935
4
L
Athena
8,404
442
46
2
0
359,269
5
L
Morgan Le Fay
8,999
474
104
5
0
369,437
0
L
Jing Wei
7,597
400
76
4
0
340,496
0
W
Fenrir
12,198
642
150
8
0
446,074
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role