Player Matchup

Fenrir
Fenrir
Diamond III
BebeChichero
Fenrir
Diamond III
Level 68
God Stats
3W - 0L
1,835 SR
Queue Stats
134W - 115L
2,353 MMR
Party 2
Cupid
Cupid
Diamond V
JoaquinCarp15
Cupid
Diamond V
Level 118
God Stats
4W - 3L
1,500 SR
Queue Stats
61W - 61L
1,979 MMR
Solo
Tyr
Tyr
Masters
SeeWolfs
Tyr
Masters
Level 67
God Stats
13W - 10L
1,657 SR
Queue Stats
156W - 157L
2,343 MMR
Solo
Janus
Janus
Diamond II
Xsan
Janus
Diamond II
Level 160
God Stats
8W - 3L
1,816 SR
Queue Stats
506W - 505L
2,266 MMR
Party 2
Ares
Ares
Diamond V
gabocorbo
Ares
Diamond V
Level 152
God Stats
61W - 39L
1,600 SR
Queue Stats
281W - 257L
2,059 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 113
1,682 SR
2,200 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 136
1,545 SR
2,112 MMR
Vulcan
Vulcan
Platinum II
 
Vulcan
Platinum II
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Diamond I
Bokita
Thoth
Diamond I
Level 160
God Stats
9W - 6L
1,733 SR
Queue Stats
139W - 90L
2,503 MMR
Party 1
Thanatos
Thanatos
Diamond III
Haxsorus
Thanatos
Diamond III
Level 152
God Stats
0W - 4L
1,188 SR
Queue Stats
34W - 22L
2,169 MMR
Solo
Ganesha
Ganesha
Platinum III
Romanox18
Ganesha
Platinum III
Level 129
God Stats
4W - 7L
1,692 SR
Queue Stats
143W - 136L
1,969 MMR
Solo
Rama
Rama
Masters
RubiiID
Rama
Masters
Level 158
God Stats
57W - 55L
1,612 SR
Queue Stats
228W - 188L
2,421 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
4 / 1 / 1
4,953
708
3,630
4,169
1,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 1 / 1
3,977
568
2,300
4,226
914
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 0 / 2
4,802
686
1,785
4,410
1,878
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Xsan
Janus
8
1 / 1 / 0
4,580
654
1,467
2,817
816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
7
0 / 0 / 2
4,233
605
2,910
3,944
1,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
LancelotPoseidonGeb

VS

Bans
UllrDa JiKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
6
0 / 1 / 0
3,921
560
2,290
2,549
785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thoth
Bokita
Thoth
7
0 / 2 / 2
4,085
584
1,460
2,470
735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
Haxsorus
Thanatos
7
3 / 1 / 0
4,368
624
4,392
5,117
2,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ganesha
Romanox18
Ganesha
6
0 / 0 / 1
3,864
552
1,011
4,269
2,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
RubiiID
Rama
7
0 / 1 / 1
4,079
583
2,427
4,977
1,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
5
Kills
3
3
Deaths
5
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
1
0
0
W
Fenrir
4
1
1
4.5
L
Thoth
Bokita
Thoth
0
2
2
0.5
L
Thanatos
Haxsorus
Thanatos
3
1
0
3
W
0
1
1
0.5
L
Ganesha
Romanox18
Ganesha
0
0
1
0.5
L
Rama
RubiiID
Rama
0
1
1
0.5
W
0
0
2
1
W
Janus
Xsan
Janus
1
1
0
1
W
Ares
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,092
Damage
11,580
19,566
Taken
19,382
6,709
Mitigated
7,389
6,393
Healing
9,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
2,290
771
0
800
2,549
785
0
0
2,549
20,640
0
W
Fenrir
3,630
2,047
0
518
4,169
1,296
0
524
3,645
0
22,596
L
Thoth
Bokita
Thoth
1,460
31
0
90
2,470
735
0
541
1,883
26,620
0
L
Thanatos
Haxsorus
Thanatos
4,392
1,654
0
4,645
5,117
2,306
0
664
4,401
0
26,438
W
2,300
1,394
79
1,522
4,226
914
0
372
3,854
0
25,003
L
Ganesha
Romanox18
Ganesha
1,011
349
0
1,591
4,269
2,076
0
2,003
2,240
8,171
0
L
Rama
RubiiID
Rama
2,427
2,162
0
2,043
4,977
1,487
0
1,045
3,932
0
27,685
W
1,785
602
0
2,357
4,410
1,878
0
2,084
2,120
0
28,229
W
Janus
Xsan
Janus
1,467
115
0
205
2,817
816
88
1,217
1,600
30,718
0
W
Ares
2,910
445
0
1,712
3,944
1,805
0
358
3,586
13,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,545
Gold Earned
20,317
248
Minions Killed
200
0
Camps Cleared
0
763,103
Distance Traveled
651,431
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
3,921
560
38
5
0
100,542
2
W
Fenrir
4,953
708
46
7
0
161,847
0
L
Thoth
4,085
584
51
7
0
135,605
1
L
Thanatos
4,368
624
45
6
0
157,403
0
W
Cupid
3,977
568
51
7
0
129,278
0
L
Ganesha
3,864
552
1
0
0
141,359
4
L
Rama
4,079
583
65
9
0
116,522
1
W
Tyr
4,802
686
68
10
0
168,561
1
W
Janus
4,580
654
68
10
0
151,345
1
W
Ares
4,233
605
15
2
0
152,072
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role