Player Matchup

Charybdis
Charybdis
Jakeys9Lives
Charybdis
Level 107
God Stats
0W - 2L
1,367 SR
Queue Stats
19W - 30L
1,355 Elo+
Party 1
Ullr
Ullr
Nealio18
Ullr
Level 145
God Stats
3W - 3L
1,559 SR
Queue Stats
223W - 244L
1,395 Elo+
Solo
Tiamat
Tiamat
uhBadmon
Tiamat
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 28L
1,329 Elo+
Party 1
Zeus
Zeus
xIIWARIIv
Zeus
Level 145
God Stats
3W - 2L
1,737 SR
Queue Stats
68W - 65L
1,488 Elo+
Solo
Cthulhu
Cthulhu
zackeden
Cthulhu
Level 156
God Stats
0W - 1L
1,502 SR
Queue Stats
62W - 45L
1,635 Elo+
Solo
Team Averages
Level 129
1,533 SR
1,441 Elo+

VS

Team Averages
Level 118
1,516 SR
1,484 Elo+
Pele
Pele
BabyShmoove
Pele
Level 157
God Stats
7W - 2L
1,539 SR
Queue Stats
88W - 88L
1,424 Elo+
Solo
Anubis
Anubis
II Novi II
Anubis
Level 64
God Stats
1W - 1L
1,539 SR
Queue Stats
57W - 39L
1,464 Elo+
Party 2
Baba Yaga
Baba Yaga
Nemonaterr
Baba Yaga
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 48L
1,456 Elo+
Party 2
Hercules
Hercules
Paracytes
Hercules
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 63L
1,513 Elo+
Solo
Ao Kuang
Ao Kuang
Yes Oui Si U
Ao Kuang
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 39L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Jakeys9Lives
Charybdis
15
2 / 4 / 7
7,537
837
6,781
9,592
4,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ullr
11
3 / 8 / 3
7,025
781
4,037
12,408
5,283
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Tiamat
uhBadmon
Tiamat
13
4 / 6 / 1
7,455
828
4,384
9,727
6,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Zeus
13
4 / 4 / 4
8,211
912
12,957
5,780
2,588
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
zackeden
Cthulhu
14
0 / 4 / 9
7,270
808
11,586
11,122
12,044
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 6 / 12
8,461
940
12,042
13,307
6,202
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
II Novi II
Anubis
15
3 / 3 / 12
8,327
925
6,939
10,487
5,775
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baba Yaga
Nemonaterr
Baba Yaga
17
8 / 1 / 9
9,537
1,060
10,728
8,846
4,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Paracytes
Hercules
15
5 / 2 / 13
8,581
953
9,695
16,353
19,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
Yes Oui Si U
Ao Kuang
14
5 / 3 / 14
8,852
984
4,928
15,240
17,174
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
86
13
Kills
26
26
Deaths
15
24
Assists
60
Player
Kills
Deaths
Assists
KDA
W
5
6
12
1.83
W
Anubis
II Novi II
Anubis
3
3
12
3
L
Charybdis
Jakeys9Lives
Charybdis
2
4
7
1.38
L
Ullr
3
8
3
0.56
W
Baba Yaga
Nemonaterr
Baba Yaga
8
1
9
12.5
W
Hercules
Paracytes
Hercules
5
2
13
5.75
W
Ao Kuang
Yes Oui Si U
Ao Kuang
5
3
14
4
L
Tiamat
uhBadmon
Tiamat
4
6
1
0.75
L
Zeus
4
4
4
1.5
L
Cthulhu
zackeden
Cthulhu
0
4
9
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,745
Damage
44,332
48,629
Taken
64,233
30,764
Mitigated
53,337
6,570
Healing
31,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,042
3,018
1,603
2,923
13,307
6,202
86
4,823
8,300
0
20,373
W
Anubis
II Novi II
Anubis
6,939
535
869
3,999
10,487
5,775
0
6,306
4,050
24,003
0
L
Charybdis
Jakeys9Lives
Charybdis
6,781
3,519
0
1,792
9,592
4,526
0
5,393
4,163
0
17,724
L
Ullr
4,037
2,286
516
988
12,408
5,283
0
4,611
7,581
0
7,482
W
Baba Yaga
Nemonaterr
Baba Yaga
10,728
654
942
4,064
8,846
4,863
224
5,216
3,436
23,890
0
W
Hercules
Paracytes
Hercules
9,695
2,233
1,566
7,592
16,353
19,323
466
4,884
11,402
0
12,464
W
Ao Kuang
Yes Oui Si U
Ao Kuang
4,928
1,541
3,185
4,467
15,240
17,174
465
6,902
8,118
7,524
0
L
Tiamat
uhBadmon
Tiamat
4,384
1,181
381
1,084
9,727
6,323
0
5,114
4,487
8,260
0
L
Zeus
12,957
1,971
474
330
5,780
2,588
0
2,217
3,482
17,839
0
L
Cthulhu
zackeden
Cthulhu
11,586
613
319
686
11,122
12,044
0
5,260
5,706
24,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,498
Gold Earned
43,758
76
Minions Killed
99
0
Camps Cleared
0
747,851
Distance Traveled
955,687
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,461
940
11
1
0
183,474
0
W
Anubis
8,327
925
30
3
0
197,028
0
L
Charybdis
7,537
837
26
3
0
152,730
0
L
Ullr
7,025
781
13
1
0
154,815
0
W
Baba Yaga
9,537
1,060
47
5
0
179,662
0
W
Hercules
8,581
953
5
1
0
205,527
1
W
Ao Kuang
8,852
984
6
1
0
189,996
1
L
Tiamat
7,455
828
6
1
0
158,670
0
L
Zeus
8,211
912
17
2
0
95,900
0
L
Cthulhu
7,270
808
14
2
0
185,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role