Player Matchup

Lancelot
Lancelot
Aranak
Lancelot
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
349W - 134L
1,917 Elo+
Party 2
Ah Puch
Ah Puch
Espeоn
Ah Puch
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 40L
2,006 Elo+
Party 2
Mulan
Mulan
νinea
Mulan
Level 152
God Stats
14W - 5L
1,500 SR
Queue Stats
739W - 272L
1,915 Elo+
Party 2
Team Averages
Level 121
1,500 SR
1,946 Elo+

VS

Team Averages
Level 83
1,590 SR
1,461 Elo+
Baron Samedi
Baron Samedi
HurriCAINE01
Baron Samedi
Level 115
God Stats
9W - 10L
1,482 SR
Queue Stats
163W - 214L
1,480 Elo+
Party 1
Atlas
Atlas
NavajoFTW
Atlas
Level 28
God Stats
3W - 2L
1,726 SR
Queue Stats
30W - 53L
1,453 Elo+
Party 1
Kali
Kali
tToz
Kali
Level 106
God Stats
3W - 2L
1,562 SR
Queue Stats
38W - 56L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Aranak
Lancelot
14
3 / 4 / 11
10,515
701
12,297
21,452
16,630
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Ah Puch
Espeоn
Ah Puch
17
4 / 2 / 12
11,315
754
21,901
12,399
5,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
νinea
Mulan
17
9 / 4 / 7
12,429
829
10,731
12,702
17,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HurriCAINE01
Baron Samedi
14
5 / 7 / 3
9,835
656
9,962
15,935
9,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
NavajoFTW
Atlas
13
2 / 4 / 7
10,125
675
9,886
20,256
29,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kali
tToz
Kali
15
3 / 5 / 5
10,006
667
8,684
16,645
10,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
25
16
Kills
10
10
Deaths
16
30
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Aranak
Lancelot
3
4
11
2.13
W
Ah Puch
Espeоn
Ah Puch
4
2
12
5
L
Baron Samedi
HurriCAINE01
Baron Samedi
5
7
3
0.93
L
Atlas
NavajoFTW
Atlas
2
4
7
1.38
L
Kali
tToz
Kali
3
5
5
1.1
W
Mulan
νinea
Mulan
9
4
7
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,929
Damage
28,532
46,553
Taken
52,836
39,652
Mitigated
49,461
14,719
Healing
11,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Aranak
Lancelot
12,297
2,317
0
6,849
21,452
16,630
358
10,408
11,044
0
22,705
W
Ah Puch
Espeоn
Ah Puch
21,901
1,508
0
6,225
12,399
5,753
865
5,954
6,445
59,874
0
L
Baron Samedi
HurriCAINE01
Baron Samedi
9,962
360
1,602
3,362
15,935
9,683
0
6,269
9,473
32,458
0
L
Atlas
NavajoFTW
Atlas
9,886
5,132
0
922
20,256
29,178
0
9,115
10,878
22,658
0
L
Kali
tToz
Kali
8,684
3,801
0
5,283
16,645
10,600
0
7,525
8,973
0
35,986
W
Mulan
νinea
Mulan
10,731
1,668
0
1,645
12,702
17,269
794
3,957
8,745
0
28,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,259
Gold Earned
29,966
142
Minions Killed
149
4
Camps Cleared
8
809,640
Distance Traveled
780,552
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,515
701
17
1
1
294,168
0
W
Ah Puch
11,315
754
88
6
2
275,100
4
L
Baron Samedi
9,835
656
56
4
4
231,495
3
L
Atlas
10,125
675
28
2
0
267,722
2
L
Kali
10,006
667
65
4
4
281,335
4
W
Mulan
12,429
829
37
2
1
240,372
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role