Player Matchup

Zhong Kui
Zhong Kui
ARROW5HOT
Zhong Kui
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 92L
1,592 Elo+
Party 2
Chaac
Chaac
Blackstorm312
Chaac
Level 69
God Stats
5W - 8L
1,514 SR
Queue Stats
102W - 126L
1,412 Elo+
Party 4
Bakasura
Bakasura
FireBlaze619
Bakasura
Level 28
God Stats
34W - 30L
1,621 SR
Queue Stats
146W - 129L
1,575 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Oh PRINCE
Cu Chulainn
Level 122
God Stats
14W - 18L
1,467 SR
Queue Stats
167W - 148L
1,571 Elo+
Party 2
Nox
Nox
deathbymemez
Nox
Level 86
God Stats
2W - 1L
1,674 SR
Queue Stats
71W - 110L
1,376 Elo+
Party 4
Team Averages
Level 89
1,555 SR
1,505 Elo+

VS

Team Averages
Level 100
1,475 SR
1,423 Elo+
Tyr
Tyr
Blargalflargal
Tyr
Level 47
God Stats
2W - 2L
1,415 SR
Queue Stats
48W - 48L
1,438 Elo+
Party 3
Charybdis
Charybdis
CaptainLexifer
Charybdis
Level 140
God Stats
1W - 2L
1,347 SR
Queue Stats
54W - 51L
1,440 Elo+
Party 3
Fenrir
Fenrir
DraKmon123
Fenrir
Level 137
God Stats
27W - 24L
1,466 SR
Queue Stats
49W - 59L
1,390 Elo+
Party 1
Hel
Hel
Elfin10
Hel
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,356 Elo+
Party 3
Zeus
Zeus
RE IAsphery
Zeus
Level 129
God Stats
11W - 6L
1,645 SR
Queue Stats
38W - 36L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ARROW5HOT
Zhong Kui
20
7 / 5 / 14
16,181
1,079
34,147
25,547
20,648
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
3 / 6 / 16
15,303
1,020
22,286
30,284
34,010
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
FireBlaze619
Bakasura
20
9 / 4 / 12
16,531
1,102
19,653
23,521
14,629
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cu Chulainn
Oh PRINCE
Cu Chulainn
20
5 / 9 / 19
15,784
1,052
16,367
30,615
26,063
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
2 / 6 / 18
15,156
1,010
17,780
15,459
7,295
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

0

VS

Team 2 Tickets

50

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 6 / 19
15,389
1,026
16,871
32,597
37,604
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charybdis
CaptainLexifer
Charybdis
20
3 / 12 / 16
15,768
1,051
23,856
28,316
12,107
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
DraKmon123
Fenrir
20
9 / 3 / 14
17,157
1,144
22,507
23,466
15,019
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hel
20
3 / 5 / 19
15,503
1,034
21,145
22,729
16,276
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

20
12 / 0 / 8
17,558
1,171
32,529
8,965
4,999
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
106
26
Kills
30
30
Deaths
26
79
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
ARROW5HOT
Zhong Kui
7
5
14
2.8
L
3
6
16
1.83
W
3
6
19
2.08
W
Charybdis
CaptainLexifer
Charybdis
3
12
16
0.92
W
Fenrir
DraKmon123
Fenrir
9
3
14
5.33
W
Hel
3
5
19
2.5
L
Bakasura
FireBlaze619
Bakasura
9
4
12
3.75
L
Cu Chulainn
Oh PRINCE
Cu Chulainn
5
9
19
1.61
W
12
0
8
16
L
2
6
18
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,233
Damage
116,908
125,426
Taken
116,073
102,645
Mitigated
86,005
19,031
Healing
30,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
ARROW5HOT
Zhong Kui
34,147
2,204
0
8,952
25,547
20,648
0
7,740
16,489
67,369
0
L
22,286
2,712
0
6,253
30,284
34,010
0
17,042
13,242
0
54,330
W
16,871
2,467
0
3,235
32,597
37,604
0
12,966
18,557
0
22,897
W
Charybdis
CaptainLexifer
Charybdis
23,856
14,044
0
987
28,316
12,107
0
13,185
14,112
0
71,045
W
Fenrir
DraKmon123
Fenrir
22,507
5,701
0
4,132
23,466
15,019
0
8,883
13,882
0
60,602
W
Hel
21,145
2,042
12,155
9,029
22,729
16,276
0
12,005
10,470
45,913
0
L
Bakasura
FireBlaze619
Bakasura
19,653
11,276
0
1,706
23,521
14,629
0
10,818
12,703
0
36,995
L
Cu Chulainn
Oh PRINCE
Cu Chulainn
16,367
4,561
0
559
30,615
26,063
0
12,060
17,559
0
36,102
W
32,529
1,530
0
663
8,965
4,999
0
4,888
3,958
52,970
0
L
17,780
396
0
1,561
15,459
7,295
0
6,014
9,445
44,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,955
Gold Earned
81,375
308
Minions Killed
337
14
Camps Cleared
10
1,558,641
Distance Traveled
1,504,368
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
16,181
1,079
85
6
4
282,708
0
L
Chaac
15,303
1,020
74
5
0
285,325
0
W
Tyr
15,389
1,026
14
1
1
343,576
0
W
Charybdis
15,768
1,051
105
7
0
249,567
0
W
Fenrir
17,157
1,144
105
7
6
348,495
3
W
Hel
15,503
1,034
68
5
1
296,114
0
L
Bakasura
16,531
1,102
34
2
10
379,611
0
L
Cu Chulainn
15,784
1,052
39
3
0
305,987
0
W
Zeus
17,558
1,171
45
3
2
266,616
0
L
Nox
15,156
1,010
76
5
0
305,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role