Player Matchup

Agni
Agni
AngelMuchoNacho
Agni
Level 146
God Stats
1W - 1L
1,702 SR
Queue Stats
22W - 12L
1,700 Elo+
Party 2
Jormungandr
Jormungandr
killcarlitos913
Jormungandr
Level 89
God Stats
1W - 0L
1,614 SR
Queue Stats
4W - 3L
1,490 Elo+
Party 2
Neith
Neith
ll El Chanti ll
Neith
Level 144
God Stats
3W - 0L
1,494 SR
Queue Stats
12W - 7L
1,529 Elo+
Party 2
Team Averages
Level 126
1,603 SR
1,573 Elo+

VS

Team Averages
Level 46
1,481 SR
1,181 Elo+
Izanami
Izanami
Ashen One2665
Izanami
Level 29
God Stats
1W - 2L
1,442 SR
Queue Stats
6W - 21L
1,111 Elo+
Party 1
Horus
Horus
Weloveseals
Horus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 37L
1,231 Elo+
Party 1
Olorun
Olorun
whyamidoingthis
Olorun
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,201 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 8
9,101
827
18,230
9,362
3,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
killcarlitos913
Jormungandr
12
2 / 2 / 9
8,254
750
9,119
10,348
6,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
7 / 1 / 5
9,250
841
15,031
9,193
4,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
2 / 8 / 2
7,912
719
5,495
14,471
6,119
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 2 / 1
8,164
742
5,202
21,630
21,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 5 / 3
7,220
656
5,650
12,305
5,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
15
Kills
5
5
Deaths
15
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
6
2
8
5
L
Izanami
2
8
2
0.38
L
2
2
1
1.25
W
Jormungandr
killcarlitos913
Jormungandr
2
2
9
3.25
W
7
1
5
9.5
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,380
Damage
16,347
28,903
Taken
48,406
14,386
Mitigated
33,808
5,472
Healing
6,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,230
2,296
247
1,596
9,362
3,574
1,072
1,791
7,571
35,222
0
L
Izanami
5,495
2,501
0
329
14,471
6,119
0
8,046
5,822
0
21,378
L
5,202
2,648
723
3,175
21,630
21,800
0
12,438
8,242
0
13,698
W
Jormungandr
killcarlitos913
Jormungandr
9,119
2,285
135
1,515
10,348
6,336
292
1,831
8,517
18,750
0
W
15,031
6,640
0
1,979
9,193
4,476
1,137
1,590
7,603
0
42,956
L
5,650
2,518
1,124
1,151
12,305
5,889
0
5,380
6,650
16,760
2,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,605
Gold Earned
23,296
128
Minions Killed
71
4
Camps Cleared
4
598,174
Distance Traveled
560,730
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,101
827
37
3
2
195,122
2
L
Izanami
7,912
719
37
3
2
144,972
0
L
Horus
8,164
742
8
1
1
237,921
0
W
Jormungandr
8,254
750
26
2
0
210,205
2
W
Neith
9,250
841
65
6
2
192,847
3
L
Olorun
7,220
656
26
2
1
177,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role