Player Matchup

Rama
Rama
Animal4lifez
Rama
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,343 Elo+
Party 2
Tyr
Tyr
CthuluMainbtw
Tyr
Level 57
God Stats
3W - 4L
1,259 SR
Queue Stats
55W - 68L
1,347 Elo+
Party 2
Bacchus
Bacchus
EndmostGamer
Bacchus
Level 36
God Stats
1W - 2L
1,691 SR
Queue Stats
17W - 34L
1,296 Elo+
Party 2
Baron Samedi
Baron Samedi
LegendarySapien
Baron Samedi
Level 133
God Stats
1W - 1L
1,523 SR
Queue Stats
28W - 29L
1,538 Elo+
Party 3
Ao Kuang
Ao Kuang
Vutil
Ao Kuang
Level 50
God Stats
0W - 2L
1,500 SR
Queue Stats
100W - 112L
1,495 Elo+
Party 3
Team Averages
Level 66
1,495 SR
1,404 Elo+

VS

Team Averages
Level 47
1,426 SR
1,425 Elo+
Charybdis
Charybdis
FolkloreFanatic
Charybdis
Level 28
God Stats
17W - 15L
1,174 SR
Queue Stats
240W - 262L
1,338 Elo+
Party 1
Ah Puch
Ah Puch
GoddesKenzeiys
Ah Puch
Level 109
God Stats
1W - 0L
1,626 SR
Queue Stats
95W - 91L
1,543 Elo+
Solo
Khepri
Khepri
Hamiee
Khepri
Level 39
God Stats
9W - 8L
1,460 SR
Queue Stats
281W - 277L
1,494 Elo+
Party 1
Kali
Kali
NO 1796176
Kali
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 18L
1,376 Elo+
Party 4
Thor
Thor
TheSoloKing48
Thor
Level 39
God Stats
4W - 7L
1,369 SR
Queue Stats
18W - 27L
1,376 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 9 / 2
9,859
365
8,947
20,021
8,531
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 3 / 5
12,591
466
16,764
27,927
36,761
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
EndmostGamer
Bacchus
15
1 / 4 / 6
11,171
414
8,831
31,578
44,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
LegendarySapien
Baron Samedi
17
1 / 4 / 3
11,709
434
22,454
19,512
11,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
Vutil
Ao Kuang
18
5 / 8 / 3
12,345
457
9,379
29,196
13,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FolkloreFanatic
Charybdis
20
5 / 2 / 5
13,983
518
20,558
20,635
12,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

20
10 / 1 / 5
13,797
511
34,796
15,984
9,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
Hamiee
Khepri
17
1 / 1 / 14
12,473
462
6,605
21,976
30,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

20
8 / 3 / 6
13,909
515
16,610
24,526
14,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
2 / 6 / 8
12,204
452
15,796
20,826
11,024
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
64
13
Kills
26
28
Deaths
13
19
Assists
38
Player
Kills
Deaths
Assists
KDA
L
2
9
2
0.33
L
4
3
5
2.17
L
Bacchus
EndmostGamer
Bacchus
1
4
6
1
W
Charybdis
FolkloreFanatic
Charybdis
5
2
5
3.75
W
10
1
5
12.5
W
Khepri
Hamiee
Khepri
1
1
14
8
L
Baron Samedi
LegendarySapien
Baron Samedi
1
4
3
0.63
W
8
3
6
3.67
W
2
6
8
1
L
Ao Kuang
Vutil
Ao Kuang
5
8
3
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,375
Damage
94,365
128,234
Taken
103,947
114,982
Mitigated
77,563
34,956
Healing
28,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,947
6,888
0
1,636
20,021
8,531
359
6,801
12,926
0
46,497
L
16,764
1,688
0
7,924
27,927
36,761
117
9,324
18,133
0
69,731
L
Bacchus
EndmostGamer
Bacchus
8,831
1,148
0
3,166
31,578
44,922
114
9,677
21,511
30,867
0
W
Charybdis
FolkloreFanatic
Charybdis
20,558
12,052
0
10,801
20,635
12,145
4,224
7,672
12,781
0
163,338
W
34,796
1,843
0
6,334
15,984
9,635
0
6,647
9,109
106,058
0
W
Khepri
Hamiee
Khepri
6,605
632
0
4,188
21,976
30,589
430
10,820
10,828
22,535
0
L
Baron Samedi
LegendarySapien
Baron Samedi
22,454
1,059
3,740
6,880
19,512
11,650
210
7,681
11,441
96,367
0
W
16,610
6,736
0
7,652
24,526
14,170
1,387
7,832
16,392
0
125,833
W
15,796
1,559
0
0
20,826
11,024
1,980
7,897
12,660
0
81,823
L
Ao Kuang
Vutil
Ao Kuang
9,379
2,893
0
11,610
29,196
13,118
808
6,291
22,697
77,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,675
Gold Earned
66,366
515
Minions Killed
641
0
Camps Cleared
0
2,435,138
Distance Traveled
2,549,914
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,859
365
69
3
0
448,343
7
L
Tyr
12,591
466
109
4
0
529,554
7
L
Bacchus
11,171
414
47
2
0
511,914
3
W
Charybdis
13,983
518
197
7
0
496,163
5
W
Ah Puch
13,797
511
133
5
0
486,345
2
W
Khepri
12,473
462
17
1
0
552,699
6
L
Baron Samedi
11,709
434
168
6
0
440,042
3
W
Kali
13,909
515
164
6
0
580,445
3
W
Thor
12,204
452
130
5
0
434,262
0
L
Ao Kuang
12,345
457
122
5
0
505,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role