Player Matchup

Horus
Horus
Bigginger691713
Horus
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,421 Elo+
Party 1
Rama
Rama
One Beerr
Rama
Level 37
God Stats
1W - 3L
1,047 SR
Queue Stats
5W - 13L
1,211 Elo+
Party 1
Artio
Artio
nightcrawlerjfm
Artio
Level 46
God Stats
1W - 1L
1,361 SR
Queue Stats
13W - 22L
1,328 Elo+
Party 1
Team Averages
Level 37
1,303 SR
1,320 Elo+

VS

Team Averages
Level 33
1,423 SR
1,264 Elo+
Chaac
Chaac
SkeletonSnow399
Chaac
Level 26
God Stats
15W - 22L
1,418 SR
Queue Stats
71W - 81L
1,298 Elo+
Party 2
Awilix
Awilix
Snakeorb
Awilix
Level 6
God Stats
1W - 0L
1,735 SR
Queue Stats
4W - 18L
1,117 Elo+
Party 2
Olorun
Olorun
XmanRey
Olorun
Level 68
God Stats
2W - 1L
1,115 SR
Queue Stats
109W - 130L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 6
8,056
575
5,067
17,046
20,266
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
13
2 / 4 / 4
9,012
644
17,310
16,539
9,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 5 / 2
10,291
735
6,929
22,036
26,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 10
9,832
702
7,617
14,823
9,942
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Awilix
Snakeorb
Awilix
13
3 / 4 / 6
8,923
637
12,082
12,168
5,143
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
XmanRey
Olorun
16
7 / 1 / 6
10,803
772
25,992
12,695
7,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
6
Kills
13
13
Deaths
6
12
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
4
6
0.75
L
Rama
2
4
4
1
W
3
1
10
8
W
Awilix
Snakeorb
Awilix
3
4
6
1.5
W
Olorun
XmanRey
Olorun
7
1
6
10
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,306
Damage
45,691
55,621
Taken
39,686
56,761
Mitigated
22,331
20,868
Healing
14,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,067
2,018
4,267
3,985
17,046
20,266
0
6,935
10,111
0
12,705
L
Rama
17,310
14,942
214
3,629
16,539
9,565
0
7,678
8,861
0
44,895
W
7,617
2,088
0
4,504
14,823
9,942
347
2,175
12,648
0
26,428
W
Awilix
Snakeorb
Awilix
12,082
5,349
0
1,120
12,168
5,143
380
2,786
9,382
0
22,921
W
Olorun
XmanRey
Olorun
25,992
11,740
1,237
8,103
12,695
7,246
1,918
2,539
10,156
63,771
7,622
L
6,929
364
3,165
5,608
22,036
26,930
0
8,783
13,253
21,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,359
Gold Earned
29,558
98
Minions Killed
129
4
Camps Cleared
6
661,008
Distance Traveled
692,558
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,056
575
11
1
0
222,928
0
L
Rama
9,012
644
60
4
3
197,297
1
W
Chaac
9,832
702
26
2
0
240,779
2
W
Awilix
8,923
637
24
2
2
233,083
0
W
Olorun
10,803
772
79
6
4
218,696
4
L
Artio
10,291
735
27
2
1
240,783
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role