Player Matchup

Fenrir
Fenrir
I El Blanco II
Fenrir
Level 84
God Stats
18W - 31L
1,514 SR
Queue Stats
116W - 208L
1,366 Elo+
Party 1
Chronos
Chronos
chemaoniisama
Chronos
Level 145
God Stats
5W - 5L
1,486 SR
Queue Stats
177W - 257L
1,416 Elo+
Party 1
Kuzenbo
Kuzenbo
slithery01
Kuzenbo
Level 85
God Stats
11W - 14L
1,439 SR
Queue Stats
44W - 75L
1,363 Elo+
Party 1
Team Averages
Level 105
1,479 SR
1,382 Elo+

VS

Team Averages
Level 116
1,496 SR
1,456 Elo+
Sol
Sol
BoMojo
Sol
Level 160
God Stats
27W - 20L
1,501 SR
Queue Stats
221W - 282L
1,413 Elo+
Party 2
Kumbhakarna
Kumbhakarna
BryanFreeces
Kumbhakarna
Level 46
God Stats
38W - 26L
1,586 SR
Queue Stats
58W - 45L
1,512 Elo+
Solo
Cernunnos
Cernunnos
phamousguy
Cernunnos
Level 142
God Stats
3W - 10L
1,401 SR
Queue Stats
142W - 199L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
8,996
562
9,087
16,588
11,967
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Chronos
15
2 / 2 / 0
10,112
632
16,824
17,898
9,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
slithery01
Kuzenbo
12
0 / 5 / 0
8,716
545
6,711
18,125
25,100
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
BoMojo
Sol
16
2 / 0 / 7
10,761
673
22,266
13,027
7,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kumbhakarna
BryanFreeces
Kumbhakarna
15
2 / 0 / 7
11,666
729
4,922
15,563
20,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
phamousguy
Cernunnos
15
5 / 2 / 4
10,947
684
13,729
11,290
6,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
2
Kills
9
9
Deaths
2
1
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sol
BoMojo
Sol
2
0
7
5.5
W
Kumbhakarna
BryanFreeces
Kumbhakarna
2
0
7
5.5
L
0
2
1
0.25
L
Chronos
2
2
0
1
W
Cernunnos
phamousguy
Cernunnos
5
2
4
3.5
L
Kuzenbo
slithery01
Kuzenbo
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,622
Damage
40,917
52,611
Taken
39,880
46,794
Mitigated
34,100
13,283
Healing
11,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
BoMojo
Sol
22,266
8,879
0
7,027
13,027
7,160
1,046
6,583
6,444
56,836
5,438
W
Kumbhakarna
BryanFreeces
Kumbhakarna
4,922
353
0
1,908
15,563
20,329
188
9,256
6,307
18,653
0
L
9,087
1,158
0
2,477
16,588
11,967
0
7,915
8,673
0
22,402
L
Chronos
16,824
7,495
0
8,796
17,898
9,727
99
8,356
9,542
54,273
6,314
W
Cernunnos
phamousguy
Cernunnos
13,729
7,742
0
2,542
11,290
6,611
1,522
5,921
5,369
0
46,630
L
Kuzenbo
slithery01
Kuzenbo
6,711
1,492
0
2,010
18,125
25,100
54
8,941
9,184
18,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,824
Gold Earned
33,374
139
Minions Killed
175
4
Camps Cleared
11
841,815
Distance Traveled
929,156
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,761
673
92
6
6
320,360
8
W
Kumbhakarna
11,666
729
14
1
1
329,777
4
L
Fenrir
8,996
562
20
1
0
309,252
2
L
Chronos
10,112
632
91
6
4
270,673
5
W
Cernunnos
10,947
684
69
4
4
279,019
1
L
Kuzenbo
8,716
545
28
2
0
261,890
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role