Player Matchup

Lancelot
Lancelot
F3VIZIONS
Lancelot
Level 47
God Stats
14W - 25L
1,347 SR
Queue Stats
31W - 58L
1,324 Elo+
Solo
Janus
Janus
JuBeanis
Janus
Level 28
God Stats
3W - 6L
1,500 SR
Queue Stats
5W - 12L
1,500 Elo+
Party 3
Amaterasu
Amaterasu
PPFOREHEAD
Amaterasu
Level 73
God Stats
1W - 3L
1,751 SR
Queue Stats
175W - 218L
1,442 Elo+
Party 3
Bacchus
Bacchus
swagmoneyflex
Bacchus
Level 27
God Stats
20W - 17L
1,522 SR
Queue Stats
43W - 63L
1,412 Elo+
Party 3
Hou Yi
Hou Yi
xXBaeBlaydeXx
Hou Yi
Level 29
God Stats
13W - 15L
1,545 SR
Queue Stats
83W - 125L
1,458 Elo+
Party 3
Team Averages
Level 41
1,533 SR
1,427 Elo+

VS

Team Averages
Level 97
1,685 SR
1,475 Elo+
Geb
Geb
Afro Samurai322
Geb
Level 22
God Stats
3W - 1L
1,747 SR
Queue Stats
32W - 31L
1,737 Elo+
Party 1
Lancelot
Lancelot
ImAmericasHat
Lancelot
Level 112
God Stats
4W - 1L
1,805 SR
Queue Stats
28W - 38L
1,357 Elo+
Party 2
Izanami
Izanami
KallScream
Izanami
Level 128
God Stats
12W - 7L
1,672 SR
Queue Stats
58W - 68L
1,415 Elo+
Party 2
Baron Samedi
Baron Samedi
Screamingmalaki
Baron Samedi
Level 105
God Stats
7W - 5L
1,656 SR
Queue Stats
33W - 43L
1,457 Elo+
Party 1
Nike
Nike
xYouDieIReloadx
Nike
Level 118
God Stats
5W - 6L
1,542 SR
Queue Stats
88W - 114L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
F3VIZIONS
Lancelot
15
6 / 4 / 3
9,731
512
15,117
18,414
8,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
JuBeanis
Janus
9
0 / 11 / 1
6,663
351
3,041
12,372
4,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
PPFOREHEAD
Amaterasu
12
6 / 6 / 3
8,547
450
11,686
18,763
18,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
13
2 / 2 / 9
8,848
466
6,584
14,497
17,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
3 / 3 / 5
8,265
435
7,722
11,612
4,047
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 11
9,127
480
7,323
11,896
13,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lancelot
ImAmericasHat
Lancelot
14
1 / 7 / 7
8,899
468
7,007
17,037
7,912
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Izanami
KallScream
Izanami
16
5 / 3 / 4
10,209
537
11,800
12,539
5,260
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Screamingmalaki
Baron Samedi
17
12 / 2 / 6
10,975
578
19,985
11,647
7,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
6 / 4 / 7
9,625
507
8,909
14,896
12,878
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
60
17
Kills
25
26
Deaths
17
21
Assists
35
Player
Kills
Deaths
Assists
KDA
W
1
1
11
6.5
L
Lancelot
F3VIZIONS
Lancelot
6
4
3
1.88
W
Lancelot
ImAmericasHat
Lancelot
1
7
7
0.64
L
Janus
JuBeanis
Janus
0
11
1
0.05
W
Izanami
KallScream
Izanami
5
3
4
2.33
L
Amaterasu
PPFOREHEAD
Amaterasu
6
6
3
1.25
W
Baron Samedi
Screamingmalaki
Baron Samedi
12
2
6
7.5
L
Bacchus
2
2
9
3.25
L
3
3
5
1.83
W
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,150
Damage
55,024
75,658
Taken
68,015
52,485
Mitigated
47,153
8,559
Healing
13,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,323
570
572
2,208
11,896
13,584
0
2,594
9,280
21,934
0
L
Lancelot
F3VIZIONS
Lancelot
15,117
3,402
0
2,177
18,414
8,134
0
6,808
11,391
0
74,122
W
Lancelot
ImAmericasHat
Lancelot
7,007
2,359
0
1,916
17,037
7,912
1,347
1,581
15,420
0
63,980
L
Janus
JuBeanis
Janus
3,041
348
0
0
12,372
4,235
0
5,825
6,117
28,315
0
W
Izanami
KallScream
Izanami
11,800
7,729
0
2,888
12,539
5,260
2,551
2,651
9,844
0
87,999
L
Amaterasu
PPFOREHEAD
Amaterasu
11,686
7,124
0
3,649
18,763
18,394
372
5,232
13,334
0
47,918
W
Baron Samedi
Screamingmalaki
Baron Samedi
19,985
1,994
1,126
3,732
11,647
7,519
1,198
1,830
9,599
63,538
0
L
Bacchus
6,584
999
0
1,392
14,497
17,675
0
5,447
8,917
23,357
0
L
7,722
3,967
0
1,341
11,612
4,047
0
2,985
8,591
0
45,794
W
8,909
1,948
0
1,334
14,896
12,878
772
609
14,247
0
56,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,054
Gold Earned
48,835
309
Minions Killed
428
0
Camps Cleared
0
1,710,084
Distance Traveled
1,749,735
3
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,127
480
28
1
0
364,635
0
L
Lancelot
9,731
512
91
5
0
354,685
1
W
Lancelot
8,899
468
101
5
0
373,126
1
L
Janus
6,663
351
60
3
0
288,629
0
W
Izanami
10,209
537
130
7
0
308,188
8
L
Amaterasu
8,547
450
59
3
0
328,705
1
W
Baron Samedi
10,975
578
90
5
0
348,672
6
L
Bacchus
8,848
466
36
2
0
371,787
0
L
Hou Yi
8,265
435
63
3
0
366,278
1
W
Nike
9,625
507
79
4
0
355,114
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role