Player Matchup

Chaac
Chaac
MyInnerFire
Chaac
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 3L
1,645 Elo+
Party 2
Olorun
Olorun
PoocSlayer
Olorun
Level 6
God Stats
3W - 3L
1,701 SR
Queue Stats
40W - 25L
1,618 Elo+
Party 2
Arachne
Arachne
monkeysnuts
Arachne
Level 155
God Stats
1W - 1L
1,510 SR
Queue Stats
428W - 194L
1,740 Elo+
Party 2
Team Averages
Level 56
1,570 SR
1,667 Elo+

VS

Team Averages
Level 60
1,639 SR
1,507 Elo+
Ymir
Ymir
Louca
Ymir
Level 30
God Stats
4W - 5L
1,852 SR
Queue Stats
10W - 16L
1,499 Elo+
Party 1
Ne Zha
Ne Zha
OwOniichan
Ne Zha
Level 147
God Stats
34W - 29L
1,566 SR
Queue Stats
279W - 263L
1,544 Elo+
Solo
Nu Wa
Nu Wa
scubawaa
Nu Wa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 3 / 9
13,923
870
19,477
29,139
19,008
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
PoocSlayer
Olorun
14
2 / 6 / 10
10,794
675
9,053
15,811
6,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Arachne
monkeysnuts
Arachne
18
9 / 4 / 11
13,365
835
21,551
21,641
11,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Louca
Ymir
16
5 / 6 / 8
12,777
799
14,821
25,531
36,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ne Zha
OwOniichan
Ne Zha
15
3 / 11 / 8
10,697
669
15,981
22,244
15,749
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
scubawaa
Nu Wa
17
5 / 6 / 7
11,841
740
21,905
11,958
5,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
36
23
Kills
13
13
Deaths
23
30
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ymir
Louca
Ymir
5
6
8
1.5
W
12
3
9
5.5
L
Ne Zha
OwOniichan
Ne Zha
3
11
8
0.64
W
Olorun
PoocSlayer
Olorun
2
6
10
1.17
W
Arachne
monkeysnuts
Arachne
9
4
11
3.63
L
Nu Wa
scubawaa
Nu Wa
5
6
7
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,081
Damage
52,707
66,591
Taken
59,733
37,263
Mitigated
57,162
18,142
Healing
6,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Louca
Ymir
14,821
3,867
0
1,128
25,531
36,334
560
4,004
21,527
26,143
0
W
19,477
4,530
0
8,423
29,139
19,008
188
17,374
11,765
0
49,548
L
Ne Zha
OwOniichan
Ne Zha
15,981
6,887
0
4,891
22,244
15,749
792
3,208
19,036
0
48,199
W
Olorun
PoocSlayer
Olorun
9,053
4,661
477
3,286
15,811
6,457
1,231
8,541
7,270
31,584
3,406
W
Arachne
monkeysnuts
Arachne
21,551
12,108
0
5,956
21,641
11,798
300
11,404
10,237
0
64,903
L
Nu Wa
scubawaa
Nu Wa
21,905
9,409
0
375
11,958
5,079
823
917
11,041
47,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,082
Gold Earned
35,315
187
Minions Killed
174
11
Camps Cleared
3
809,394
Distance Traveled
750,622
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
12,777
799
38
2
1
240,941
3
W
Chaac
13,923
870
63
4
2
309,852
0
L
Ne Zha
10,697
669
60
4
2
272,152
1
W
Olorun
10,794
675
48
3
1
221,341
0
W
Arachne
13,365
835
76
5
8
278,201
0
L
Nu Wa
11,841
740
76
5
0
237,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role