Player Matchup

Jing Wei
Jing Wei
BulbousBunion47
Jing Wei
Level 17
God Stats
4W - 2L
1,458 SR
Queue Stats
16W - 17L
1,481 Elo+
Party 1
Horus
Horus
ItsMiz
Horus
Level 128
God Stats
1W - 0L
1,748 SR
Queue Stats
47W - 47L
1,513 Elo+
Party 3
Nu Wa
Nu Wa
Lysome
Nu Wa
Level 125
God Stats
2W - 2L
1,809 SR
Queue Stats
28W - 33L
1,525 Elo+
Party 1
Aphrodite
Aphrodite
TwoWayMorant
Aphrodite
Level 79
God Stats
1W - 1L
1,584 SR
Queue Stats
11W - 14L
1,477 Elo+
Party 3
Bastet
Bastet
xOGxKnuckleHead
Bastet
Level 106
God Stats
1W - 0L
1,663 SR
Queue Stats
43W - 41L
1,528 Elo+
Party 3
Team Averages
Level 91
1,652 SR
1,505 Elo+

VS

Team Averages
Level 57
1,494 SR
1,415 Elo+
Ah Muzen Cab
Ah Muzen Cab
HairyHamWallett
Ah Muzen Cab
Level 89
God Stats
0W - 2L
1,392 SR
Queue Stats
12W - 25L
1,353 Elo+
Party 2
Guan Yu
Guan Yu
SlamCItyJamKing
Guan Yu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,397 Elo+
Party 2
Zeus
Zeus
SlimReaper910
Zeus
Level 101
God Stats
2W - 2L
1,490 SR
Queue Stats
89W - 97L
1,469 Elo+
Solo
Izanami
Izanami
SuperGlad
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,472 Elo+
Party 2
Thor
Thor
WeinerSock11
Thor
Level 65
God Stats
2W - 4L
1,587 SR
Queue Stats
12W - 21L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
0 / 1 / 2
7,150
715
5,288
12,423
5,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
ItsMiz
Horus
14
1 / 0 / 8
7,506
751
3,812
7,601
8,580
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Nu Wa
Lysome
Nu Wa
15
3 / 0 / 6
8,274
827
9,326
5,634
1,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Aphrodite
TwoWayMorant
Aphrodite
14
2 / 0 / 6
7,628
763
6,501
6,972
3,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
7 / 1 / 5
8,391
839
15,123
15,307
6,757
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
HairyHamWallett
Ah Muzen Cab
14
1 / 2 / 0
7,457
746
9,013
8,267
4,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
0 / 4 / 0
6,293
629
7,600
12,805
10,471
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
1 / 0 / 0
7,330
733
6,094
5,495
1,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
SuperGlad
Izanami
13
0 / 4 / 0
6,595
660
2,987
8,751
3,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 3 / 2
6,520
652
5,308
10,714
4,408
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
13
Kills
2
2
Deaths
13
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
0
1
2
1
L
Ah Muzen Cab
HairyHamWallett
Ah Muzen Cab
1
2
0
0.5
W
Horus
ItsMiz
Horus
1
0
8
5
W
Nu Wa
Lysome
Nu Wa
3
0
6
6
L
0
4
0
0
L
1
0
0
1
L
Izanami
SuperGlad
Izanami
0
4
0
0
W
Aphrodite
TwoWayMorant
Aphrodite
2
0
6
5
L
0
3
2
0.33
W
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,050
Damage
31,002
47,937
Taken
46,032
25,824
Mitigated
23,925
25,868
Healing
7,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
5,288
3,892
0
3,546
12,423
5,377
1,113
2,617
9,552
0
21,842
L
Ah Muzen Cab
HairyHamWallett
Ah Muzen Cab
9,013
3,391
0
2,485
8,267
4,001
438
1,563
6,704
0
36,296
W
Horus
ItsMiz
Horus
3,812
1,738
5,547
4,165
7,601
8,580
151
551
6,946
0
19,842
W
Nu Wa
Lysome
Nu Wa
9,326
1,895
0
1,075
5,634
1,805
794
521
5,019
37,582
0
L
7,600
855
918
1,742
12,805
10,471
0
5,144
7,661
0
12,690
L
6,094
504
0
1,412
5,495
1,892
0
2,282
3,213
31,269
0
L
Izanami
SuperGlad
Izanami
2,987
2,610
0
274
8,751
3,153
248
3,676
5,075
0
15,277
W
Aphrodite
TwoWayMorant
Aphrodite
6,501
814
5,269
4,119
6,972
3,305
0
596
6,308
18,855
0
L
5,308
819
0
1,040
10,714
4,408
0
3,162
7,552
0
11,574
W
15,123
5,462
0
2,147
15,307
6,757
0
1,183
14,018
0
33,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,949
Gold Earned
34,195
217
Minions Killed
187
0
Camps Cleared
0
1,080,035
Distance Traveled
991,913
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,150
715
42
4
0
209,955
1
L
Ah Muzen Cab
7,457
746
66
7
0
210,910
1
W
Horus
7,506
751
34
3
0
213,782
1
W
Nu Wa
8,274
827
71
7
0
219,145
4
L
Guan Yu
6,293
629
9
1
0
212,750
0
L
Zeus
7,330
733
66
7
0
195,647
3
L
Izanami
6,595
660
25
3
0
183,912
1
W
Aphrodite
7,628
763
36
4
0
185,982
1
L
Thor
6,520
652
21
2
0
188,694
2
W
Bastet
8,391
839
34
3
0
251,171
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role