Player Matchup

Janus
Janus
 
Janus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
FancyFishSwitch
Da Ji
Level 160
God Stats
2W - 1L
1,706 SR
Queue Stats
91W - 81L
1,559 Elo+
Party 1
Medusa
Medusa
IWispieI
Medusa
Level 147
God Stats
11W - 12L
1,527 SR
Queue Stats
119W - 110L
1,547 Elo+
Party 1
Hel
Hel
RE IAsphery
Hel
Level 129
God Stats
1W - 0L
1,423 SR
Queue Stats
6W - 10L
1,445 Elo+
Party 3
Tyr
Tyr
lChico Empanada
Tyr
Level 124
God Stats
67W - 45L
1,564 SR
Queue Stats
165W - 133L
1,632 Elo+
Party 3
Team Averages
Level 137
1,544 SR
1,536 Elo+

VS

Team Averages
Level 121
1,467 SR
1,546 Elo+
Horus
Horus
Chips420Man
Horus
Level 159
God Stats
25W - 14L
1,700 SR
Queue Stats
418W - 382L
1,610 Elo+
Party 2
Bacchus
Bacchus
Jukathu
Bacchus
Level 158
God Stats
55W - 37L
1,624 SR
Queue Stats
356W - 304L
1,582 Elo+
Party 2
Bakasura
Bakasura
Solarfire4
Bakasura
Level 76
God Stats
5W - 9L
1,068 SR
Queue Stats
207W - 218L
1,436 Elo+
Solo
Ravana
Ravana
VillaFernando19
Ravana
Level 147
God Stats
0W - 2L
1,303 SR
Queue Stats
95W - 108L
1,473 Elo+
Solo
Anhur
Anhur
iSooper
Anhur
Level 65
God Stats
10W - 6L
1,638 SR
Queue Stats
253W - 189L
1,630 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
4 / 0 / 4
8,400
840
10,304
3,289
1,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 2 / 9
7,727
773
10,284
10,332
4,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
IWispieI
Medusa
13
1 / 0 / 9
7,279
728
6,415
7,187
2,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
4 / 3 / 4
8,065
807
7,160
7,521
2,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 1 / 10
8,081
808
8,827
13,440
9,547
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 3
6,977
698
5,295
10,883
9,763
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bacchus
Jukathu
Bacchus
12
0 / 3 / 5
7,027
703
5,323
10,888
11,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Solarfire4
Bakasura
14
1 / 3 / 1
7,137
714
4,535
8,230
4,903
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 4 / 3
6,864
686
5,595
11,810
9,953
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
iSooper
Anhur
13
2 / 4 / 2
7,214
721
6,662
10,605
5,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
20
17
Kills
6
6
Deaths
17
36
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
4
6
L
3
3
3
1.5
W
3
2
9
3.75
W
Medusa
IWispieI
Medusa
1
0
9
5.5
L
Bacchus
Jukathu
Bacchus
0
3
5
0.83
W
4
3
4
2
L
Bakasura
Solarfire4
Bakasura
1
3
1
0.5
L
0
4
3
0.38
L
Anhur
iSooper
Anhur
2
4
2
0.75
W
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,990
Damage
27,410
41,769
Taken
52,416
20,053
Mitigated
41,411
12,890
Healing
12,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,304
1,186
104
1,792
3,289
1,126
0
102
2,977
37,491
0
L
5,295
2,510
1,778
2,238
10,883
9,763
0
4,024
6,859
0
7,384
W
10,284
2,571
0
1,391
10,332
4,238
0
824
9,158
0
27,442
W
Medusa
IWispieI
Medusa
6,415
3,336
0
1,054
7,187
2,673
700
668
6,464
0
22,025
L
Bacchus
Jukathu
Bacchus
5,323
340
0
2,011
10,888
11,579
0
3,664
7,224
9,263
0
W
7,160
197
2,051
2,716
7,521
2,469
288
1,523
5,767
21,318
0
L
Bakasura
Solarfire4
Bakasura
4,535
2,779
374
1,405
8,230
4,903
0
2,999
5,231
0
12,204
L
5,595
1,054
0
2,745
11,810
9,953
0
4,948
6,862
0
23,721
L
Anhur
iSooper
Anhur
6,662
3,685
0
1,962
10,605
5,213
0
1,829
8,776
0
27,798
W
8,827
589
0
3,782
13,440
9,547
134
2,206
10,888
0
21,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,552
Gold Earned
35,219
218
Minions Killed
146
0
Camps Cleared
0
1,044,617
Distance Traveled
939,435
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,400
840
78
8
0
204,243
0
L
Horus
6,977
698
3
0
0
183,448
1
W
Da Ji
7,727
773
45
5
0
220,656
0
W
Medusa
7,279
728
45
5
0
188,431
2
L
Bacchus
7,027
703
11
1
0
199,329
0
W
Hel
8,065
807
34
3
0
193,640
0
L
Bakasura
7,137
714
38
4
0
206,548
2
L
Ravana
6,864
686
41
4
0
195,201
2
L
Anhur
7,214
721
53
5
0
154,909
1
W
Tyr
8,081
808
16
2
0
237,647
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role