Player Matchup

Cthulhu
Cthulhu
SuperSmaug
Cthulhu
Level 120
God Stats
3W - 0L
1,490 SR
Queue Stats
27W - 21L
1,635 Elo+
Party 1
Chiron
Chiron
XeldemNorukai
Chiron
Level 148
God Stats
2W - 0L
1,654 SR
Queue Stats
141W - 73L
1,715 Elo+
Party 1
Sol
Sol
sephpunk
Sol
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 39L
1,677 Elo+
Party 1
Team Averages
Level 136
1,548 SR
1,675 Elo+

VS

Team Averages
Level 55
1,577 SR
1,394 Elo+
Sun Wukong
Sun Wukong
DyerTheDodger
Sun Wukong
Level 48
God Stats
4W - 4L
1,522 SR
Queue Stats
60W - 89L
1,422 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Quentonomis
Kumbhakarna
Level 56
God Stats
4W - 9L
1,546 SR
Queue Stats
37W - 82L
1,340 Elo+
Solo
Nox
Nox
Styxx1014
Nox
Level 62
God Stats
4W - 4L
1,663 SR
Queue Stats
133W - 199L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SuperSmaug
Cthulhu
16
3 / 2 / 15
11,179
745
13,159
16,165
17,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
13 / 0 / 6
12,911
861
22,096
8,640
4,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 2 / 12
11,037
736
16,450
9,719
4,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DyerTheDodger
Sun Wukong
13
2 / 4 / 2
9,167
611
12,157
20,880
13,129
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
Quentonomis
Kumbhakarna
13
1 / 7 / 3
9,687
646
3,777
23,013
24,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 8 / 3
8,557
570
7,300
13,755
6,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
11
19
Kills
3
4
Deaths
19
33
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
DyerTheDodger
Sun Wukong
2
4
2
0.75
L
Kumbhakarna
Quentonomis
Kumbhakarna
1
7
3
0.36
L
0
8
3
0.19
W
Cthulhu
SuperSmaug
Cthulhu
3
2
15
5.25
W
13
0
6
16
W
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,705
Damage
23,234
34,524
Taken
57,648
26,720
Mitigated
44,635
19,986
Healing
7,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
DyerTheDodger
Sun Wukong
12,157
2,657
0
5,431
20,880
13,129
0
9,377
11,059
0
46,173
L
Kumbhakarna
Quentonomis
Kumbhakarna
3,777
631
0
1,976
23,013
24,811
0
9,538
13,007
13,234
0
L
7,300
1,254
0
0
13,755
6,695
0
7,344
6,174
22,466
0
W
Cthulhu
SuperSmaug
Cthulhu
13,159
100
908
6,304
16,165
17,586
306
6,056
10,109
30,188
0
W
22,096
11,992
1,480
5,553
8,640
4,443
1,655
2,189
6,451
0
61,486
W
16,450
7,261
0
5,741
9,719
4,691
617
3,553
6,166
56,748
7,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,127
Gold Earned
27,411
214
Minions Killed
121
13
Camps Cleared
0
822,428
Distance Traveled
802,207
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,167
611
70
5
0
273,123
3
L
Kumbhakarna
9,687
646
20
1
0
275,534
2
L
Nox
8,557
570
31
2
0
253,550
1
W
Cthulhu
11,179
745
39
3
1
288,292
1
W
Chiron
12,911
861
95
6
5
276,358
2
W
Sol
11,037
736
80
5
7
257,778
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role