Player Matchup

He Bo
He Bo
Masters
Aεce
He Bo
Masters
Level 158
God Stats
11W - 4L
1,703 SR
Queue Stats
206W - 117L
3,074 MMR
Party 2
Ymir
Ymir
Masters
LargeTesties
Ymir
Masters
Level 123
God Stats
3W - 4L
1,694 SR
Queue Stats
318W - 267L
3,072 MMR
Solo
Ullr
Ullr
Masters
Scyethör
Ullr
Masters
Level 156
God Stats
53W - 29L
1,797 SR
Queue Stats
419W - 355L
2,984 MMR
Solo
Lancelot
Lancelot
Masters
Selphyre
Lancelot
Masters
Level 93
God Stats
2W - 1L
1,500 SR
Queue Stats
150W - 62L
3,090 MMR
Party 2
Zhong Kui
Zhong Kui
Masters
Turnublamb
Zhong Kui
Masters
Level 124
God Stats
10W - 4L
1,711 SR
Queue Stats
703W - 542L
3,247 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 131
1,681 SR
3,093 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 136
1,667 SR
3,097 MMR
Kumbhakarna
Kumbhakarna
Masters
Dcminic96
Kumbhakarna
Masters
Level 160
God Stats
4W - 4L
1,724 SR
Queue Stats
151W - 109L
2,890 MMR
Solo
Chaac
Chaac
Grandmaster
Guchmula
Chaac
Grandmaster
Level 160
God Stats
3W - 2L
1,948 SR
Queue Stats
424W - 334L
3,500 MMR
Party 3
Morgan Le Fay
Morgan Le Fay
Masters
Zeldа
Morgan Le Fay
Masters
Level 128
God Stats
38W - 27L
1,785 SR
Queue Stats
146W - 106L
3,249 MMR
Party 3
Chiron
Chiron
Masters
Zer0riends
Chiron
Masters
Level 85
God Stats
0W - 2L
1,334 SR
Queue Stats
101W - 62L
2,908 MMR
Party 1
Hun Batz
Hun Batz
Masters
liltony313
Hun Batz
Masters
Level 148
God Stats
11W - 14L
1,545 SR
Queue Stats
322W - 255L
2,940 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Aεce
He Bo
20
6 / 5 / 14
14,665
543
30,247
22,866
11,094
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
0 / 4 / 11
11,750
435
4,160
24,126
34,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ullr
20
4 / 5 / 11
15,054
558
27,242
26,419
13,208
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Lancelot
Selphyre
Lancelot
20
11 / 2 / 10
15,586
577
21,394
22,410
15,201
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Zhong Kui
Turnublamb
Zhong Kui
20
9 / 1 / 10
16,791
622
22,785
23,542
25,267
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
CliodhnaKaliYu HuangRavana

VS

Bans
IzanamiBaba YagaCabrakanGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Dcminic96
Kumbhakarna
18
5 / 3 / 8
12,412
460
6,850
22,578
39,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
Guchmula
Chaac
19
3 / 9 / 2
13,796
511
21,296
38,061
44,645
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
Zeldа
Morgan Le Fay
19
0 / 6 / 9
11,877
440
19,810
21,460
11,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
Zer0riends
Chiron
19
5 / 7 / 6
13,358
495
21,227
25,344
12,519
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hun Batz
liltony313
Hun Batz
20
4 / 5 / 5
12,956
480
12,586
22,655
11,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
47
30
Kills
17
17
Deaths
30
56
Assists
30
Player
Kills
Deaths
Assists
KDA
W
He Bo
Aεce
He Bo
6
5
14
2.6
L
Kumbhakarna
Dcminic96
Kumbhakarna
5
3
8
3
L
Chaac
Guchmula
Chaac
3
9
2
0.44
W
0
4
11
1.38
W
Ullr
4
5
11
1.9
W
Lancelot
Selphyre
Lancelot
11
2
10
8
W
Zhong Kui
Turnublamb
Zhong Kui
9
1
10
14
L
Morgan Le Fay
Zeldа
Morgan Le Fay
0
6
9
0.75
L
Chiron
Zer0riends
Chiron
5
7
6
1.14
L
Hun Batz
liltony313
Hun Batz
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,828
Damage
81,769
119,363
Taken
130,098
99,643
Mitigated
119,289
33,682
Healing
25,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Aεce
He Bo
30,247
1,446
703
9,680
22,866
11,094
0
6,903
15,963
138,079
0
L
Kumbhakarna
Dcminic96
Kumbhakarna
6,850
459
0
2,792
22,578
39,128
261
9,044
13,399
21,787
0
L
Chaac
Guchmula
Chaac
21,296
2,628
0
11,149
38,061
44,645
0
17,525
20,380
0
121,164
W
4,160
1,232
0
4,818
24,126
34,873
164
5,773
17,711
22,340
0
W
Ullr
27,242
12,568
0
3,440
26,419
13,208
7,041
6,844
19,575
0
158,495
W
Lancelot
Selphyre
Lancelot
21,394
6,239
0
1,833
22,410
15,201
4,126
5,682
16,728
0
166,587
W
Zhong Kui
Turnublamb
Zhong Kui
22,785
4,241
0
13,208
23,542
25,267
934
3,312
20,230
139,040
0
L
Morgan Le Fay
Zeldа
Morgan Le Fay
19,810
721
0
5,620
21,460
11,123
0
11,588
9,618
122,657
0
L
Chiron
Zer0riends
Chiron
21,227
9,607
716
4,899
25,344
12,519
1,125
7,560
17,695
0
115,694
L
Hun Batz
liltony313
Hun Batz
12,586
4,017
0
375
22,655
11,874
0
11,029
11,366
0
140,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,846
Gold Earned
64,399
840
Minions Killed
770
0
Camps Cleared
0
2,712,944
Distance Traveled
2,474,828
28
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
14,665
543
197
7
0
531,214
5
L
Kumbhakarna
12,412
460
31
1
0
532,770
9
L
Chaac
13,796
511
204
8
0
432,621
3
W
Ymir
11,750
435
34
1
0
485,801
9
W
Ullr
15,054
558
193
7
0
502,983
5
W
Lancelot
15,586
577
191
7
0
664,125
6
W
Zhong Kui
16,791
622
225
8
0
528,821
3
L
Morgan Le Fay
11,877
440
171
6
0
485,934
4
L
Chiron
13,358
495
188
7
0
458,611
4
L
Hun Batz
12,956
480
176
7
0
564,892
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role