Player Matchup

Charybdis
Charybdis
Haunter0328
Charybdis
Level 63
God Stats
1W - 2L
1,284 SR
Queue Stats
141W - 152L
1,407 Elo+
Party 2
Fenrir
Fenrir
Lokati
Fenrir
Level 38
God Stats
2W - 3L
1,500 SR
Queue Stats
90W - 88L
1,442 Elo+
Solo
Ao Kuang
Ao Kuang
SoLoFenrir
Ao Kuang
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 55L
1,458 Elo+
Party 2
Hercules
Hercules
flashy05_YT
Hercules
Level 116
God Stats
2W - 1L
1,608 SR
Queue Stats
82W - 79L
1,442 Elo+
Solo
Baron Samedi
Baron Samedi
haydodian
Baron Samedi
Level 121
God Stats
3W - 4L
1,500 SR
Queue Stats
227W - 247L
1,431 Elo+
Solo
Team Averages
Level 69
1,478 SR
1,436 Elo+

VS

Team Averages
Level 92
1,494 SR
1,366 Elo+
Nu Wa
Nu Wa
AgentGoGurt
Nu Wa
Level 67
God Stats
2W - 5L
1,297 SR
Queue Stats
5W - 14L
1,171 Elo+
Party 1
Set
Set
AgentRWBY
Set
Level 128
God Stats
4W - 2L
1,478 SR
Queue Stats
229W - 282L
1,464 Elo+
Party 1
Danzaburou
Danzaburou
We Should Joust
Danzaburou
Level 122
God Stats
4W - 3L
1,805 SR
Queue Stats
34W - 36L
1,600 Elo+
Party 1
Xing Tian
Xing Tian
colepotter88
Xing Tian
Level 116
God Stats
6W - 5L
1,482 SR
Queue Stats
203W - 233L
1,439 Elo+
Party 1
Chaac
Chaac
flicrs
Chaac
Level 25
God Stats
1W - 1L
1,409 SR
Queue Stats
1W - 3L
1,155 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Haunter0328
Charybdis
15
2 / 5 / 0
9,889
412
6,144
17,952
7,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Lokati
Fenrir
17
2 / 8 / 1
10,865
453
9,560
24,954
11,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
SoLoFenrir
Ao Kuang
15
1 / 3 / 2
8,936
372
4,497
17,335
12,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
flashy05_YT
Hercules
13
0 / 3 / 0
9,518
397
11,171
14,092
15,324
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
haydodian
Baron Samedi
17
2 / 6 / 2
10,745
448
12,915
20,687
11,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 3 / 5
12,445
519
15,914
11,927
5,414
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
9 / 1 / 5
13,449
560
17,570
16,306
10,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Danzaburou
We Should Joust
Danzaburou
20
9 / 2 / 4
14,721
613
14,621
16,795
7,278
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
colepotter88
Xing Tian
18
4 / 2 / 14
13,294
554
10,646
26,260
33,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chaac
flicrs
Chaac
17
1 / 0 / 3
11,904
496
6,492
15,737
17,537
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
56
7
Kills
25
25
Deaths
8
5
Assists
31
Player
Kills
Deaths
Assists
KDA
W
2
3
5
1.5
W
9
1
5
11.5
L
Charybdis
Haunter0328
Charybdis
2
5
0
0.4
L
Fenrir
Lokati
Fenrir
2
8
1
0.31
L
Ao Kuang
SoLoFenrir
Ao Kuang
1
3
2
0.67
W
Danzaburou
We Should Joust
Danzaburou
9
2
4
5.5
W
Xing Tian
colepotter88
Xing Tian
4
2
14
5.5
L
Hercules
flashy05_YT
Hercules
0
3
0
0
W
Chaac
flicrs
Chaac
1
0
3
2.5
L
Baron Samedi
haydodian
Baron Samedi
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,287
Damage
65,243
95,020
Taken
87,025
57,421
Mitigated
74,649
25,769
Healing
30,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,914
5,015
273
1,437
11,927
5,414
1,875
4,891
7,036
94,556
0
W
17,570
9,658
0
5,666
16,306
10,436
3,045
2,952
13,354
0
121,061
L
Charybdis
Haunter0328
Charybdis
6,144
2,771
0
5,092
17,952
7,538
0
1,815
16,137
0
72,345
L
Fenrir
Lokati
Fenrir
9,560
2,341
0
7,281
24,954
11,039
0
6,194
18,760
0
93,228
L
Ao Kuang
SoLoFenrir
Ao Kuang
4,497
920
58
2,952
17,335
12,452
0
7,628
9,707
35,293
5,174
W
Danzaburou
We Should Joust
Danzaburou
14,621
7,988
0
10,468
16,795
7,278
6,263
1,980
14,815
0
136,718
W
Xing Tian
colepotter88
Xing Tian
10,646
406
934
8,133
26,260
33,984
150
9,541
16,719
53,242
0
L
Hercules
flashy05_YT
Hercules
11,171
3,425
0
4,842
14,092
15,324
0
899
13,193
0
60,615
W
Chaac
flicrs
Chaac
6,492
1,183
0
3,407
15,737
17,537
2,673
246
15,491
0
61,559
L
Baron Samedi
haydodian
Baron Samedi
12,915
1,422
343
5,201
20,687
11,068
0
10,024
10,663
105,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,953
Gold Earned
65,813
588
Minions Killed
612
0
Camps Cleared
0
1,735,803
Distance Traveled
2,191,664
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,445
519
120
5
0
376,439
0
W
Set
13,449
560
166
7
0
494,719
2
L
Charybdis
9,889
412
128
5
0
326,139
3
L
Fenrir
10,865
453
120
5
0
377,343
1
L
Ao Kuang
8,936
372
62
3
0
392,076
1
W
Danzaburou
14,721
613
160
7
0
427,561
5
W
Xing Tian
13,294
554
53
2
0
449,080
3
L
Hercules
9,518
397
106
4
0
287,203
2
W
Chaac
11,904
496
113
5
0
443,865
0
L
Baron Samedi
10,745
448
172
7
0
353,042
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role