Player Matchup

Sol
Sol
ItsSparkz
Sol
Level 127
God Stats
1W - 0L
1,659 SR
Queue Stats
3W - 2L
1,293 Elo+
Party 2
Jormungandr
Jormungandr
Keegu
Jormungandr
Level 123
God Stats
1W - 0L
1,153 SR
Queue Stats
8W - 5L
1,293 Elo+
Party 2
Neith
Neith
NachoSideChick
Neith
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Team Averages
Level 85
1,437 SR
1,362 Elo+

VS

Team Averages
Level 89
1,287 SR
1,213 Elo+
Ymir
Ymir
AzrynVex
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,197 Elo+
Party 1
Discordia
Discordia
Imperium1314
Discordia
Level 128
God Stats
0W - 2L
1,048 SR
Queue Stats
5W - 17L
1,227 Elo+
Party 1
Heimdallr
Heimdallr
Sorrow372
Heimdallr
Level 121
God Stats
0W - 2L
1,313 SR
Queue Stats
5W - 18L
1,214 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
13 / 0 / 4
10,583
882
19,779
10,407
5,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Jormungandr
Keegu
Jormungandr
14
3 / 1 / 12
8,946
746
10,028
12,190
13,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 3 / 10
8,112
676
3,258
6,143
2,740
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 7 / 3
7,154
596
3,122
13,831
14,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
Imperium1314
Discordia
11
0 / 5 / 3
7,000
583
8,845
9,382
3,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
Sorrow372
Heimdallr
12
4 / 5 / 0
8,119
677
10,872
14,571
6,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
17
Kills
4
4
Deaths
17
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
7
3
0.21
L
Discordia
Imperium1314
Discordia
0
5
3
0.3
W
13
0
4
15
W
Jormungandr
Keegu
Jormungandr
3
1
12
9
W
1
3
10
2
L
Heimdallr
Sorrow372
Heimdallr
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,065
Damage
22,839
28,740
Taken
37,784
21,584
Mitigated
25,210
7,892
Healing
3,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
3,122
764
0
780
13,831
14,424
0
10,207
3,168
4,986
0
L
Discordia
Imperium1314
Discordia
8,845
575
0
765
9,382
3,936
0
7,772
1,216
22,734
0
W
19,779
5,812
0
5,758
10,407
5,041
1,723
4,111
6,296
43,955
0
W
Jormungandr
Keegu
Jormungandr
10,028
2,971
0
1,207
12,190
13,803
329
5,930
6,260
38,143
0
W
3,258
1,903
0
927
6,143
2,740
50
2,624
3,519
0
9,994
L
Heimdallr
Sorrow372
Heimdallr
10,872
5,780
0
1,560
14,571
6,850
0
10,588
3,571
0
30,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,641
Gold Earned
22,273
134
Minions Killed
90
7
Camps Cleared
3
644,138
Distance Traveled
548,418
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,154
596
5
0
1
163,201
2
L
Discordia
7,000
583
40
3
0
203,442
0
W
Sol
10,583
882
73
6
4
232,660
1
W
Jormungandr
8,946
746
44
4
3
195,114
2
W
Neith
8,112
676
17
1
0
216,364
0
L
Heimdallr
8,119
677
45
4
2
181,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role