Player Matchup

Horus
Horus
AreoSteel
Horus
Level 136
God Stats
4W - 3L
2,104 SR
Queue Stats
55W - 47L
1,567 Elo+
Party 1
Ao Kuang
Ao Kuang
BlaiseMcBaine
Ao Kuang
Level 147
God Stats
1W - 1L
1,333 SR
Queue Stats
95W - 78L
1,568 Elo+
Party 1
Neith
Neith
Cyenix
Neith
Level 21
God Stats
2W - 1L
1,611 SR
Queue Stats
4W - 1L
1,611 Elo+
Party 1
Cthulhu
Cthulhu
TheAzumor
Cthulhu
Level 23
God Stats
7W - 6L
1,514 SR
Queue Stats
51W - 47L
1,482 Elo+
Party 1
Ullr
Ullr
batskid
Ullr
Level 157
God Stats
1W - 0L
1,309 SR
Queue Stats
77W - 79L
1,537 Elo+
Party 1
Team Averages
Level 97
1,574 SR
1,553 Elo+

VS

Team Averages
Level 78
1,398 SR
1,414 Elo+
Ares
Ares
EleCtRicXBoZo
Ares
Level 88
God Stats
5W - 7L
1,155 SR
Queue Stats
36W - 67L
1,319 Elo+
Party 2
Hou Yi
Hou Yi
Majic Man95
Hou Yi
Level 144
God Stats
6W - 12L
1,403 SR
Queue Stats
276W - 354L
1,422 Elo+
Party 2
Nemesis
Nemesis
Swushimi
Nemesis
Level 64
God Stats
10W - 5L
1,512 SR
Queue Stats
156W - 129L
1,547 Elo+
Party 3
Discordia
Discordia
smeli456
Discordia
Level 69
God Stats
31W - 58L
1,515 SR
Queue Stats
121W - 182L
1,371 Elo+
Party 2
Sun Wukong
Sun Wukong
thecolorisgreeen
Sun Wukong
Level 27
God Stats
32W - 36L
1,408 SR
Queue Stats
144W - 145L
1,410 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AreoSteel
Horus
16
3 / 4 / 15
10,122
844
10,377
20,426
26,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
BlaiseMcBaine
Ao Kuang
17
5 / 1 / 10
10,240
853
15,602
15,135
9,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Neith
Cyenix
Neith
19
16 / 4 / 5
12,091
1,008
28,601
17,254
9,343
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
TheAzumor
Cthulhu
15
1 / 1 / 7
9,035
753
6,108
13,359
12,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ullr
batskid
Ullr
16
3 / 1 / 7
9,545
795
7,374
8,202
4,120
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 3
8,764
730
7,209
14,231
15,761
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hou Yi
14
2 / 11 / 2
8,652
721
7,430
20,714
8,220
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis
Swushimi
Nemesis
14
0 / 3 / 7
8,384
699
13,721
15,852
9,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
smeli456
Discordia
15
4 / 9 / 2
8,817
735
12,177
14,200
5,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
thecolorisgreeen
Sun Wukong
17
4 / 3 / 6
9,807
817
10,589
15,923
10,736
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
31
28
Kills
11
11
Deaths
28
44
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Horus
AreoSteel
Horus
3
4
15
2.63
W
Ao Kuang
BlaiseMcBaine
Ao Kuang
5
1
10
10
W
Neith
Cyenix
Neith
16
4
5
4.63
L
1
2
3
1.25
L
Hou Yi
2
11
2
0.27
L
Nemesis
Swushimi
Nemesis
0
3
7
1.17
W
Cthulhu
TheAzumor
Cthulhu
1
1
7
4.5
W
Ullr
batskid
Ullr
3
1
7
6.5
L
Discordia
smeli456
Discordia
4
9
2
0.56
L
Sun Wukong
thecolorisgreeen
Sun Wukong
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,062
Damage
51,126
74,376
Taken
80,920
62,126
Mitigated
50,054
15,086
Healing
12,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
AreoSteel
Horus
10,377
3,924
1,726
5,056
20,426
26,613
281
5,295
15,131
0
20,537
W
Ao Kuang
BlaiseMcBaine
Ao Kuang
15,602
3,726
0
3,125
15,135
9,122
2,508
3,941
11,194
44,122
0
W
Neith
Cyenix
Neith
28,601
15,670
0
3,647
17,254
9,343
4,759
2,882
14,372
0
60,293
L
7,209
572
528
1,282
14,231
15,761
47
5,494
8,283
16,547
0
L
Hou Yi
7,430
3,821
520
2,475
20,714
8,220
0
3,805
16,669
0
18,604
L
Nemesis
Swushimi
Nemesis
13,721
4,454
0
2,752
15,852
9,482
0
3,969
11,618
0
30,772
W
Cthulhu
TheAzumor
Cthulhu
6,108
778
757
681
13,359
12,928
507
4,476
8,883
26,244
0
W
Ullr
batskid
Ullr
7,374
3,270
0
94
8,202
4,120
2,126
2,792
5,410
0
29,534
L
Discordia
smeli456
Discordia
12,177
608
435
169
14,200
5,855
417
1,504
12,498
34,227
0
L
Sun Wukong
thecolorisgreeen
Sun Wukong
10,589
1,798
0
4,002
15,923
10,736
0
5,351
10,142
0
24,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,033
Gold Earned
44,424
220
Minions Killed
155
0
Camps Cleared
0
1,230,218
Distance Traveled
1,164,044
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,122
844
12
1
0
254,399
3
W
Ao Kuang
10,240
853
55
5
0
259,113
1
W
Neith
12,091
1,008
80
7
0
237,614
0
L
Ares
8,764
730
8
1
0
249,376
1
L
Hou Yi
8,652
721
21
2
0
191,397
0
L
Nemesis
8,384
699
41
3
0
252,802
0
W
Cthulhu
9,035
753
32
3
0
247,402
0
W
Ullr
9,545
795
41
3
0
231,690
0
L
Discordia
8,817
735
56
5
0
215,813
0
L
Sun Wukong
9,807
817
29
2
0
254,656
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role