Player Matchup

Tyr
Tyr
DarkAsh109
Tyr
Level 106
God Stats
51W - 42L
1,658 SR
Queue Stats
470W - 269L
1,787 Elo+
Party 2
Hercules
Hercules
Steppеr
Hercules
Level 119
God Stats
1W - 0L
1,774 SR
Queue Stats
3W - 1L
1,562 Elo+
Party 2
Baron Samedi
Baron Samedi
WTFJungleRotate
Baron Samedi
Level 159
God Stats
4W - 3L
1,700 SR
Queue Stats
306W - 156L
1,713 Elo+
Party 2
Team Averages
Level 128
1,711 SR
1,687 Elo+

VS

Team Averages
Level 115
1,476 SR
1,761 Elo+
Cthulhu
Cthulhu
KEVYG99
Cthulhu
Level 114
God Stats
0W - 3L
1,417 SR
Queue Stats
26W - 12L
1,769 Elo+
Party 1
Susano
Susano
Skidud3
Susano
Level 105
God Stats
1W - 1L
1,242 SR
Queue Stats
19W - 13L
1,680 Elo+
Party 1
Scylla
Scylla
Squwilber
Scylla
Level 127
God Stats
1W - 1L
1,769 SR
Queue Stats
19W - 6L
1,835 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 1 / 11
12,946
719
13,127
22,689
28,882
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Steppеr
Hercules
19
8 / 0 / 11
14,324
796
21,803
23,371
28,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
WTFJungleRotate
Baron Samedi
18
4 / 2 / 14
12,782
710
18,207
16,019
10,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KEVYG99
Cthulhu
14
0 / 5 / 3
11,310
628
17,260
24,253
35,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Susano
Skidud3
Susano
14
1 / 7 / 2
10,076
560
11,494
18,108
9,259
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Squwilber
Scylla
14
2 / 7 / 0
10,547
586
10,494
14,328
6,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
8
19
Kills
3
3
Deaths
19
36
Assists
5
Player
Kills
Deaths
Assists
KDA
W
7
1
11
12.5
L
Cthulhu
KEVYG99
Cthulhu
0
5
3
0.3
L
Susano
Skidud3
Susano
1
7
2
0.29
L
Scylla
Squwilber
Scylla
2
7
0
0.29
W
Hercules
Steppеr
Hercules
8
0
11
13.5
W
Baron Samedi
WTFJungleRotate
Baron Samedi
4
2
14
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,137
Damage
39,248
62,079
Taken
56,689
67,197
Mitigated
51,270
33,158
Healing
2,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,127
969
364
4,758
22,689
28,882
996
9,152
13,320
0
29,556
L
Cthulhu
KEVYG99
Cthulhu
17,260
1,416
0
1,488
24,253
35,886
0
10,084
14,169
43,139
0
L
Susano
Skidud3
Susano
11,494
2,261
0
230
18,108
9,259
0
4,174
13,934
0
23,655
L
Scylla
Squwilber
Scylla
10,494
540
0
828
14,328
6,125
0
4,201
10,127
43,116
0
W
Hercules
Steppеr
Hercules
21,803
7,865
0
12,575
23,371
28,202
508
11,573
11,565
0
53,717
W
Baron Samedi
WTFJungleRotate
Baron Samedi
18,207
611
5,691
9,770
16,019
10,113
628
7,640
8,379
78,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,052
Gold Earned
31,933
210
Minions Killed
160
13
Camps Cleared
0
1,125,354
Distance Traveled
969,811
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,946
719
23
1
1
399,645
0
L
Cthulhu
11,310
628
48
3
0
338,938
6
L
Susano
10,076
560
41
2
0
331,277
5
L
Scylla
10,547
586
71
4
0
299,596
2
W
Hercules
14,324
796
63
4
7
391,425
1
W
Baron Samedi
12,782
710
124
7
5
334,284
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role