Player Matchup

Mercury
Mercury
Jonruuu
Mercury
Level 124
God Stats
14W - 14L
1,472 SR
Queue Stats
19W - 19L
1,542 Elo+
Party 2
Cthulhu
Cthulhu
Naarwal
Cthulhu
Level 160
God Stats
1W - 2L
1,540 SR
Queue Stats
487W - 434L
1,705 Elo+
Party 2
Heimdallr
Heimdallr
NameChanged3022
Heimdallr
Level 74
God Stats
4W - 14L
1,579 SR
Queue Stats
75W - 75L
1,523 Elo+
Party 3
Scylla
Scylla
Ooni8
Scylla
Level 159
God Stats
0W - 4L
1,053 SR
Queue Stats
312W - 306L
1,663 Elo+
Party 2
Horus
Horus
PureElm1
Horus
Level 108
God Stats
5W - 3L
1,795 SR
Queue Stats
114W - 110L
1,569 Elo+
Party 3
Team Averages
Level 125
1,488 SR
1,600 Elo+

VS

Team Averages
Level 127
1,563 SR
1,602 Elo+
Nemesis
Nemesis
Halk477
Nemesis
Level 122
God Stats
6W - 1L
1,866 SR
Queue Stats
152W - 134L
1,627 Elo+
Party 1
Vamana
Vamana
Reeger72
Vamana
Level 90
God Stats
2W - 0L
1,711 SR
Queue Stats
34W - 41L
1,574 Elo+
Party 1
Atlas
Atlas
Tirrag
Atlas
Level 139
God Stats
6W - 5L
1,435 SR
Queue Stats
264W - 256L
1,612 Elo+
Party 1
Anubis
Anubis
Xeptus
Anubis
Level 157
God Stats
3W - 3L
1,431 SR
Queue Stats
268W - 260L
1,622 Elo+
Party 1
Neith
Neith
gohan11216
Neith
Level 129
God Stats
2W - 2L
1,373 SR
Queue Stats
176W - 165L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Jonruuu
Mercury
16
0 / 2 / 0
9,278
422
3,780
19,604
7,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Naarwal
Cthulhu
18
0 / 3 / 0
11,056
503
10,871
15,194
15,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
NameChanged3022
Heimdallr
18
3 / 3 / 0
11,099
505
9,792
14,540
7,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Ooni8
Scylla
16
0 / 3 / 0
9,400
427
4,767
11,024
3,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
PureElm1
Horus
14
0 / 3 / 1
7,739
352
8,044
16,512
14,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Halk477
Nemesis
20
8 / 0 / 4
12,819
583
12,452
16,694
9,487
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vamana
Reeger72
Vamana
19
0 / 0 / 3
12,549
570
3,696
14,052
12,062
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Atlas
Tirrag
Atlas
16
1 / 1 / 10
11,094
504
7,170
20,135
23,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
Xeptus
Anubis
20
5 / 0 / 4
12,865
585
17,701
6,698
4,246
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
19
0 / 2 / 3
12,410
564
8,601
13,295
5,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
3
Kills
14
14
Deaths
3
1
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Halk477
Nemesis
8
0
4
10
L
Mercury
Jonruuu
Mercury
0
2
0
0
L
Cthulhu
Naarwal
Cthulhu
0
3
0
0
L
Heimdallr
NameChanged3022
Heimdallr
3
3
0
1
L
Scylla
Ooni8
Scylla
0
3
0
0
L
Horus
PureElm1
Horus
0
3
1
0.17
W
Vamana
Reeger72
Vamana
0
0
3
1.5
W
Atlas
Tirrag
Atlas
1
1
10
6
W
Anubis
Xeptus
Anubis
5
0
4
7
W
Neith
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,254
Damage
49,620
76,874
Taken
70,874
47,384
Mitigated
54,567
25,102
Healing
20,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Halk477
Nemesis
12,452
5,520
0
2,304
16,694
9,487
636
3,330
13,173
0
135,594
L
Mercury
Jonruuu
Mercury
3,780
457
0
8,104
19,604
7,230
0
6,451
13,153
0
91,694
L
Cthulhu
Naarwal
Cthulhu
10,871
481
113
3,857
15,194
15,516
0
3,241
11,953
90,940
0
L
Heimdallr
NameChanged3022
Heimdallr
9,792
5,190
0
5,900
14,540
7,005
0
1,768
12,772
0
111,703
L
Scylla
Ooni8
Scylla
4,767
458
0
2,548
11,024
3,100
0
5,348
5,676
88,121
0
L
Horus
PureElm1
Horus
8,044
2,887
795
3,785
16,512
14,533
0
8,063
8,449
0
32,296
W
Vamana
Reeger72
Vamana
3,696
1,358
0
2,738
14,052
12,062
1,044
6,640
6,790
0
98,783
W
Atlas
Tirrag
Atlas
7,170
2,676
0
2,629
20,135
23,143
0
3,285
15,948
37,110
0
W
Anubis
Xeptus
Anubis
17,701
430
0
5,412
6,698
4,246
102
1,797
4,733
129,668
0
W
Neith
8,601
3,507
0
7,402
13,295
5,629
900
0
13,129
0
127,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,572
Gold Earned
61,737
726
Minions Killed
812
0
Camps Cleared
0
2,132,986
Distance Traveled
2,332,532
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,819
583
135
6
0
557,863
3
L
Mercury
9,278
422
132
6
0
506,287
3
L
Cthulhu
11,056
503
196
9
0
400,828
3
L
Heimdallr
11,099
505
178
8
0
413,727
4
L
Scylla
9,400
427
164
7
0
375,205
1
L
Horus
7,739
352
56
3
0
436,939
7
W
Vamana
12,549
570
222
10
0
434,993
3
W
Atlas
11,094
504
52
2
0
465,315
1
W
Anubis
12,865
585
201
9
0
420,624
6
W
Neith
12,410
564
202
9
0
453,737
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role