Player Matchup

Anubis
Anubis
DrBAller29
Anubis
Level 26
God Stats
20W - 4L
1,565 SR
Queue Stats
24W - 7L
1,618 Elo+
Party 1
Tiamat
Tiamat
TheKingChris
Tiamat
Level 17
God Stats
4W - 3L
1,490 SR
Queue Stats
24W - 10L
1,618 Elo+
Party 1
Gilgamesh
Gilgamesh
xzÐarkmoonzx
Gilgamesh
Level 66
God Stats
2W - 2L
1,863 SR
Queue Stats
24W - 10L
1,618 Elo+
Party 1
Team Averages
Level 36
1,639 SR
1,618 Elo+

VS

Team Averages
Level 38
1,285 SR
1,646 Elo+
Vamana
Vamana
J4Y933
Vamana
Level 54
God Stats
36W - 67L
1,389 SR
Queue Stats
252W - 362L
1,455 Elo+
Solo
Anhur
Anhur
RobCub
Anhur
Level 36
God Stats
0W - 1L
1,180 SR
Queue Stats
30W - 37L
1,607 Elo+
Party 2
Scylla
Scylla
Λfrodita
Scylla
Level 25
God Stats
0W - 1L
1,287 SR
Queue Stats
13W - 2L
1,876 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DrBAller29
Anubis
17
6 / 2 / 3
11,724
733
8,630
14,611
8,204
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
18
5 / 1 / 7
12,040
753
16,272
7,545
4,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
xzÐarkmoonzx
Gilgamesh
17
2 / 1 / 10
11,786
737
16,729
11,408
8,843
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
J4Y933
Vamana
14
1 / 3 / 1
10,543
659
7,088
18,103
14,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
RobCub
Anhur
14
2 / 5 / 1
9,937
621
3,355
13,470
5,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Λfrodita
Scylla
14
1 / 5 / 2
9,793
612
8,602
13,306
4,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
13
Kills
4
4
Deaths
13
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
DrBAller29
Anubis
6
2
3
3.75
L
Vamana
J4Y933
Vamana
1
3
1
0.5
L
Anhur
RobCub
Anhur
2
5
1
0.5
W
Tiamat
5
1
7
8.5
W
Gilgamesh
xzÐarkmoonzx
Gilgamesh
2
1
10
7
L
Scylla
Λfrodita
Scylla
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,631
Damage
19,045
33,564
Taken
44,879
21,771
Mitigated
24,565
14,687
Healing
6,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
DrBAller29
Anubis
8,630
419
0
8,417
14,611
8,204
138
5,052
9,269
60,249
0
L
Vamana
J4Y933
Vamana
7,088
3,866
0
6,173
18,103
14,753
120
8,757
8,753
0
21,453
L
Anhur
RobCub
Anhur
3,355
1,008
0
267
13,470
5,179
0
7,682
5,372
0
21,678
W
Tiamat
16,272
270
0
3,128
7,545
4,724
425
2,177
5,231
41,105
0
W
Gilgamesh
xzÐarkmoonzx
Gilgamesh
16,729
4,805
430
2,712
11,408
8,843
1,346
2,318
8,996
0
46,172
L
Scylla
Λfrodita
Scylla
8,602
517
0
500
13,306
4,633
0
7,143
5,718
39,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,550
Gold Earned
30,273
215
Minions Killed
160
13
Camps Cleared
3
931,950
Distance Traveled
873,472
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,724
733
75
5
5
281,182
3
L
Vamana
10,543
659
26
2
0
334,967
1
L
Anhur
9,937
621
56
4
1
260,713
1
W
Tiamat
12,040
753
74
5
1
318,617
5
W
Gilgamesh
11,786
737
66
4
7
332,151
4
L
Scylla
9,793
612
78
5
2
277,792
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role