Player Matchup

Danzaburou
Danzaburou
ChaosAndDemons
Danzaburou
Level 26
God Stats
1W - 1L
1,768 SR
Queue Stats
2W - 5L
1,349 Elo+
Party 2
Ymir
Ymir
NimbleMountain
Ymir
Level 152
God Stats
8W - 6L
1,523 SR
Queue Stats
319W - 98L
1,774 Elo+
Party 2
Janus
Janus
Not French Fry
Janus
Level 104
God Stats
1W - 2L
1,471 SR
Queue Stats
67W - 54L
1,527 Elo+
Party 2
Team Averages
Level 94
1,588 SR
1,550 Elo+

VS

Team Averages
Level 64
1,636 SR
1,526 Elo+
Bakasura
Bakasura
SmiteLover69
Bakasura
Level 7
God Stats
7W - 2L
1,765 SR
Queue Stats
18W - 13L
1,685 Elo+
Party 1
Charybdis
Charybdis
Zimvader6
Charybdis
Level 55
God Stats
31W - 43L
1,520 SR
Queue Stats
207W - 284L
1,345 Elo+
Solo
Jormungandr
Jormungandr
korber
Jormungandr
Level 129
God Stats
3W - 1L
1,622 SR
Queue Stats
26W - 22L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChaosAndDemons
Danzaburou
16
2 / 9 / 6
11,084
616
8,818
15,463
7,611
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 5 / 2
12,087
672
17,609
26,045
18,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
3 / 8 / 5
11,590
644
14,445
15,689
5,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
SmiteLover69
Bakasura
20
14 / 3 / 7
14,474
804
27,412
18,577
13,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charybdis
Zimvader6
Charybdis
17
6 / 2 / 12
13,113
729
11,574
11,560
5,649
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
korber
Jormungandr
17
2 / 5 / 16
12,757
709
13,250
24,823
29,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
57
10
Kills
22
22
Deaths
10
13
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ChaosAndDemons
Danzaburou
2
9
6
0.56
L
5
5
2
1.2
L
3
8
5
0.69
W
Bakasura
SmiteLover69
Bakasura
14
3
7
5.83
W
Charybdis
Zimvader6
Charybdis
6
2
12
6
W
Jormungandr
korber
Jormungandr
2
5
16
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,872
Damage
52,236
57,197
Taken
54,960
31,945
Mitigated
48,910
7,102
Healing
14,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ChaosAndDemons
Danzaburou
8,818
5,291
0
733
15,463
7,611
238
3,134
10,529
0
23,320
L
17,609
3,933
0
4,512
26,045
18,706
0
6,606
17,382
58,014
2,308
L
14,445
1,098
185
1,672
15,689
5,628
0
3,606
11,180
44,244
0
W
Bakasura
SmiteLover69
Bakasura
27,412
16,489
0
7,032
18,577
13,481
535
9,392
8,583
0
67,964
W
Charybdis
Zimvader6
Charybdis
11,574
7,250
0
2,883
11,560
5,649
2,061
9,535
1,691
0
41,969
W
Jormungandr
korber
Jormungandr
13,250
5,971
592
3,811
24,823
29,780
349
12,262
12,025
42,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,761
Gold Earned
40,344
186
Minions Killed
190
3
Camps Cleared
12
839,857
Distance Traveled
977,570
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,084
616
20
1
0
254,254
0
L
Ymir
12,087
672
90
5
3
285,356
1
L
Janus
11,590
644
76
4
0
300,247
0
W
Bakasura
14,474
804
97
5
8
370,477
5
W
Charybdis
13,113
729
45
3
3
294,652
1
W
Jormungandr
12,757
709
48
3
1
312,441
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role