Player Matchup

Gilgamesh
Gilgamesh
TheLastOneLeft12
Gilgamesh
Level 111
God Stats
0W - 1L
1,167 SR
Queue Stats
1W - 4L
1,308 Elo+
Party 1
Nu Wa
Nu Wa
bruhanna
Nu Wa
Level 8
God Stats
1W - 3L
1,452 SR
Queue Stats
1W - 4L
1,308 Elo+
Party 1
Izanami
Izanami
jbor8
Izanami
Level 37
God Stats
1W - 2L
1,357 SR
Queue Stats
1W - 4L
1,308 Elo+
Party 1
Team Averages
Level 52
1,325 SR
1,308 Elo+

VS

Team Averages
Level 114
1,522 SR
1,401 Elo+
Tyr
Tyr
BULL2SWOL
Tyr
Level 108
God Stats
10W - 13L
1,492 SR
Queue Stats
75W - 116L
1,401 Elo+
Solo
Bastet
Bastet
LeGrandPoulet04
Bastet
Level 109
God Stats
26W - 14L
1,622 SR
Queue Stats
210W - 318L
1,358 Elo+
Solo
Zeus
Zeus
draxx420
Zeus
Level 124
God Stats
6W - 5L
1,451 SR
Queue Stats
191W - 189L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
9
0 / 3 / 0
6,318
574
3,409
9,004
6,775
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
bruhanna
Nu Wa
11
0 / 3 / 0
6,590
599
3,184
6,799
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
jbor8
Izanami
11
0 / 3 / 0
6,798
618
4,433
9,952
4,129
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 5
8,689
790
7,250
9,823
6,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 0 / 7
7,928
721
8,617
4,966
1,992
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zeus
14
3 / 0 / 6
8,323
757
7,270
5,117
1,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
27
0
Kills
9
9
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
W
2
0
7
5.5
L
Gilgamesh
0
3
0
0
L
Nu Wa
bruhanna
Nu Wa
0
3
0
0
W
Zeus
3
0
6
6
L
Izanami
jbor8
Izanami
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,026
Damage
23,137
25,755
Taken
19,906
13,296
Mitigated
10,635
1,563
Healing
7,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,250
611
67
4,073
9,823
6,722
62
1,384
8,439
0
19,945
W
8,617
1,883
0
1,266
4,966
1,992
836
720
4,246
0
34,254
L
Gilgamesh
3,409
712
248
651
9,004
6,775
0
3,106
5,898
0
8,648
L
Nu Wa
bruhanna
Nu Wa
3,184
926
0
33
6,799
2,392
0
1,662
5,137
15,390
0
W
Zeus
7,270
904
0
2,208
5,117
1,921
674
1,633
3,484
34,660
0
L
Izanami
jbor8
Izanami
4,433
2,644
0
631
9,952
4,129
0
2,744
7,208
0
26,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,706
Gold Earned
24,940
119
Minions Killed
145
2
Camps Cleared
9
518,869
Distance Traveled
691,450
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,689
790
35
3
1
247,455
3
W
Bastet
7,928
721
44
4
4
238,826
1
L
Gilgamesh
6,318
574
9
1
0
209,923
4
L
Nu Wa
6,590
599
49
4
2
152,936
0
W
Zeus
8,323
757
66
6
4
205,169
1
L
Izanami
6,798
618
61
6
0
156,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role