Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
CaO_oN
Baron Samedi
Level 106
God Stats
28W - 33L
1,482 SR
Queue Stats
535W - 584L
1,485 Elo+
Solo
Tiamat
Tiamat
Daniel543215110
Tiamat
Level 134
God Stats
9W - 17L
1,464 SR
Queue Stats
424W - 413L
1,508 Elo+
Party 1
Kali
Kali
pQp bR34k JOK3R
Kali
Level 110
God Stats
5W - 5L
1,279 SR
Queue Stats
328W - 376L
1,502 Elo+
Solo
Nu Wa
Nu Wa
straySaucer3175
Nu Wa
Level 82
God Stats
0W - 1L
1,778 SR
Queue Stats
31W - 29L
1,502 Elo+
Party 1
Team Averages
Level 118
1,501 SR
1,499 Elo+

VS

Team Averages
Level 81
1,547 SR
1,477 Elo+
Charybdis
Charybdis
Guszlly
Charybdis
Level 88
God Stats
22W - 14L
1,540 SR
Queue Stats
68W - 60L
1,584 Elo+
Party 2
Ravana
Ravana
KobaHataki
Ravana
Level 116
God Stats
4W - 3L
1,544 SR
Queue Stats
224W - 233L
1,431 Elo+
Solo
Cernunnos
Cernunnos
NyK0w
Cernunnos
Level 149
God Stats
4W - 1L
1,369 SR
Queue Stats
103W - 79L
1,477 Elo+
Party 3
Bacchus
Bacchus
Nyazi
Bacchus
Level 24
God Stats
1W - 1L
1,782 SR
Queue Stats
2W - 2L
1,226 Elo+
Party 2
Baron Samedi
Baron Samedi
Tostyler
Baron Samedi
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 20L
1,668 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
1 / 3 / 1
8,487
499
6,054
7,540
2,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Baron Samedi
CaO_oN
Baron Samedi
11
1 / 3 / 2
7,595
447
5,576
10,604
5,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

16
1 / 4 / 0
9,437
555
7,632
10,074
7,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 6 / 2
7,588
446
5,661
18,876
8,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 8 / 3
7,772
457
8,294
10,666
3,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Guszlly
Charybdis
18
7 / 1 / 1
11,202
659
7,492
11,210
5,127
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ravana
KobaHataki
Ravana
14
3 / 2 / 3
8,585
505
6,117
8,996
4,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cernunnos
NyK0w
Cernunnos
17
7 / 1 / 2
10,252
603
13,278
14,574
7,387
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
Nyazi
Bacchus
13
2 / 0 / 10
9,034
531
5,242
9,076
12,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Baron Samedi
Tostyler
Baron Samedi
16
4 / 1 / 1
10,494
617
6,370
13,306
6,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
5
Kills
23
24
Deaths
5
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
3
1
0.5
L
Baron Samedi
CaO_oN
Baron Samedi
1
3
2
0.67
L
1
4
0
0.25
W
Charybdis
Guszlly
Charybdis
7
1
1
7.5
W
Ravana
KobaHataki
Ravana
3
2
3
2.25
W
Cernunnos
NyK0w
Cernunnos
7
1
2
8
W
Bacchus
Nyazi
Bacchus
2
0
10
7
W
Baron Samedi
Tostyler
Baron Samedi
4
1
1
4.5
L
1
6
2
0.33
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,217
Damage
38,499
57,760
Taken
57,162
27,889
Mitigated
36,270
13,663
Healing
25,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
6,054
484
0
1,491
7,540
2,983
0
264
7,276
67,121
0
L
Baron Samedi
CaO_oN
Baron Samedi
5,576
851
1,217
4,368
10,604
5,653
487
1,780
8,824
36,136
0
L
7,632
1,108
0
2,320
10,074
7,389
1,032
5,446
4,628
77,046
0
W
Charybdis
Guszlly
Charybdis
7,492
5,405
0
5,560
11,210
5,127
1,842
3,126
8,084
0
112,177
W
Ravana
KobaHataki
Ravana
6,117
1,644
0
3,921
8,996
4,706
0
4,627
4,369
0
51,534
W
Cernunnos
NyK0w
Cernunnos
13,278
7,316
0
9,720
14,574
7,387
1,332
6,304
8,270
0
116,123
W
Bacchus
Nyazi
Bacchus
5,242
707
0
1,501
9,076
12,298
527
4,923
4,153
17,818
0
W
Baron Samedi
Tostyler
Baron Samedi
6,370
1,104
0
5,091
13,306
6,752
0
9,027
4,279
81,801
0
L
5,661
3,908
0
4,035
18,876
8,427
0
1,445
17,431
0
55,737
L
8,294
1,440
0
232
10,666
3,437
1,213
2,677
7,989
42,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,879
Gold Earned
49,567
487
Minions Killed
622
0
Camps Cleared
0
1,417,112
Distance Traveled
1,555,135
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,487
499
115
7
0
306,092
3
L
Baron Samedi
7,595
447
53
3
0
291,104
5
L
Tiamat
9,437
555
161
9
0
277,767
3
W
Charybdis
11,202
659
177
10
0
294,182
7
W
Ravana
8,585
505
86
5
0
330,879
2
W
Cernunnos
10,252
603
154
9
0
307,835
2
W
Bacchus
9,034
531
25
1
0
341,336
4
W
Baron Samedi
10,494
617
180
11
0
280,903
2
L
Kali
7,588
446
86
5
0
313,245
5
L
Nu Wa
7,772
457
72
4
0
228,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role