Player Matchup

King Arthur
King Arthur
DarkViking01
King Arthur
Level 149
God Stats
3W - 4L
1,527 SR
Queue Stats
128W - 123L
1,543 Elo+
Party 1
Neith
Neith
Darkliuss
Neith
Level 136
God Stats
4W - 2L
1,627 SR
Queue Stats
98W - 99L
1,529 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
LikeMyTendiesHot
Morgan Le Fay
Level 43
God Stats
3W - 0L
1,757 SR
Queue Stats
124W - 140L
1,460 Elo+
Solo
Nemesis
Nemesis
Wazzatazza
Nemesis
Level 38
God Stats
5W - 6L
1,456 SR
Queue Stats
59W - 81L
1,456 Elo+
Solo
Ymir
Ymir
darkbling
Ymir
Level 16
God Stats
12W - 8L
1,633 SR
Queue Stats
43W - 43L
1,605 Elo+
Party 1
Team Averages
Level 76
1,600 SR
1,519 Elo+

VS

Team Averages
Level 37
1,514 SR
1,599 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DpressionKat
Arachne
Level 36
God Stats
0W - 2L
1,284 SR
Queue Stats
45W - 32L
1,556 Elo+
Solo
Osiris
Osiris
FreshHot Pot337
Osiris
Level 35
God Stats
5W - 6L
1,706 SR
Queue Stats
49W - 77L
1,425 Elo+
Solo
Kukulkan
Kukulkan
Mashedtators
Kukulkan
Level 46
God Stats
1W - 2L
1,580 SR
Queue Stats
2W - 2L
1,687 Elo+
Party 2
Cthulhu
Cthulhu
Rackzertree
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 22L
1,826 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DarkViking01
King Arthur
17
1 / 2 / 11
11,180
559
18,154
22,010
19,492
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Neith
Darkliuss
Neith
15
3 / 4 / 5
10,080
504
6,332
10,224
5,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
LikeMyTendiesHot
Morgan Le Fay
17
8 / 3 / 7
11,185
559
21,712
14,575
6,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Wazzatazza
Nemesis
19
11 / 2 / 6
12,321
616
13,988
18,952
9,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
14
4 / 2 / 5
9,430
472
5,220
19,537
24,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
3 / 6 / 1
10,037
502
10,724
15,450
6,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
DpressionKat
Arachne
18
8 / 2 / 0
11,419
571
11,742
19,488
9,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
0 / 4 / 3
8,738
437
9,934
19,546
22,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
Mashedtators
Kukulkan
14
2 / 8 / 1
8,737
437
9,373
13,563
6,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Rackzertree
Cthulhu
13
0 / 7 / 6
8,312
416
12,871
24,025
14,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
24
27
Kills
13
13
Deaths
27
34
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
3
6
1
0.58
W
King Arthur
DarkViking01
King Arthur
1
2
11
3.25
W
Neith
Darkliuss
Neith
3
4
5
1.38
L
Arachne
DpressionKat
Arachne
8
2
0
4
L
0
4
3
0.38
W
Morgan Le Fay
LikeMyTendiesHot
Morgan Le Fay
8
3
7
3.83
L
Kukulkan
Mashedtators
Kukulkan
2
8
1
0.31
L
Cthulhu
Rackzertree
Cthulhu
0
7
6
0.43
W
Nemesis
Wazzatazza
Nemesis
11
2
6
7
W
Ymir
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,406
Damage
54,644
85,298
Taken
92,072
64,787
Mitigated
59,888
24,251
Healing
23,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
10,724
4,523
0
4,042
15,450
6,927
0
4,506
10,815
0
76,719
W
King Arthur
DarkViking01
King Arthur
18,154
2,602
0
10,239
22,010
19,492
198
1,367
20,529
0
94,759
W
Neith
Darkliuss
Neith
6,332
1,988
0
2,006
10,224
5,152
954
683
8,925
0
65,480
L
Arachne
DpressionKat
Arachne
11,742
7,599
0
3,860
19,488
9,841
816
1,341
18,085
0
97,848
L
9,934
3,217
0
6,569
19,546
22,467
156
1,658
17,795
0
66,701
W
Morgan Le Fay
LikeMyTendiesHot
Morgan Le Fay
21,712
1,687
193
2,913
14,575
6,827
0
9,495
4,360
64,862
0
L
Kukulkan
Mashedtators
Kukulkan
9,373
687
164
1,089
13,563
6,181
252
9,144
3,821
44,722
0
L
Cthulhu
Rackzertree
Cthulhu
12,871
1,055
1,021
6,736
24,025
14,472
0
8,974
13,934
48,089
0
W
Nemesis
Wazzatazza
Nemesis
13,988
8,021
0
3,707
18,952
9,222
756
3,137
15,512
0
128,963
W
Ymir
5,220
1,373
12
5,181
19,537
24,094
0
6,597
12,258
22,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,196
Gold Earned
47,243
628
Minions Killed
546
0
Camps Cleared
0
1,846,461
Distance Traveled
1,891,044
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
10,037
502
139
7
0
371,992
4
W
King Arthur
11,180
559
165
8
0
405,830
8
W
Neith
10,080
504
134
7
0
281,878
8
L
Arachne
11,419
571
156
8
0
457,503
2
L
Osiris
8,738
437
102
5
0
347,869
4
W
Morgan Le Fay
11,185
559
110
6
0
360,868
2
L
Kukulkan
8,737
437
81
4
0
338,294
3
L
Cthulhu
8,312
416
68
3
0
375,386
4
W
Nemesis
12,321
616
175
9
0
441,681
1
W
Ymir
9,430
472
44
2
0
356,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role