Player Matchup

Ah Muzen Cab
Ah Muzen Cab
ArcMajor1600810
Ah Muzen Cab
Level 85
God Stats
0W - 1L
1,279 SR
Queue Stats
7W - 24L
1,085 Elo+
Party 2
Hercules
Hercules
Leopardplume
Hercules
Level 87
God Stats
0W - 4L
1,116 SR
Queue Stats
7W - 23L
1,085 Elo+
Party 2
Ra
Ra
SchweppesTonic4
Ra
Level 14
God Stats
0W - 2L
1,684 SR
Queue Stats
2W - 17L
1,097 Elo+
Party 2
Team Averages
Level 62
1,359 SR
1,089 Elo+

VS

Team Averages
Level 144
1,728 SR
1,575 Elo+
Anhur
Anhur
Argey
Anhur
Level 157
God Stats
7W - 5L
1,548 SR
Queue Stats
143W - 87L
1,640 Elo+
Party 1
Sun Wukong
Sun Wukong
Psovod
Sun Wukong
Level 156
God Stats
12W - 0L
2,072 SR
Queue Stats
145W - 107L
1,571 Elo+
Party 1
Baron Samedi
Baron Samedi
V3n0m Cz
Baron Samedi
Level 119
God Stats
61W - 44L
1,564 SR
Queue Stats
347W - 347L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ArcMajor1600810
Ah Muzen Cab
11
2 / 3 / 2
6,952
695
7,407
7,925
2,906
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Leopardplume
Hercules
11
2 / 4 / 2
7,410
741
4,326
15,080
12,951
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
1 / 8 / 3
6,981
698
3,686
11,124
4,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Argey
Anhur
13
5 / 2 / 6
8,358
836
6,895
7,113
3,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
Psovod
Sun Wukong
13
6 / 2 / 8
9,001
900
11,641
12,533
8,242
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Baron Samedi
V3n0m Cz
Baron Samedi
14
4 / 1 / 11
8,564
856
9,579
5,565
4,423
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
5
Kills
15
15
Deaths
5
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
ArcMajor1600810
Ah Muzen Cab
2
3
2
1
W
Anhur
Argey
Anhur
5
2
6
4
L
Hercules
Leopardplume
Hercules
2
4
2
0.75
W
Sun Wukong
Psovod
Sun Wukong
6
2
8
5
L
1
8
3
0.31
W
Baron Samedi
V3n0m Cz
Baron Samedi
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,419
Damage
28,115
34,129
Taken
25,211
20,107
Mitigated
15,938
9,083
Healing
13,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
ArcMajor1600810
Ah Muzen Cab
7,407
2,422
263
1,808
7,925
2,906
0
2,382
5,543
0
25,710
W
Anhur
Argey
Anhur
6,895
2,906
0
2,159
7,113
3,273
346
1,173
5,940
0
35,550
L
Hercules
Leopardplume
Hercules
4,326
1,782
284
2,768
15,080
12,951
0
3,608
11,472
0
12,140
W
Sun Wukong
Psovod
Sun Wukong
11,641
2,093
158
5,581
12,533
8,242
1,091
2,093
10,440
0
28,897
L
3,686
768
2,163
1,797
11,124
4,250
0
3,589
7,535
18,500
0
W
Baron Samedi
V3n0m Cz
Baron Samedi
9,579
728
1,807
3,307
5,565
4,423
1,067
1,034
4,531
24,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,343
Gold Earned
25,923
86
Minions Killed
139
0
Camps Cleared
9
499,470
Distance Traveled
555,841
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,952
695
41
4
0
171,660
0
W
Anhur
8,358
836
58
6
6
171,678
1
L
Hercules
7,410
741
20
2
0
171,101
0
W
Sun Wukong
9,001
900
42
4
2
195,785
1
L
Ra
6,981
698
25
3
0
156,709
0
W
Baron Samedi
8,564
856
39
4
1
188,378
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role