Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
BogWater11
Sun Wukong
Level 151
God Stats
64W - 65L
1,550 SR
Queue Stats
65W - 66L
1,526 Elo+
Party 1
Neith
Neith
Cromalis xMGDx
Neith
Level 160
God Stats
3W - 3L
1,720 SR
Queue Stats
68W - 66L
1,526 Elo+
Solo
Agni
Agni
GhanaPallbearer
Agni
Level 159
God Stats
3W - 3L
1,699 SR
Queue Stats
230W - 237L
1,527 Elo+
Party 1
King Arthur
King Arthur
HarambeKin
King Arthur
Level 122
God Stats
3W - 9L
1,500 SR
Queue Stats
296W - 296L
1,536 Elo+
Solo
Team Averages
Level 140
1,594 SR
1,523 Elo+

VS

Team Averages
Level 95
1,559 SR
1,451 Elo+
Thor
Thor
 
Thor
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Fruitroopr
Cu Chulainn
Level 67
God Stats
3W - 3L
1,927 SR
Queue Stats
68W - 80L
1,498 Elo+
Solo
Anhur
Anhur
MrJuicyJuice
Anhur
Level 144
God Stats
4W - 2L
1,295 SR
Queue Stats
253W - 284L
1,507 Elo+
Solo
Freya
Freya
crack-army444
Freya
Level 63
God Stats
1W - 0L
1,379 SR
Queue Stats
4W - 6L
1,244 Elo+
Solo
Khepri
Khepri
lMiiRRorz il
Khepri
Level 159
God Stats
2W - 0L
1,695 SR
Queue Stats
140W - 143L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
2 / 4 / 6
8,838
680
8,502
14,396
10,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
BogWater11
Sun Wukong
15
1 / 4 / 7
8,592
661
6,680
15,416
13,037
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
5 / 2 / 2
10,669
821
11,851
11,773
5,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 4 / 7
9,377
721
12,586
13,244
5,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
HarambeKin
King Arthur
15
3 / 3 / 6
8,849
681
12,002
15,939
13,289
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
18
8 / 2 / 6
11,144
857
16,591
13,085
7,131
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
Fruitroopr
Cu Chulainn
17
3 / 2 / 10
9,986
768
17,307
16,276
16,195
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
3 / 5 / 9
10,091
776
11,904
14,571
6,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 4 / 0
7,778
598
3,535
7,490
3,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
18
3 / 2 / 11
10,585
814
7,417
15,032
16,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
53
15
Kills
17
17
Deaths
15
28
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
4
6
1.25
W
Thor
 
Thor
8
2
6
5.5
L
Sun Wukong
BogWater11
Sun Wukong
1
4
7
1.13
L
5
2
2
3
W
Cu Chulainn
Fruitroopr
Cu Chulainn
3
2
10
4
L
4
4
7
1.88
L
King Arthur
HarambeKin
King Arthur
3
3
6
2
W
3
5
9
1.5
W
0
4
0
0
W
Khepri
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,621
Damage
56,754
70,768
Taken
66,454
48,201
Mitigated
50,360
12,440
Healing
9,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
8,502
686
0
1,720
14,396
10,192
0
2,174
12,222
21,056
0
W
Thor
 
Thor
16,591
4,193
0
750
13,085
7,131
469
3,766
9,136
0
43,935
L
Sun Wukong
BogWater11
Sun Wukong
6,680
947
0
4,236
15,416
13,037
0
3,052
12,364
0
21,421
L
11,851
3,779
0
3,347
11,773
5,915
1,336
1,567
10,206
0
56,819
W
Cu Chulainn
Fruitroopr
Cu Chulainn
17,307
1,801
0
2,135
16,276
16,195
87
5,565
10,547
5,807
35,605
L
12,586
1,156
336
2,185
13,244
5,768
546
2,494
10,750
34,141
0
L
King Arthur
HarambeKin
King Arthur
12,002
1,024
0
616
15,939
13,289
0
3,144
12,795
0
24,610
W
11,904
5,884
0
1,325
14,571
6,997
326
3,432
10,923
0
47,618
W
3,535
1,204
0
520
7,490
3,319
0
2,181
5,265
12,498
0
W
Khepri
7,417
557
490
4,561
15,032
16,718
0
5,231
9,495
23,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,325
Gold Earned
49,584
244
Minions Killed
246
0
Camps Cleared
0
1,268,023
Distance Traveled
1,231,195
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,838
680
39
3
0
230,596
1
W
Thor
11,144
857
61
5
0
274,476
4
L
Sun Wukong
8,592
661
18
1
0
246,362
1
L
Neith
10,669
821
110
8
0
255,480
1
W
Cu Chulainn
9,986
768
61
5
0
283,266
1
L
Agni
9,377
721
49
4
0
265,745
1
L
King Arthur
8,849
681
28
2
0
269,840
1
W
Anhur
10,091
776
65
5
0
229,944
1
W
Freya
7,778
598
27
2
0
167,935
0
W
Khepri
10,585
814
32
2
0
275,574
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role