Player Matchup

Ganesha
Ganesha
Diamond IV
Xx_MaKarnical_xX
Ganesha
Diamond IV
Level 160
God Stats
46W - 21L
1,778 SR
Queue Stats
130W - 82L
2,165 MMR
Party 1
Awilix
Awilix
Diamond IV
alextorres95
Awilix
Diamond IV
Level 157
God Stats
8W - 3L
1,631 SR
Queue Stats
130W - 82L
2,165 MMR
Party 1
Yu Huang
Yu Huang
Diamond IV
chocouli
Yu Huang
Diamond IV
Level 159
God Stats
10W - 2L
1,828 SR
Queue Stats
130W - 82L
2,165 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 159
1,746 SR
2,165 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 100
1,655 SR
1,805 MMR
Fenrir
Fenrir
Gold I
Kneenogzgrow
Fenrir
Gold I
Level 47
God Stats
2W - 3L
1,893 SR
Queue Stats
56W - 73L
1,809 MMR
Solo
Odin
Odin
Platinum III
guicharisma
Odin
Platinum III
Level 154
God Stats
116W - 112L
1,571 SR
Queue Stats
261W - 319L
1,999 MMR
Solo
Bacchus
Bacchus
Gold V
l Pirlo 21 l
Bacchus
Gold V
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,608 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 12
8,574
779
3,852
11,921
11,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Awilix
13
4 / 0 / 8
8,214
747
13,159
9,731
5,003
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
chocouli
Yu Huang
14
8 / 0 / 2
9,172
834
12,302
4,678
2,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
GebAtlasArtioShivaAh Muzen Cab

VS

Bans
AresAphroditeHou YiVulcanIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
0 / 5 / 0
5,990
545
4,118
12,460
8,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 2 / 0
6,019
547
2,848
9,795
7,031
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
l Pirlo 21 l
Bacchus
10
0 / 5 / 0
6,654
605
4,872
13,492
11,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
12
Kills
0
0
Deaths
12
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
5
0
0
W
0
0
12
6
W
Awilix
4
0
8
8
W
Yu Huang
chocouli
Yu Huang
8
0
2
9
L
0
2
0
0
L
Bacchus
l Pirlo 21 l
Bacchus
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,313
Damage
11,838
26,330
Taken
35,747
19,148
Mitigated
27,022
6,248
Healing
3,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,118
872
0
1,721
12,460
8,589
0
5,481
6,979
0
11,506
W
3,852
621
0
4,282
11,921
11,905
627
1,940
9,834
14,037
0
W
Awilix
13,159
4,946
0
1,014
9,731
5,003
582
2,267
7,265
0
38,371
W
Yu Huang
chocouli
Yu Huang
12,302
2,130
0
952
4,678
2,240
523
1,437
3,158
42,112
0
L
2,848
223
0
480
9,795
7,031
50
4,325
5,470
0
13,475
L
Bacchus
l Pirlo 21 l
Bacchus
4,872
631
0
1,270
13,492
11,402
0
6,421
7,071
14,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,960
Gold Earned
18,663
132
Minions Killed
60
9
Camps Cleared
1
629,948
Distance Traveled
538,423
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,990
545
11
1
0
172,603
3
W
Ganesha
8,574
779
1
0
0
202,396
0
W
Awilix
8,214
747
44
4
5
226,187
1
W
Yu Huang
9,172
834
87
8
4
201,365
3
L
Odin
6,019
547
33
3
0
167,995
1
L
Bacchus
6,654
605
16
1
1
197,825
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role