Player Matchup

Athena
Athena
 
Athena
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Fréeze
Anhur
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 30L
1,572 Elo+
Party 1
Bacchus
Bacchus
NopeXD01
Bacchus
Level 142
God Stats
1W - 1L
1,567 SR
Queue Stats
48W - 15L
1,823 Elo+
Party 1
Chaac
Chaac
TakaNe4
Chaac
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 12L
1,764 Elo+
Party 1
Ne Zha
Ne Zha
dvaenadelavcev
Ne Zha
Level 20
God Stats
2W - 0L
1,721 SR
Queue Stats
7W - 0L
2,017 Elo+
Party 1
Team Averages
Level 116
1,558 SR
1,735 Elo+

VS

Team Averages
Level 41
1,522 SR
1,461 Elo+
Skadi
Skadi
Friiks
Skadi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Bastet
Bastet
IsoJaviSo
Bastet
Level 29
God Stats
7W - 5L
1,790 SR
Queue Stats
259W - 264L
1,535 Elo+
Party 3
Baba Yaga
Baba Yaga
M3RA
Baba Yaga
Level 103
God Stats
3W - 2L
1,727 SR
Queue Stats
230W - 223L
1,590 Elo+
Party 3
Sobek
Sobek
Shooesfly
Sobek
Level 30
God Stats
0W - 2L
1,302 SR
Queue Stats
16W - 32L
1,360 Elo+
Party 2
Bacchus
Bacchus
supermesna
Bacchus
Level 26
God Stats
0W - 1L
1,290 SR
Queue Stats
6W - 18L
1,323 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
15
2 / 1 / 18
8,772
877
6,657
12,339
12,380
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
Fréeze
Anhur
16
11 / 0 / 12
9,599
960
13,564
8,863
4,661
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bacchus
NopeXD01
Bacchus
13
4 / 4 / 15
8,321
832
10,894
10,874
8,814
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
TakaNe4
Chaac
16
8 / 2 / 10
9,227
923
11,831
11,875
15,988
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
0 / 1 / 21
8,749
875
9,202
14,815
12,116
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Friiks
Skadi
12
2 / 8 / 2
7,003
700
8,612
12,987
6,108
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
IsoJaviSo
Bastet
11
2 / 6 / 1
6,612
661
10,374
11,944
4,955
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Baba Yaga
M3RA
Baba Yaga
12
0 / 3 / 4
6,565
657
6,664
6,960
3,331
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
Shooesfly
Sobek
14
1 / 4 / 5
7,680
768
5,726
13,102
13,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bacchus
supermesna
Bacchus
14
3 / 4 / 2
7,231
723
5,080
12,959
15,385
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
22
25
Kills
8
8
Deaths
25
76
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
1
18
11
L
Skadi
Friiks
Skadi
2
8
2
0.38
W
Anhur
Fréeze
Anhur
11
0
12
17
L
Bastet
IsoJaviSo
Bastet
2
6
1
0.42
L
Baba Yaga
M3RA
Baba Yaga
0
3
4
0.67
W
Bacchus
NopeXD01
Bacchus
4
4
15
2.88
L
Sobek
Shooesfly
Sobek
1
4
5
0.88
W
Chaac
TakaNe4
Chaac
8
2
10
6.5
W
0
1
21
10.5
L
Bacchus
supermesna
Bacchus
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,148
Damage
36,456
58,766
Taken
57,952
53,959
Mitigated
43,681
22,901
Healing
9,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
6,657
1,712
3,354
2,295
12,339
12,380
732
3,462
8,877
13,891
0
L
Skadi
Friiks
Skadi
8,612
4,097
0
507
12,987
6,108
0
4,708
8,075
0
13,362
W
Anhur
Fréeze
Anhur
13,564
6,394
1,745
3,037
8,863
4,661
2,887
3,535
5,328
0
21,737
L
Bastet
IsoJaviSo
Bastet
10,374
2,063
464
1,652
11,944
4,955
0
2,785
9,022
0
18,505
L
Baba Yaga
M3RA
Baba Yaga
6,664
258
908
2,111
6,960
3,331
0
2,460
4,475
14,595
0
W
Bacchus
NopeXD01
Bacchus
10,894
1,993
184
444
10,874
8,814
1,072
2,824
8,050
14,561
0
L
Sobek
Shooesfly
Sobek
5,726
657
0
2,404
13,102
13,902
0
3,539
9,377
12,963
0
W
Chaac
TakaNe4
Chaac
11,831
1,843
544
3,116
11,875
15,988
352
1,822
10,053
0
20,613
W
9,202
1,637
3,229
4,953
14,815
12,116
461
5,827
8,988
0
22,671
L
Bacchus
supermesna
Bacchus
5,080
790
442
1,119
12,959
15,385
0
4,059
8,661
7,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,668
Gold Earned
35,091
98
Minions Killed
59
0
Camps Cleared
0
1,031,753
Distance Traveled
890,584
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,772
877
19
2
0
214,458
10
L
Skadi
7,003
700
13
1
0
162,687
0
W
Anhur
9,599
960
32
3
0
194,202
0
L
Bastet
6,612
661
8
1
0
193,615
0
L
Baba Yaga
6,565
657
15
2
0
207,740
0
W
Bacchus
8,321
832
11
1
0
203,284
3
L
Sobek
7,680
768
13
1
0
130,144
0
W
Chaac
9,227
923
16
2
0
205,038
0
W
Ne Zha
8,749
875
20
2
0
214,771
0
L
Bacchus
7,231
723
10
1
0
196,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role