Player Matchup

Odin
Odin
Enuma-HD-Gaming
Odin
Level 119
God Stats
1W - 2L
1,150 SR
Queue Stats
33W - 34L
1,420 Elo+
Party 1
Chiron
Chiron
Kongruu
Chiron
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 7L
1,002 Elo+
Party 1
Merlin
Merlin
PeetSamuel
Merlin
Level 109
God Stats
2W - 1L
1,687 SR
Queue Stats
32W - 33L
1,408 Elo+
Party 1
Team Averages
Level 98
1,446 SR
1,277 Elo+

VS

Team Averages
Level 96
1,537 SR
1,422 Elo+
Thoth
Thoth
Justice_delivery
Thoth
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 60L
1,433 Elo+
Solo
Ymir
Ymir
PRIMAGENBOSS
Ymir
Level 106
God Stats
2W - 5L
1,388 SR
Queue Stats
247W - 303L
1,459 Elo+
Solo
Anhur
Anhur
PostTerms
Anhur
Level 59
God Stats
3W - 3L
1,724 SR
Queue Stats
143W - 259L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 6
10,103
722
14,259
14,872
11,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chiron
Kongruu
Chiron
15
6 / 2 / 3
10,181
727
13,422
9,004
4,020
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
PeetSamuel
Merlin
14
0 / 2 / 7
9,247
661
7,749
10,924
4,457
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 2
9,110
651
8,997
7,239
2,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 3 / 3
9,141
653
12,047
17,976
9,941
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Anhur
PostTerms
Anhur
13
1 / 5 / 4
9,038
646
7,589
14,738
7,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
11
Kills
5
5
Deaths
11
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
1
6
8
L
2
3
2
1
W
Chiron
Kongruu
Chiron
6
2
3
3.75
L
2
3
3
1.17
W
Merlin
PeetSamuel
Merlin
0
2
7
1.75
L
Anhur
PostTerms
Anhur
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,430
Damage
28,633
34,800
Taken
39,953
20,227
Mitigated
19,922
6,815
Healing
6,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,259
3,243
200
2,939
14,872
11,750
280
6,698
8,174
432
22,745
L
8,997
217
0
250
7,239
2,513
0
1,048
5,859
28,621
0
W
Chiron
Kongruu
Chiron
13,422
5,813
597
1,610
9,004
4,020
126
7,288
1,716
0
29,570
L
12,047
1,442
462
3,226
17,976
9,941
0
3,153
14,167
41,114
0
W
Merlin
PeetSamuel
Merlin
7,749
168
0
1,469
10,924
4,457
625
7,353
3,571
36,177
0
L
Anhur
PostTerms
Anhur
7,589
3,297
323
2,683
14,738
7,468
106
3,221
10,832
0
26,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,531
Gold Earned
27,289
148
Minions Killed
156
4
Camps Cleared
8
718,115
Distance Traveled
695,354
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,103
722
26
2
0
268,506
4
L
Thoth
9,110
651
53
4
2
239,303
0
W
Chiron
10,181
727
43
3
0
229,261
0
L
Ymir
9,141
653
58
4
3
229,508
2
W
Merlin
9,247
661
79
6
4
220,348
2
L
Anhur
9,038
646
45
3
3
226,543
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role