Player Matchup

King Arthur
King Arthur
Chewbakachu
King Arthur
Level 137
God Stats
3W - 5L
1,557 SR
Queue Stats
65W - 81L
1,416 Elo+
Party 1
Thanatos
Thanatos
SP33D13PICO92
Thanatos
Level 158
God Stats
1W - 0L
1,450 SR
Queue Stats
45W - 36L
1,543 Elo+
Party 1
Sol
Sol
mrthejoe7
Sol
Level 144
God Stats
4W - 5L
1,045 SR
Queue Stats
89W - 101L
1,509 Elo+
Party 1
Team Averages
Level 146
1,351 SR
1,489 Elo+

VS

Team Averages
Level 86
1,594 SR
1,392 Elo+
Susano
Susano
BOVCE
Susano
Level 115
God Stats
1W - 1L
1,742 SR
Queue Stats
23W - 37L
1,367 Elo+
Party 2
Fenrir
Fenrir
HouseGoblin
Fenrir
Level 37
God Stats
1W - 2L
1,446 SR
Queue Stats
38W - 56L
1,410 Elo+
Solo
Arachne
Arachne
yaboibattosai
Arachne
Level 107
God Stats
0W - 2L
1,592 SR
Queue Stats
21W - 29L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chewbakachu
King Arthur
17
5 / 3 / 12
12,406
730
20,034
18,300
22,955
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
SP33D13PICO92
Thanatos
16
9 / 6 / 7
12,150
715
12,876
18,701
10,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
5 / 2 / 10
12,321
725
23,759
15,009
8,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
BOVCE
Susano
16
3 / 7 / 4
11,302
665
10,302
17,854
8,384
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
17
4 / 3 / 4
11,224
660
11,542
29,169
32,320
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
16
4 / 9 / 6
11,992
705
15,847
21,833
13,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
25
19
Kills
11
11
Deaths
19
29
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Susano
BOVCE
Susano
3
7
4
0.71
W
King Arthur
Chewbakachu
King Arthur
5
3
12
3.67
L
Fenrir
4
3
4
2
W
Thanatos
SP33D13PICO92
Thanatos
9
6
7
2.08
W
5
2
10
5
L
Arachne
4
9
6
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,669
Damage
37,691
52,010
Taken
68,856
41,740
Mitigated
54,376
18,538
Healing
7,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
BOVCE
Susano
10,302
573
0
882
17,854
8,384
0
4,446
13,408
0
36,804
W
King Arthur
Chewbakachu
King Arthur
20,034
1,855
0
1,639
18,300
22,955
0
1,628
16,672
0
54,046
L
Fenrir
11,542
2,750
0
3,221
29,169
32,320
24
10,566
18,603
11,698
21,537
W
Thanatos
SP33D13PICO92
Thanatos
12,876
4,313
0
8,994
18,701
10,252
53
1,067
16,237
0
34,473
W
23,759
10,156
0
7,905
15,009
8,533
2,559
1,332
13,677
66,727
5,878
L
Arachne
15,847
8,347
0
3,152
21,833
13,672
0
7,180
14,653
0
42,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,877
Gold Earned
34,518
238
Minions Killed
147
8
Camps Cleared
5
889,083
Distance Traveled
856,897
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
11,302
665
59
3
4
282,078
1
W
King Arthur
12,406
730
73
4
2
298,806
1
L
Fenrir
11,224
660
30
2
0
292,169
1
W
Thanatos
12,150
715
48
3
3
298,707
0
W
Sol
12,321
725
117
7
3
291,570
2
L
Arachne
11,992
705
58
3
1
282,650
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role