Player Matchup

Ganesha
Ganesha
C4rr0ts4ndP34s
Ganesha
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,690 Elo+
Party 2
Shiva
Shiva
DerpyJimmy
Shiva
Level 119
God Stats
3W - 2L
1,741 SR
Queue Stats
4W - 3L
1,690 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TenmosFather
Morgan Le Fay
Level 15
God Stats
3W - 1L
1,741 SR
Queue Stats
4W - 3L
1,690 Elo+
Party 2
Team Averages
Level 80
1,661 SR
1,690 Elo+

VS

Team Averages
Level 69
1,663 SR
1,587 Elo+
Athena
Athena
HansYo1o
Athena
Level 62
God Stats
0W - 1L
1,332 SR
Queue Stats
21W - 11L
1,703 Elo+
Party 1
Janus
Janus
Ragnarwolfsin
Janus
Level 29
God Stats
2W - 1L
1,826 SR
Queue Stats
31W - 20L
1,633 Elo+
Party 1
Neith
Neith
Sc00per
Neith
Level 115
God Stats
5W - 1L
1,831 SR
Queue Stats
105W - 123L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 12
8,715
792
4,417
10,974
10,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shiva
15
10 / 3 / 2
10,560
960
12,097
11,569
7,226
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
TenmosFather
Morgan Le Fay
12
2 / 4 / 8
8,021
729
6,817
7,420
3,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
HansYo1o
Athena
12
3 / 5 / 5
7,925
720
7,220
13,574
6,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
5 / 5 / 4
8,813
801
9,917
9,868
3,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Sc00per
Neith
7
0 / 2 / 2
6,094
554
597
2,114
646
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
19
12
Kills
8
9
Deaths
12
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
2
12
3
W
Shiva
10
3
2
3.67
L
Athena
HansYo1o
Athena
3
5
5
1.1
L
5
5
4
1.4
L
Neith
Sc00per
Neith
0
2
2
0.5
W
Morgan Le Fay
TenmosFather
Morgan Le Fay
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,331
Damage
17,734
29,963
Taken
25,556
21,596
Mitigated
10,744
4,359
Healing
1,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,417
876
0
1,799
10,974
10,490
440
6,472
4,174
17,293
0
W
Shiva
12,097
3,426
148
817
11,569
7,226
1,394
4,866
5,153
0
33,287
L
Athena
HansYo1o
Athena
7,220
2,249
0
1,213
13,574
6,800
0
6,003
7,571
16,837
0
L
9,917
490
0
610
9,868
3,298
0
4,748
5,120
41,865
0
L
Neith
Sc00per
Neith
597
154
0
47
2,114
646
0
622
1,492
0
970
W
Morgan Le Fay
TenmosFather
Morgan Le Fay
6,817
817
120
1,475
7,420
3,880
552
5,391
1,867
22,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,296
Gold Earned
22,832
94
Minions Killed
96
2
Camps Cleared
6
612,694
Distance Traveled
376,166
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,715
792
1
0
0
213,207
3
W
Shiva
10,560
960
50
5
1
216,735
1
L
Athena
7,925
720
21
2
3
172,812
1
L
Janus
8,813
801
74
7
2
176,384
2
L
Neith
6,094
554
1
0
1
26,970
1
W
Morgan Le Fay
8,021
729
43
4
1
182,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role