Player Matchup

Cernunnos
Cernunnos
CARACOTA
Cernunnos
Level 28
God Stats
4W - 4L
1,164 SR
Queue Stats
32W - 41L
1,322 Elo+
Party 1
Bacchus
Bacchus
PESCAYOUTU
Bacchus
Level 30
God Stats
5W - 8L
1,324 SR
Queue Stats
46W - 61L
1,403 Elo+
Party 1
Nu Wa
Nu Wa
aSyn iVitae
Nu Wa
Level 66
God Stats
7W - 8L
1,498 SR
Queue Stats
76W - 91L
1,411 Elo+
Party 1
Team Averages
Level 41
1,329 SR
1,379 Elo+

VS

Team Averages
Level 74
1,406 SR
1,362 Elo+
Lancelot
Lancelot
Hale2211
Lancelot
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
104W - 155L
1,331 Elo+
Party 2
Freya
Freya
KrazyReaper7
Freya
Level 108
God Stats
3W - 4L
1,455 SR
Queue Stats
52W - 39L
1,449 Elo+
Party 2
Da Ji
Da Ji
btwitsjake
Da Ji
Level 50
God Stats
7W - 22L
1,264 SR
Queue Stats
36W - 72L
1,306 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CARACOTA
Cernunnos
14
6 / 1 / 7
10,195
728
11,487
7,994
4,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
PESCAYOUTU
Bacchus
14
1 / 2 / 11
10,335
738
9,244
12,483
13,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
8 / 2 / 7
10,438
746
15,551
10,346
4,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Hale2211
Lancelot
13
2 / 3 / 1
8,331
595
6,707
16,719
11,933
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
3 / 5 / 2
9,725
695
13,368
15,797
6,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
12
0 / 7 / 2
7,571
541
2,443
14,769
5,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
15
Kills
5
5
Deaths
15
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
CARACOTA
Cernunnos
6
1
7
9.5
L
Lancelot
Hale2211
Lancelot
2
3
1
0.83
L
3
5
2
0.8
W
Bacchus
PESCAYOUTU
Bacchus
1
2
11
3.25
W
8
2
7
5.75
L
Da Ji
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,282
Damage
22,518
30,823
Taken
47,285
22,267
Mitigated
23,801
8,619
Healing
8,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
CARACOTA
Cernunnos
11,487
3,587
0
2,610
7,994
4,248
1,432
2,902
4,834
0
37,939
L
Lancelot
Hale2211
Lancelot
6,707
880
0
2,576
16,719
11,933
0
8,110
8,328
0
24,517
L
13,368
3,383
0
4,226
15,797
6,036
0
8,320
7,190
35,760
0
W
Bacchus
PESCAYOUTU
Bacchus
9,244
953
0
3,399
12,483
13,584
174
4,705
7,357
23,783
0
W
15,551
3,608
164
2,446
10,346
4,435
1,253
5,283
4,733
39,627
0
L
Da Ji
2,443
381
0
1,512
14,769
5,832
0
8,802
5,584
0
17,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,968
Gold Earned
25,627
127
Minions Killed
103
8
Camps Cleared
2
784,583
Distance Traveled
681,196
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,195
728
60
4
3
251,117
0
L
Lancelot
8,331
595
27
2
0
251,134
0
L
Freya
9,725
695
46
3
0
211,643
2
W
Bacchus
10,335
738
29
2
3
276,338
1
W
Nu Wa
10,438
746
38
3
2
257,128
2
L
Da Ji
7,571
541
30
2
2
218,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role