Player Matchup

Atlas
Atlas
Doorsexx
Atlas
Level 50
God Stats
2W - 0L
1,712 SR
Queue Stats
7W - 4L
1,560 Elo+
Party 1
Baron Samedi
Baron Samedi
Estruh
Baron Samedi
Level 7
God Stats
8W - 3L
2,002 SR
Queue Stats
48W - 20L
1,625 Elo+
Party 1
Nu Wa
Nu Wa
Jiirou64
Nu Wa
Level 95
God Stats
13W - 7L
1,612 SR
Queue Stats
27W - 32L
1,308 Elo+
Party 1
Skadi
Skadi
OG ahamegod
Skadi
Level 29
God Stats
2W - 0L
1,627 SR
Queue Stats
4W - 2L
1,280 Elo+
Party 1
Mercury
Mercury
xDwill21
Mercury
Level 97
God Stats
10W - 10L
1,431 SR
Queue Stats
220W - 238L
1,421 Elo+
Party 1
Team Averages
Level 56
1,677 SR
1,439 Elo+

VS

Team Averages
Level 61
1,456 SR
1,408 Elo+
Eset
Eset
BlastedWings764
Eset
Level 79
God Stats
8W - 5L
1,536 SR
Queue Stats
182W - 216L
1,372 Elo+
Party 2
Bellona
Bellona
Campa_Killz
Bellona
Level 81
God Stats
1W - 3L
1,100 SR
Queue Stats
314W - 332L
1,376 Elo+
Party 2
Lancelot
Lancelot
EDENIANTHEiCON
Lancelot
Level 97
God Stats
1W - 2L
1,521 SR
Queue Stats
167W - 183L
1,403 Elo+
Party 2
Skadi
Skadi
VolturiXShots
Skadi
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Athena
Athena
XxOnly_kazzxX_
Athena
Level 29
God Stats
26W - 18L
1,624 SR
Queue Stats
78W - 79L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Doorsexx
Atlas
14
10 / 1 / 6
9,395
553
7,204
12,354
13,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
Estruh
Baron Samedi
16
3 / 1 / 1
9,540
561
10,191
11,003
8,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nu Wa
Jiirou64
Nu Wa
14
1 / 4 / 6
8,640
508
12,437
12,657
5,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
6 / 0 / 6
8,494
500
8,589
10,120
4,073
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
xDwill21
Mercury
15
9 / 1 / 2
9,424
554
6,948
10,426
4,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 8 / 1
7,956
468
7,500
14,760
4,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Campa_Killz
Bellona
13
0 / 2 / 1
7,795
459
7,261
11,401
10,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Lancelot
13
4 / 4 / 2
8,487
499
10,207
15,745
6,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
0 / 9 / 2
6,007
353
4,207
11,545
2,977
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 6 / 0
6,261
368
4,295
16,417
12,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
29
Kills
7
7
Deaths
29
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
8
1
0.44
L
Bellona
Campa_Killz
Bellona
0
2
1
0.25
W
Atlas
Doorsexx
Atlas
10
1
6
13
L
Lancelot
4
4
2
1.25
W
Baron Samedi
Estruh
Baron Samedi
3
1
1
3.5
W
Nu Wa
Jiirou64
Nu Wa
1
4
6
1
W
6
0
6
9
L
0
9
2
0.11
L
0
6
0
0
W
Mercury
xDwill21
Mercury
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,369
Damage
33,470
56,560
Taken
69,868
36,435
Mitigated
37,100
14,245
Healing
11,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,500
298
94
2,535
14,760
4,963
366
7,483
6,903
54,487
0
L
Bellona
Campa_Killz
Bellona
7,261
1,266
0
2,868
11,401
10,659
336
7,840
3,493
0
50,275
W
Atlas
Doorsexx
Atlas
7,204
2,871
0
2,434
12,354
13,811
150
1,778
10,542
36,205
0
L
Lancelot
10,207
2,464
78
4,267
15,745
6,436
1,039
4,959
10,528
0
56,582
W
Baron Samedi
Estruh
Baron Samedi
10,191
1,181
568
5,602
11,003
8,682
0
0
10,264
74,858
0
W
Nu Wa
Jiirou64
Nu Wa
12,437
5,504
57
3,115
12,657
5,263
2,053
6,424
6,233
63,667
0
W
8,589
4,916
0
1,716
10,120
4,073
1,906
2,056
8,064
0
56,102
L
4,207
1,820
369
627
11,545
2,977
46
3,943
7,526
0
25,549
L
4,295
1,032
64
851
16,417
12,065
125
4,771
11,586
22,514
0
W
Mercury
xDwill21
Mercury
6,948
2,818
0
753
10,426
4,606
0
1,537
8,889
0
69,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,493
Gold Earned
36,506
480
Minions Killed
289
0
Camps Cleared
0
1,538,636
Distance Traveled
1,474,482
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,956
468
67
4
0
238,815
1
L
Bellona
7,795
459
84
5
0
297,835
2
W
Atlas
9,395
553
50
3
0
334,022
0
L
Lancelot
8,487
499
81
5
0
331,990
0
W
Baron Samedi
9,540
561
149
9
0
279,235
5
W
Nu Wa
8,640
508
104
6
0
260,228
0
W
Skadi
8,494
500
74
4
0
340,094
0
L
Skadi
6,007
353
35
2
0
280,565
0
L
Athena
6,261
368
22
1
0
325,277
0
W
Mercury
9,424
554
103
6
0
325,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role