Player Matchup

Odin
Odin
 
Odin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
KingsBait
Hun Batz
Level 51
God Stats
1W - 1L
1,730 SR
Queue Stats
176W - 118L
1,669 Elo+
Party 1
Heimdallr
Heimdallr
OdinsLeftNut
Heimdallr
Level 89
God Stats
10W - 12L
1,567 SR
Queue Stats
188W - 168L
1,609 Elo+
Party 2
Hel
Hel
ThE_KiiiD2004
Hel
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 74L
1,672 Elo+
Party 1
Team Averages
Level 92
1,559 SR
1,590 Elo+

VS

Team Averages
Level 90
1,544 SR
1,536 Elo+
Bacchus
Bacchus
Carrick098
Bacchus
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 14L
1,399 Elo+
Solo
Rama
Rama
DreDraco
Rama
Level 99
God Stats
6W - 5L
1,559 SR
Queue Stats
260W - 236L
1,610 Elo+
Solo
Hera
Hera
ShirtlessGoku
Hera
Level 147
God Stats
3W - 2L
1,605 SR
Queue Stats
358W - 383L
1,588 Elo+
Solo
Awilix
Awilix
Siddorax
Awilix
Level 79
God Stats
5W - 7L
1,554 SR
Queue Stats
344W - 340L
1,618 Elo+
Solo
King Arthur
King Arthur
oncoid
King Arthur
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 18L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
1 / 0 / 1
7,621
586
8,067
7,619
6,460
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Khepri
 
Khepri
8
0 / 2 / 0
5,589
430
2,779
10,051
7,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
KingsBait
Hun Batz
11
1 / 3 / 0
6,497
500
2,275
10,415
4,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
OdinsLeftNut
Heimdallr
9
0 / 3 / 0
5,688
438
6,443
7,767
2,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 6 / 0
5,855
450
4,287
9,466
4,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Carrick098
Bacchus
10
2 / 0 / 9
7,180
552
4,936
9,740
11,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
13
2 / 0 / 3
7,618
586
5,096
7,897
2,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
4 / 0 / 5
8,258
635
7,644
5,835
2,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Awilix
Siddorax
Awilix
13
6 / 1 / 3
8,086
622
11,562
8,744
3,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
oncoid
King Arthur
13
0 / 1 / 2
7,668
590
4,926
12,493
12,749
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
2
Kills
14
14
Deaths
2
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
0
1
1.5
L
Khepri
 
Khepri
0
2
0
0
W
Bacchus
Carrick098
Bacchus
2
0
9
6.5
W
Rama
2
0
3
3.5
L
Hun Batz
KingsBait
Hun Batz
1
3
0
0.33
L
Heimdallr
OdinsLeftNut
Heimdallr
0
3
0
0
W
4
0
5
6.5
W
Awilix
Siddorax
Awilix
6
1
3
7.5
L
0
6
0
0
W
King Arthur
oncoid
King Arthur
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,851
Damage
34,164
45,318
Taken
44,709
25,623
Mitigated
33,109
13,076
Healing
17,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
8,067
2,191
0
1,750
7,619
6,460
0
0
7,619
0
60,972
L
Khepri
 
Khepri
2,779
467
0
1,632
10,051
7,937
0
2,929
7,058
17,020
0
W
Bacchus
Carrick098
Bacchus
4,936
1,236
0
2,673
9,740
11,442
864
2,101
7,639
14,798
0
W
Rama
5,096
4,191
0
4,739
7,897
2,817
2,264
827
7,070
0
58,950
L
Hun Batz
KingsBait
Hun Batz
2,275
255
0
3,548
10,415
4,213
0
2,745
7,464
0
39,228
L
Heimdallr
OdinsLeftNut
Heimdallr
6,443
3,405
0
2,360
7,767
2,813
0
1,871
5,856
0
41,716
W
7,644
1,308
0
2,090
5,835
2,415
1,910
2,356
3,479
61,218
0
W
Awilix
Siddorax
Awilix
11,562
4,662
0
4,843
8,744
3,686
0
1,782
6,962
0
59,682
L
4,287
406
1,178
2,608
9,466
4,200
0
4,495
4,741
39,212
0
W
King Arthur
oncoid
King Arthur
4,926
1,210
0
2,828
12,493
12,749
10
0
12,493
0
52,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,250
Gold Earned
38,810
354
Minions Killed
449
0
Camps Cleared
0
1,314,136
Distance Traveled
1,365,452
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,621
586
115
9
0
277,370
4
L
Khepri
5,589
430
18
1
0
244,174
4
W
Bacchus
7,180
552
17
1
0
254,337
5
W
Rama
7,618
586
118
9
0
253,125
4
L
Hun Batz
6,497
500
71
5
0
307,712
2
L
Heimdallr
5,688
438
70
5
0
244,366
2
W
Hera
8,258
635
124
10
0
266,834
3
W
Awilix
8,086
622
81
6
0
325,933
1
L
Hel
5,855
450
80
6
0
240,514
2
W
King Arthur
7,668
590
109
8
0
265,223
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role