Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
7thLegion
Ullr
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 3
King Arthur
King Arthur
MatthiasAW
King Arthur
Level 88
God Stats
23W - 21L
1,271 SR
Queue Stats
92W - 109L
1,418 Elo+
Party 1
Yemoja
Yemoja
Simbuh
Yemoja
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Ra
Ra
WolverinePioneer
Ra
Level 16
God Stats
1W - 1L
1,249 SR
Queue Stats
35W - 33L
1,488 Elo+
Party 1
Team Averages
Level 85
1,404 SR
1,481 Elo+

VS

Team Averages
Level 49
1,531 SR
1,506 Elo+
Anubis
Anubis
BriskGladiator
Anubis
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 2
Agni
Agni
PolkyP
Agni
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
Thunderdog115
Erlang Shen
Level 130
God Stats
4W - 3L
1,655 SR
Queue Stats
193W - 184L
1,528 Elo+
Solo
Danzaburou
Danzaburou
Wizzzow
Danzaburou
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 2
Ymir
Ymir
toxicbeast724
Ymir
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
7 / 1 / 9
9,272
580
11,111
17,021
7,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Ullr
14
4 / 0 / 4
8,284
518
8,614
8,787
3,434
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

King Arthur
MatthiasAW
King Arthur
13
4 / 3 / 6
8,765
548
6,522
9,799
8,328
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yemoja
Simbuh
Yemoja
12
1 / 2 / 6
7,848
491
2,608
8,860
5,895
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 2 / 5
9,168
573
13,544
9,027
2,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 4
7,885
493
9,423
11,255
5,502
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Agni
PolkyP
Agni
12
2 / 5 / 3
7,455
466
5,607
7,551
2,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Erlang Shen
Thunderdog115
Erlang Shen
12
2 / 5 / 2
7,495
468
6,655
16,602
7,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Wizzzow
Danzaburou
12
1 / 2 / 3
7,361
460
6,270
8,874
3,164
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 4 / 5
6,557
410
3,501
12,485
9,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
25
21
Kills
8
8
Deaths
21
30
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
1
9
11.5
W
Ullr
4
0
4
6
L
3
5
4
1
W
King Arthur
MatthiasAW
King Arthur
4
3
6
2.33
L
Agni
PolkyP
Agni
2
5
3
0.7
W
Yemoja
Simbuh
Yemoja
1
2
6
2
L
Erlang Shen
Thunderdog115
Erlang Shen
2
5
2
0.6
L
Danzaburou
Wizzzow
Danzaburou
1
2
3
1.25
W
5
2
5
3.75
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,399
Damage
31,456
53,494
Taken
56,767
27,655
Mitigated
28,004
20,157
Healing
9,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
11,111
3,012
0
9,558
17,021
7,199
0
4,510
12,083
0
69,594
W
Ullr
8,614
3,552
0
1,092
8,787
3,434
1,822
1,384
7,403
0
64,062
L
9,423
1,554
0
3,090
11,255
5,502
54
5,305
5,950
47,119
0
W
King Arthur
MatthiasAW
King Arthur
6,522
345
0
1,706
9,799
8,328
69
5,720
4,079
0
44,226
L
Agni
PolkyP
Agni
5,607
1,008
0
514
7,551
2,561
0
40
7,511
34,796
0
W
Yemoja
Simbuh
Yemoja
2,608
784
3,420
2,123
8,860
5,895
0
3,806
5,054
17,401
0
L
Erlang Shen
Thunderdog115
Erlang Shen
6,655
4,282
0
2,369
16,602
7,104
0
3,987
12,615
0
57,065
L
Danzaburou
Wizzzow
Danzaburou
6,270
2,157
0
2,534
8,874
3,164
0
2,731
6,143
0
45,657
W
13,544
833
717
1,541
9,027
2,799
0
4,345
4,682
70,804
0
L
3,501
239
0
721
12,485
9,673
0
4,089
8,396
15,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,337
Gold Earned
36,753
424
Minions Killed
336
0
Camps Cleared
0
1,457,860
Distance Traveled
1,418,033
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,272
580
99
6
0
323,138
1
W
Ullr
8,284
518
100
6
0
270,243
2
L
Anubis
7,885
493
80
5
0
210,540
1
W
King Arthur
8,765
548
77
5
0
302,078
2
L
Agni
7,455
466
61
4
0
268,085
1
W
Yemoja
7,848
491
30
2
0
248,532
4
L
Erlang Shen
7,495
468
93
6
0
360,393
0
L
Danzaburou
7,361
460
79
5
0
296,610
3
W
Ra
9,168
573
118
7
0
313,869
3
L
Ymir
6,557
410
23
1
0
282,405
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role