Player Matchup

Horus
Horus
AHSenpai
Horus
Level 67
God Stats
4W - 3L
1,748 SR
Queue Stats
54W - 19L
1,750 Elo+
Party 1
Tiamat
Tiamat
Alienpredator97
Tiamat
Level 56
God Stats
0W - 1L
1,640 SR
Queue Stats
5W - 6L
1,502 Elo+
Party 1
Kuzenbo
Kuzenbo
DatDude2Cool4U
Kuzenbo
Level 102
God Stats
7W - 3L
1,774 SR
Queue Stats
52W - 23L
1,707 Elo+
Party 1
Team Averages
Level 75
1,721 SR
1,653 Elo+

VS

Team Averages
Level 86
1,647 SR
1,462 Elo+
Olorun
Olorun
Juuude9
Olorun
Level 28
God Stats
3W - 0L
1,728 SR
Queue Stats
43W - 72L
1,216 Elo+
Party 2
Achilles
Achilles
Orochipapa
Achilles
Level 160
God Stats
6W - 1L
1,710 SR
Queue Stats
347W - 76L
1,950 Elo+
Solo
Ravana
Ravana
RedEyesBlkDrgn
Ravana
Level 69
God Stats
3W - 2L
1,502 SR
Queue Stats
103W - 186L
1,221 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AHSenpai
Horus
12
3 / 2 / 1
8,170
743
6,701
13,286
14,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 2 / 2
7,129
648
9,266
6,649
4,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 4 / 2
7,394
672
6,006
14,311
14,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Juuude9
Olorun
13
3 / 1 / 5
8,145
740
12,013
8,742
4,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Achilles
Orochipapa
Achilles
13
5 / 0 / 2
8,692
790
13,947
16,296
19,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 3 / 5
7,079
644
4,301
9,586
6,704
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
4
Kills
8
8
Deaths
4
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Horus
AHSenpai
Horus
3
2
1
1.75
L
1
2
2
1
L
0
4
2
0.25
W
Olorun
Juuude9
Olorun
3
1
5
5.5
W
Achilles
Orochipapa
Achilles
5
0
2
6
W
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,973
Damage
30,261
34,246
Taken
34,624
33,872
Mitigated
30,398
9,769
Healing
13,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
AHSenpai
Horus
6,701
3,505
1,215
3,905
13,286
14,230
22
4,349
8,937
0
20,747
L
9,266
603
0
1,384
6,649
4,712
0
1,915
4,734
23,312
0
L
6,006
2,696
0
3,265
14,311
14,930
26
4,763
9,548
17,429
0
W
Olorun
Juuude9
Olorun
12,013
5,192
851
4,425
8,742
4,224
231
5,383
2,995
32,723
3,558
W
Achilles
Orochipapa
Achilles
13,947
2,964
0
5,306
16,296
19,470
108
5,314
10,604
0
31,645
W
4,301
1,392
0
2,576
9,586
6,704
84
3,677
5,612
0
14,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,693
Gold Earned
23,916
102
Minions Killed
129
6
Camps Cleared
3
624,638
Distance Traveled
610,864
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,170
743
48
4
2
214,604
2
L
Tiamat
7,129
648
34
3
0
205,987
0
L
Kuzenbo
7,394
672
20
2
4
204,047
2
W
Olorun
8,145
740
75
7
3
200,550
3
W
Achilles
8,692
790
30
3
0
223,317
6
W
Ravana
7,079
644
24
2
0
186,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role