Player Matchup

Jing Wei
Jing Wei
Ichxban
Jing Wei
Level 125
God Stats
0W - 2L
1,308 SR
Queue Stats
118W - 115L
1,536 Elo+
Solo
Bakasura
Bakasura
LumpiaKid
Bakasura
Level 124
God Stats
43W - 31L
1,649 SR
Queue Stats
133W - 120L
1,601 Elo+
Solo
Janus
Janus
Sl33pySloth
Janus
Level 88
God Stats
3W - 3L
1,606 SR
Queue Stats
184W - 190L
1,543 Elo+
Party 2
Kali
Kali
SuperPep
Kali
Level 123
God Stats
3W - 1L
1,845 SR
Queue Stats
114W - 104L
1,638 Elo+
Party 2
Aphrodite
Aphrodite
XGerde
Aphrodite
Level 144
God Stats
9W - 12L
1,645 SR
Queue Stats
246W - 232L
1,573 Elo+
Solo
Team Averages
Level 121
1,611 SR
1,578 Elo+

VS

Team Averages
Level 98
1,679 SR
1,566 Elo+
Ullr
Ullr
Bigg Uzi Vert
Ullr
Level 89
God Stats
15W - 12L
1,836 SR
Queue Stats
278W - 252L
1,584 Elo+
Party 1
Ymir
Ymir
MrSIaughterGang
Ymir
Level 87
God Stats
17W - 17L
1,617 SR
Queue Stats
246W - 238L
1,584 Elo+
Party 1
Bellona
Bellona
MrStickTaIk
Bellona
Level 67
God Stats
56W - 42L
1,595 SR
Queue Stats
143W - 114L
1,579 Elo+
Party 1
Aphrodite
Aphrodite
Neckalyzer
Aphrodite
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,527 Elo+
Solo
Amaterasu
Amaterasu
sleepyybaka
Amaterasu
Level 123
God Stats
18W - 8L
1,848 SR
Queue Stats
209W - 206L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Ichxban
Jing Wei
14
0 / 4 / 1
8,697
458
12,471
17,023
5,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bakasura
LumpiaKid
Bakasura
16
1 / 3 / 0
9,783
515
8,479
17,480
12,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 3 / 1
9,043
476
14,303
10,566
4,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
14
0 / 3 / 1
8,306
437
9,128
17,207
7,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Aphrodite
XGerde
Aphrodite
12
1 / 3 / 2
8,055
424
5,392
11,827
13,912
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 4
10,225
538
10,064
11,887
5,225
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
4 / 0 / 7
9,162
482
6,761
15,746
15,741
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
MrStickTaIk
Bellona
15
3 / 1 / 6
9,786
515
6,960
14,900
9,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
Neckalyzer
Aphrodite
16
3 / 1 / 6
10,644
560
11,604
16,359
8,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
sleepyybaka
Amaterasu
18
4 / 0 / 6
11,466
603
11,420
22,923
17,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
3
Kills
16
16
Deaths
3
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
L
Jing Wei
Ichxban
Jing Wei
0
4
1
0.13
L
Bakasura
LumpiaKid
Bakasura
1
3
0
0.33
W
4
0
7
7.5
W
Bellona
MrStickTaIk
Bellona
3
1
6
6
W
Aphrodite
Neckalyzer
Aphrodite
3
1
6
6
L
1
3
1
0.5
L
Kali
0
3
1
0.17
L
Aphrodite
XGerde
Aphrodite
1
3
2
0.67
W
Amaterasu
sleepyybaka
Amaterasu
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,773
Damage
46,809
74,103
Taken
81,815
44,965
Mitigated
56,864
25,947
Healing
34,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,064
4,330
0
1,251
11,887
5,225
2,004
1,545
10,308
0
99,965
L
Jing Wei
Ichxban
Jing Wei
12,471
7,432
0
6,361
17,023
5,969
1,506
2,614
14,409
0
76,455
L
Bakasura
LumpiaKid
Bakasura
8,479
6,218
0
7,487
17,480
12,757
264
1,956
15,524
0
63,390
W
6,761
516
476
2,945
15,746
15,741
81
5,631
9,743
31,828
0
W
Bellona
MrStickTaIk
Bellona
6,960
2,114
0
3,075
14,900
9,715
327
3,280
11,175
0
77,810
W
Aphrodite
Neckalyzer
Aphrodite
11,604
889
3,635
10,319
16,359
8,963
125
7,893
8,015
85,354
0
L
14,303
461
0
728
10,566
4,467
0
5,454
5,112
80,027
0
L
Kali
9,128
4,693
0
2,722
17,207
7,860
0
3,617
13,590
0
83,434
L
Aphrodite
XGerde
Aphrodite
5,392
653
3,362
5,287
11,827
13,912
60
4,724
7,103
30,216
0
W
Amaterasu
sleepyybaka
Amaterasu
11,420
5,941
0
12,330
22,923
17,220
1,501
3,045
18,599
0
108,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,884
Gold Earned
51,283
563
Minions Killed
631
0
Camps Cleared
0
1,835,882
Distance Traveled
1,859,268
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,225
538
143
8
0
327,392
4
L
Jing Wei
8,697
458
120
6
0
330,749
3
L
Bakasura
9,783
515
152
8
0
386,349
1
W
Ymir
9,162
482
38
2
0
369,728
4
W
Bellona
9,786
515
110
6
0
376,412
0
W
Aphrodite
10,644
560
164
9
0
358,510
2
L
Janus
9,043
476
138
7
0
380,333
2
L
Kali
8,306
437
115
6
0
434,060
2
L
Aphrodite
8,055
424
38
2
0
304,391
3
W
Amaterasu
11,466
603
176
9
0
427,226
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role