Player Matchup

King Arthur
King Arthur
Callit
King Arthur
Level 29
God Stats
4W - 4L
1,543 SR
Queue Stats
444W - 440L
1,523 Elo+
Solo
Anhur
Anhur
Michu1410
Anhur
Level 126
God Stats
3W - 12L
1,236 SR
Queue Stats
385W - 402L
1,442 Elo+
Solo
Hades
Hades
StubbySmithy
Hades
Level 146
God Stats
0W - 1L
1,774 SR
Queue Stats
14W - 14L
1,487 Elo+
Party 2
Tiamat
Tiamat
TheSlimyNoodle
Tiamat
Level 125
God Stats
2W - 3L
1,517 SR
Queue Stats
161W - 154L
1,502 Elo+
Solo
Osiris
Osiris
jewishgasmeter
Osiris
Level 153
God Stats
1W - 1L
1,838 SR
Queue Stats
84W - 79L
1,416 Elo+
Party 2
Team Averages
Level 116
1,582 SR
1,474 Elo+

VS

Team Averages
Level 96
1,419 SR
1,450 Elo+
Ganesha
Ganesha
 
Ganesha
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Peludomart
Tsukuyomi
Level 117
God Stats
3W - 5L
1,097 SR
Queue Stats
197W - 162L
1,473 Elo+
Solo
Sol
Sol
YounGib
Sol
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 18L
1,400 Elo+
Party 1
Nu Wa
Nu Wa
aimblind
Nu Wa
Level 109
God Stats
4W - 6L
1,499 SR
Queue Stats
316W - 349L
1,478 Elo+
Solo
Nox
Nox
vaiP
Nox
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 31L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Callit
King Arthur
16
3 / 9 / 3
10,484
699
4,189
26,326
32,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Anhur
Michu1410
Anhur
17
3 / 6 / 3
10,032
669
9,851
16,890
5,934
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
6 / 10 / 4
12,061
804
22,662
24,987
12,819
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
2 / 6 / 7
10,153
677
11,961
15,020
6,529
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
1 / 7 / 11
10,646
710
11,627
23,233
21,912
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
19
1 / 3 / 33
11,904
794
10,349
22,400
31,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
Peludomart
Tsukuyomi
20
21 / 5 / 12
12,892
859
28,597
22,037
13,970
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
19
6 / 2 / 22
11,599
773
18,427
15,226
8,556
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nu Wa
aimblind
Nu Wa
18
4 / 4 / 21
11,565
771
17,472
13,480
8,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nox
vaiP
Nox
18
6 / 2 / 20
11,015
734
17,352
10,612
6,791
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
146
15
Kills
38
38
Deaths
16
28
Assists
108
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
1
3
33
5.83
L
King Arthur
Callit
King Arthur
3
9
3
0.5
L
Anhur
Michu1410
Anhur
3
6
3
0.75
W
Tsukuyomi
Peludomart
Tsukuyomi
21
5
12
5.4
L
6
10
4
0.8
L
2
6
7
0.92
W
Sol
6
2
22
8.5
W
Nu Wa
aimblind
Nu Wa
4
4
21
3.63
L
1
7
11
0.93
W
Nox
vaiP
Nox
6
2
20
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,290
Damage
92,197
106,456
Taken
83,755
79,900
Mitigated
69,127
27,911
Healing
27,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
10,349
677
1,550
4,057
22,400
31,632
557
9,353
13,047
21,050
0
L
King Arthur
Callit
King Arthur
4,189
1,026
1,010
3,700
26,326
32,706
0
15,352
10,974
0
13,932
L
Anhur
Michu1410
Anhur
9,851
3,300
821
3,613
16,890
5,934
731
11,479
5,411
0
27,412
W
Tsukuyomi
Peludomart
Tsukuyomi
28,597
6,041
1,534
6,828
22,037
13,970
168
8,745
13,292
0
49,443
L
22,662
1,144
1,027
7,545
24,987
12,819
786
15,956
9,031
49,569
0
L
11,961
295
969
3,074
15,020
6,529
0
9,329
5,691
34,224
0
W
Sol
18,427
8,006
2,072
4,547
15,226
8,556
5,619
7,083
8,143
33,696
0
W
Nu Wa
aimblind
Nu Wa
17,472
7,093
2,182
2,806
13,480
8,178
2,232
5,271
8,209
28,585
0
L
11,627
3,677
2,087
4,065
23,233
21,912
228
11,484
11,749
251
27,189
W
Nox
vaiP
Nox
17,352
2,456
886
1,350
10,612
6,791
916
4,422
6,190
36,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,376
Gold Earned
58,975
162
Minions Killed
146
0
Camps Cleared
0
1,160,388
Distance Traveled
1,381,091
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,904
794
0
0
0
291,963
4
L
King Arthur
10,484
699
10
1
0
193,683
1
L
Anhur
10,032
669
34
2
0
237,628
1
W
Tsukuyomi
12,892
859
35
2
0
283,724
0
L
Hades
12,061
804
65
4
0
217,370
0
L
Tiamat
10,153
677
39
3
0
258,859
1
W
Sol
11,599
773
41
3
0
280,125
0
W
Nu Wa
11,565
771
27
2
0
227,197
4
L
Osiris
10,646
710
14
1
0
252,848
1
W
Nox
11,015
734
43
3
0
298,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role