Player Matchup

Ullr
Ullr
Gold IV
Ironbreakerr
Ullr
Gold IV
Level 68
God Stats
1W - 2L
1,941 SR
Queue Stats
14W - 11L
1,703 MMR
Solo
Chaac
Chaac
Gold III
SolidPizza67166
Chaac
Gold III
Level 142
God Stats
27W - 21L
1,664 SR
Queue Stats
38W - 39L
1,810 MMR
Solo
Scylla
Scylla
Platinum IV
TsunamiBoy23
Scylla
Platinum IV
Level 143
God Stats
12W - 13L
1,571 SR
Queue Stats
73W - 96L
1,727 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 118
1,725 SR
1,747 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 54
1,768 SR
1,712 MMR
Bacchus
Bacchus
Gold IV
BigBalledBacchus
Bacchus
Gold IV
Level 38
God Stats
2W - 0L
1,849 SR
Queue Stats
16W - 9L
1,694 MMR
Party 1
Anhur
Anhur
Gold I
XRevolutionX1996
Anhur
Gold I
Level 58
God Stats
4W - 0L
1,878 SR
Queue Stats
10W - 1L
1,877 MMR
Party 1
Sol
Sol
Gold I
xHolmesx2190
Sol
Gold I
Level 67
God Stats
7W - 8L
1,577 SR
Queue Stats
169W - 181L
1,564 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
8,365
558
9,387
12,390
5,258
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 3 / 0
8,547
570
11,163
15,501
10,275
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
12
0 / 5 / 0
8,411
561
5,709
9,257
3,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
AchillesAh Muzen CabThothShivaAtlas

VS

Bans
AresFreyaGaneshaBaron SamediSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 9
9,502
633
8,237
12,238
13,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
6 / 0 / 5
10,727
715
12,483
12,496
5,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

16
4 / 0 / 6
10,395
693
13,235
10,784
4,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
31
0
Kills
11
11
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
1
0
9
5.5
L
0
3
0
0
L
0
3
0
0
L
Scylla
0
5
0
0
W
6
0
5
8.5
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,259
Damage
33,955
37,148
Taken
35,518
19,076
Mitigated
23,271
3,908
Healing
12,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,237
602
0
1,470
12,238
13,197
134
2,572
9,666
12,694
0
L
9,387
1,607
0
495
12,390
5,258
0
6,448
5,766
0
33,349
L
11,163
1,264
0
3,093
15,501
10,275
0
8,226
6,844
0
36,612
L
Scylla
5,709
550
0
320
9,257
3,543
0
6,111
2,958
23,585
0
W
12,483
8,763
0
4,854
12,496
5,491
778
1,607
10,889
0
44,258
W
13,235
2,811
0
6,533
10,784
4,583
637
2,473
8,311
60,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,323
Gold Earned
30,624
167
Minions Killed
186
4
Camps Cleared
10
754,043
Distance Traveled
826,517
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,502
633
13
1
0
302,392
3
L
Ullr
8,365
558
69
5
3
274,016
4
L
Chaac
8,547
570
58
4
0
256,226
1
L
Scylla
8,411
561
40
3
1
223,801
4
W
Anhur
10,727
715
72
5
5
267,197
6
W
Sol
10,395
693
101
7
5
256,928
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role